I'm assuming this is considering a technical problem? We generally prefer consent over consensus meaning a solution is accepted if noone is against it instead of everyone being for it.
dragbone
I have only killed plants in self watering pots (with soil). Semi hydroponic is the way in these pots as far as I'm concerned. Pothos worked pretty good for me.
Wenn du keine Lรถsung findest kann ichs dir zusenden. Bin halt faul, darum gilt das Angebot nur einmalig ๐
I'm not sure how much of ECS you can apply in that case... If you have something like game objects/entities then it might work/be useful.
Kotlin (jvm language) + libgdx (game library) + fleks (ECS) So far ๐
Of course! ECS is Entity Component System. In short: separat your code into logic (=systems) and data (=components) attached to game objects (=entities). It enables you to add different behaviors to your game objects by composing different components together. An example: I have a system called RenderSpriteSystem which automatically renders every entity that has a PositionComponent and SpriteComponent attached.
Looks interesting, I'll give it a try tomorrow ๐