even if the tree may be a little wilted or not quite up to some people's imaginations, we could stand to be a bit more respectful of a gift sent to us as a thank you?
clara
ah, thank you!
hi, can someone explain what the difference is between 1435mm, and 1435mm u/c? it's not obvious from the picture. thanks!
a trillion is never enough
the current solution for that would be similar to the current "sponsor block" plugins, here's an example
crowdsourced start and endpoints for embedded sponsorships
something like this tool, but for future embedded google adverts
the "open source hackers" are always going to win this one, for a simple reason. if the data of the youtube video is handed to a user at any point, then the information it contains can be scrubbed and cleaned of ads. no exceptions.
if google somehow solves all ad-blocking techniques within browser, then new plugins will be developed on the operating system side to put a black square of pixels and selectively mute audio over the advert each time. if they solve that too? then people will hack the display signal going out at the graphics card level so that it is cleaned before it hits the monitor. if they beat that using some stupid encryption trick? well, then people will develop usb plugin tools that physically plug into the monitors at the display end, that artificially add the black boxes and audio mutes at the monitor display side.
if they beat that? someone, someone will jerry rig a literal black square of paper on some servos and wires, and physical audio switch to do the same thing, an actual, physical advert blocker. i'm sure once someone works that out, a mass produced version would be quite popular as a monitor attachment (in a timeline that gets so fucked that we would need this).
if that doesn't work? like, google starts coding malware to seek and destroy physical adblockers? then close your eyes and mute your headphones for 30 seconds, lol. the only way google is solving that one is with hitsquads and armed drones to make viewers RESUME VIEWING
as long as a youtube video is available to access without restriction, then google cannot dictate how the consumer experiences that video. google cannot win this.
you're entirely right. allistic is silly. i think it's slightly worse than silly though. i have two takes on this.
my first take is that you shouldn't slur people.
my second is that if you're gonna slur someone anyway, don't be a chicken; just slur them. hiding behind "allistic" is a little bit like hiding behind "youths", or "fruity", or "welfare scroungers", or "special", or when people do that thing where they go "...she... oh sorry i mean he" (and vice-versa). it's either a dogwhistle, or dogwhislte-adjacent. we all know what the speaker is implying when they uses these terms. you're just slurring someone without the confidence necessary to do so.
this is why i unironically use normie (on the internet). sometimes i want to be rude about it, y'know? am in the wrong to slur like this? yes, absolutely. whilst i might use normie in the context of venting, it still doesn't make it right. but at least i'm not being a coward about my position by hiding behind "allistic"
sometimes, especially when i'm chatting amongst autistics, it's easier to casually write "when normies do x it upsets me, how about you?" instead of writing formal prose like "Oh I must say! These dastardly Neurotypicals have a particular behaviour pattern that troubles my mind... Do tell me how you bear the burden of such travesties.".
doing the formal thing is tiring, and sometimes i don't want to be the better person. 😎👍
look, all i'm saying is, the public transit and bike infrastructure aren't the only reasons people wanna move there 😏
opinion time:
the truth is players don't lose all the time. companies setup the matches to deliver a 50/50 win loss ratio, because if they didn't do this, then some players would be losing all the time, these players would uninstall, and then they lose money because they can't sell boxes or whatever they push these days.
however, humans also experience losses worse than wins. the magnitude of a loss emotion is typically greater than an equivalent win emotion. we evolved like this to make sure you didn't lose your stash of food in the tree somewhere, or perhaps at the back of the cave - if you did, you died, and so those humans who preserved a sense of dread when experiencing loss were more likely to pass on their genetics. this is why playerbases constantly whinge and moan about being on the losing team - you are actually getting 50/50 win/loss, but your brain only pays attention to the losses, it doesn't remember the wins as well, and so your perception is distorted.
only in some rare brains is this emotion spread dampened - these rare humans are able to tank losses easily. it still feels bad for them, but they can take the hit way easier. these individuals are typically also the professionals in competitive ventures of all strokes. since society sees them as "elite", this is now seen as a good thing, even though in rougher times, you can't expect these people to give more than a cursory fuck about the food supply being lost to bears. it's one of the reasons why you see elite athletes constantly developing drug problems, catching rape charges, and going bankrupt. the loss just isn't as emotionally bad for them. they can tank it. it's not psychopathic, it's just... they have less aversion to losses.
anyway, if a game is equal, balanced and fair, then an overwhelming majority of the playerbase is experiencing more loss emotion than win emotion, on average. this undercurrent of loss emotion is the true cause of the "violent" part of "violent video games". it's not the shooting itself, it's the competition between players that festers these loss emotions, that then causes the aggression.
boomer legislators get this part mixed up and confused all the time, and so they speak reductively of the problem when they demand less bloodsplatter and gun imagery. what they don't get, is FIFA, Super Smash Bros, Rocket League etc, can also cause this horrible feeling, because they are competitive games. it's the competition that does it, not the violence. this is the true origin of toxicity in playerbases. no wonder DotA2 players always have 4000+ hours and say "i hate it, but lets go again". "just 1 more round" it sounds like drugs, doesn't it? "just 1 more bump brooo". "cmonnn, just 1 more".
solution: stop playing competitive matchmaking. it's not good for you, it's not healthy. you are feeding your brain a virtual drug. you are chasing the win, just like a gambler. stop feeding your ego, you don't need to be good at a game to feel valid. overwhelming chances are you don't have a "winner-style" competitive brain that will help you cope with loss emotions and truly let you enjoy comp/ranked games, so please stop trying. you're hurting yourself. "top" rank will never be worth your mental health. you have to let it go.❤️
sources: (loss emotion magnitude in dota2, pdf)[https://scholarcommons.sc.edu/cgi/viewcontent.cgi?article=7348&context=etd].
(elite athletes found to be arrested far more frequently for DV and SA than non-athletes)[https://commons.emich.edu/cgi/viewcontent.cgi?article=1483&context=honors]
(competitive games, not the "cosmetically violent" games, lead to aggression)[https://www.apa.org/news/press/releases/2011/08/video-games]
and lastly, my own personal experience dealing with this in 2018. most of this post is anecdotal, it's an opinion piece, and i don't care to back this up further.
they changed it to first-past-the-post??!!
what the fuck