dragbone

joined 2 years ago
[โ€“] [email protected] 3 points 2 years ago

Looks interesting, I'll give it a try tomorrow ๐Ÿ˜ƒ

[โ€“] [email protected] 3 points 2 years ago (1 children)

I'm assuming this is considering a technical problem? We generally prefer consent over consensus meaning a solution is accepted if noone is against it instead of everyone being for it.

[โ€“] [email protected] 1 points 2 years ago

I have only killed plants in self watering pots (with soil). Semi hydroponic is the way in these pots as far as I'm concerned. Pothos worked pretty good for me.

[โ€“] [email protected] 10 points 2 years ago (1 children)

Wenn du keine Lรถsung findest kann ichs dir zusenden. Bin halt faul, darum gilt das Angebot nur einmalig ๐Ÿ˜‰

[โ€“] [email protected] 2 points 2 years ago (1 children)

I'm not sure how much of ECS you can apply in that case... If you have something like game objects/entities then it might work/be useful.

[โ€“] [email protected] 3 points 2 years ago

Kotlin (jvm language) + libgdx (game library) + fleks (ECS) So far ๐Ÿ˜

[โ€“] [email protected] 4 points 2 years ago (3 children)

Of course! ECS is Entity Component System. In short: separat your code into logic (=systems) and data (=components) attached to game objects (=entities). It enables you to add different behaviors to your game objects by composing different components together. An example: I have a system called RenderSpriteSystem which automatically renders every entity that has a PositionComponent and SpriteComponent attached.

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