bekopharm

joined 2 years ago
[–] [email protected] 3 points 1 month ago (2 children)

It's part of my Space Pew Pew gaming setup. Basically a glorified button box. The display is running a homebrew app that shows game data depending on the current situation. There's a dedicated project page at https://simpit.dev/ and of course more videos on the channels, if this interests you.

What interests you on the display? The chipset? I'm sure all parts can be obtained individually but I just went with an offer from the VSDISPLAY Store. They have all sorts of DIY kits and I salvaged two older displays by making use of their LCD controllers.

[–] [email protected] 1 points 2 months ago

I'd like more detailed data on the game events to interface with. Especially when it comes to ship telemetry. Shield status is e.g. a boolean; on or off. No percent available. Which kinda sucks :/ There's also no speed or vector data.

That'd be a rather trivial change but I doubt it'll come. The player base that makes use of this is way too tiny.

[–] [email protected] 4 points 3 months ago

I lost it when I read that line 🤣

[–] [email protected] 3 points 3 months ago

I totally wonder the same with the ViperPit and the panel here :D It should be possible. A preliminary test with a printed version on paper looked good xD

[–] [email protected] 4 points 3 months ago

It's compatible with Elite Dangerous, and I like it's colour theme more this is why it looks familiar I guess.

It's a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)

I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍

[–] [email protected] 2 points 3 months ago

I get you. And I get them. They sadly have very good reasons for this :-/

[–] [email protected] 2 points 3 months ago

Heh yeah I hate that too :D Especially because preview of the link fails often (or isn't implemented at all :D) - Fediverse 🤷

ty!

[–] [email protected] 2 points 4 months ago

Ah… because I was looking up or down in the game as well? I didn't tweak the input curves for SC, unlike I did in the last video with Diaspora. The rest is perspective. I looked slightly upwards when I calibrated OpenTrack, which is a more comfortable position for me. The floating image should be way higher to match that but that'd be outside of the camera view.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it's not really possible to look over the fuselage any more so I guess it's a compromise (or you'd be simply unable to aim at anything in the game).

[–] [email protected] 3 points 4 months ago

I was briefly offended but then I noticed this is about Beko Electronics 🤓

[–] [email protected] 3 points 5 months ago

Really any webcam from the last decade gets the job done. The trick is to add a filter to ignore everything that is not on the IR wavelength. Configuring camera and OpenTrack correctly is also vital. Like most webcams get really really slow when the scene is dark trying to raise gain and exposure. This must be disabled or their fps plummet into oblivion.

Find my scribbles on https://beko.famkos.net/2021/07/08/diy-headtracker-for-gaming-on-linux-pc/ (or watch the video) - whole thing did cost me 5 EUR. Mebbe it has some pointers for you too.

[–] [email protected] 1 points 5 months ago

Think I got the aspect ratio somewhat under control. It's not perfect but much better. At this point I think it's simply a bug of EliteDangerous. It's like the HUD doesn't get the rescaling memo after the intro played.

The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.

 

cross-posted from: https://discuss.tchncs.de/post/28819332

So… this is news to me, because I don’t have a VR headset, but I can set my Viture Pro XR glasses into SBS (side by side) mode by pressing the small button longer. Some games, like EliteDangerous, can do this as well without fiddling around with Reshade. I didn’t really expect it but it just works. This way I even get 3D on foot, which is not supported for VR in Elite Dangerous Odyssey at all! Side by side Crosseye mode (right eye left, left eye right) though? Add some head tracking to the mix, which is totally possible, and I get a very nice VR-like experience even on foot in Elite Dangerous – and on Linux PC!

This is the SBS version that does REQUIRE VR/XR glasses and mebbe something like xr-video-player: https://www.youtube.com/watch?v=KEtRijojBx8

This is the MONO version that does NOT require VR/XR glasses: https://www.youtube.com/watch?v=bYPTk1vygM4

The FOV is somewhat cramped. No idea if this can be tweaked any further but I’ll fiddle with the settings on my next test. Mebbe this can be tweaked (or I use #Breezy Desktop to zoom in somewhat).

Update: I got the aspect ratio somewhat under control. It’s not perfect but much better and an odd combination of window mode and resolution and upscaling, that somehow affects the HUD only but make no sense to me at all. At this point I think it’s simply a bug of Elite. It’s like the HUD doesn’t get the memo to scale up after the intro played. I’m also not sure if this is a side effect of gamescope but I can totally live with this result.

New footage with better aspect ratio: https://www.youtube.com/watch?v=5qdvfdpTy_k

New footage with better aspect ratio framepacked, which MAY just work with VR (or fall back to anaglyph) – the YT FAQ is very thin on 3D content: https://www.youtube.com/watch?v=KWYYJTqnpz8

Update2: Haha it works! https://www.reddit.com/r/EliteDangerous/comments/2o5j30/using_google_cardboard_or_equivalent_kit_as_a_vr/ had a lead: It suggests to double the vertical resolution to get a proper aspect ratio with SBS and shrink the resulting window again.

That’s easy with gamescope:

gamescope -h 2160 -w 3840 -H 1080 -W 3840 –scaler stretch

e voila, perfect aspect ratio. Wonder if my GPU manages to keep this up though. May have to throw FSR into the mix.

 

So… this is news to me, because I don’t have a VR headset, but I can set my Viture Pro XR glasses into SBS (side by side) mode by pressing the small button longer. Some games, like EliteDangerous, can do this as well without fiddling around with Reshade. I didn’t really expect it but it just works. This way I even get 3D on foot, which is not supported for VR in Elite Dangerous Odyssey at all! Side by side Crosseye mode (right eye left, left eye right) though? Add some head tracking to the mix, which is totally possible, and I get a very nice VR-like experience even on foot in Elite Dangerous – and on Linux PC!

This is the SBS version that does REQUIRE VR/XR glasses and mebbe something like xr-video-player: https://www.youtube.com/watch?v=KEtRijojBx8

This is the MONO version that does NOT require VR/XR glasses: https://www.youtube.com/watch?v=bYPTk1vygM4

The FOV is somewhat cramped. No idea if this can be tweaked any further but I’ll fiddle with the settings on my next test. Mebbe this can be tweaked (or I use #Breezy Desktop to zoom in somewhat).

Update: I got the aspect ratio somewhat under control. It’s not perfect but much better and an odd combination of window mode and resolution and upscaling, that somehow affects the HUD only but make no sense to me at all. At this point I think it’s simply a bug of Elite. It’s like the HUD doesn’t get the memo to scale up after the intro played. I’m also not sure if this is a side effect of gamescope but I can totally live with this result.

New footage with better aspect ratio: https://www.youtube.com/watch?v=5qdvfdpTy_k

New footage with better aspect ratio framepacked, which MAY just work with VR (or fall back to anaglyph) – the YT FAQ is very thin on 3D content: https://www.youtube.com/watch?v=KWYYJTqnpz8

Update2: Haha it works! https://www.reddit.com/r/EliteDangerous/comments/2o5j30/using_google_cardboard_or_equivalent_kit_as_a_vr/ had a lead: It suggests to double the vertical resolution to get a proper aspect ratio with SBS and shrink the resulting window again.

That’s easy with gamescope:

gamescope -h 2160 -w 3840 -H 1080 -W 3840 –scaler stretch

e voila, perfect aspect ratio. Wonder if my GPU manages to keep this up though. May have to throw FSR into the mix.

 

My ViperPit got an awesome upgrade today. It’s a pressure activated heating mat for the seat usually used in cars (12V are 12V 🤷). For the record: I have to heat full power to get my cave to 18C during the wintertime wasting a lot of energy. This doesn’t make much sense so I’m really happy with my solution that I also have in use for my office chair for years now 👌

 

cross-posted from: https://discuss.tchncs.de/post/27452629

Got some help carrying the ViperPit from the basement into my man cave today and since I got the peripherals operational again already, and got Ace Combat 7 on a sale, which seemed to be a good fit, I decided to play that first: https://makertube.net/w/wiKFYNPaKhhCmrrz3aGLYb / https://www.youtube.com/watch?v=HEPK0lHX_3s

Little did I know what a pain in the neck it would be to get this running. No, Linux wasn't the problem. That was just Press Play, as usual.

There is however no settings menu for HOTAS joysticks so any mapping has to be done by manually editing the Input.ini of the game in an text editor, which is a guessing game. Head tracking is also a no go. I pulled the old trick to map the head tracker to a virtual XBOX controller but the game comes with an annoying deadzone where the camera snaps to the center.

Ah well, got it all working okay-ish in the end and enjoyed some pew pew in the skies. There seem to be plenty of Macross mods too so trying that will be next 🤘

 

Got some help carrying the ViperPit from the basement into my man cave today and since I got the peripherals operational again already, and got Ace Combat 7 on a sale, which seemed to be a good fit, I decided to play that first: https://makertube.net/w/wiKFYNPaKhhCmrrz3aGLYb / https://www.youtube.com/watch?v=HEPK0lHX_3s

Little did I know what a pain in the neck it would be to get this running. No, Linux wasn't the problem. That was just Press Play, as usual.

There is however no settings menu for HOTAS joysticks so any mapping has to be done by manually editing the Input.ini of the game in an text editor, which is a guessing game. Head tracking is also a no go. I pulled the old trick to map the head tracker to a virtual XBOX controller but the game comes with an annoying deadzone where the camera snaps to the center.

Ah well, got it all working okay-ish in the end and enjoyed some pew pew in the skies. There seem to be plenty of Macross mods too so trying that will be next 🤘

 

cross-posted from: https://discuss.tchncs.de/post/26968292

Interview: In depth walkthrough of my insane home cockpit panel with BekoPharm and Ozoned

https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

@[email protected] interviewed me on my #homeCockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We're going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don't get too boring. Sometimes that even complements the talks 😄

Ever wondered how to start your own DIY cockpit / SimPit? It's easy. Just watch this stream 🤓

Dedicated project website: https://simpit.dev/

Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

 

Interview: In depth walkthrough of my insane home cockpit panel with BekoPharm and Ozoned

https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

@[email protected] interviewed me on my #homeCockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We're going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don't get too boring. Sometimes that even complements the talks 😄

Ever wondered how to start your own DIY cockpit / SimPit? It's easy. Just watch this stream 🤓

Dedicated project website: https://simpit.dev/

Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

 

https://makertube.net/w/2kXhAFoRsXH6EYfyyZtLJ5

This is how I modified my ancient ThrustMaster RCS (Rudder Pedals) of my ViperPit and made it work again with the help of an Arduino Pro Micro. The pedals (and also the other peripherals) do belong in a museum but where's the fun in that? Now it's a generic USB joystick that works on any recent system. I focus mostly on the programming with VSCode and Platform IO this time and show the complete setup and programming of the Arduino after I make the required hardware changes to the pedals.

Testdrive of the pedals: https://makertube.net/w/3h8jcaxfoT8we17J7n5i3f

 

https://makertube.net/w/3h8jcaxfoT8we17J7n5i3f

This is me testing out my revived Thrustmaster F-16 FLCS joystick, rudder pedals and Cougar throttle quadrant of my ViperPit. All 3 were refitted for USB-C with Arduino Pro Micros. I also recently got the VITURE Pro XR glasses that I'm also trying here. They work just awesome on Linux especially with the [optional] Breezy Desktop project https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney. The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

This is just the testing part (with the Viture XR on top as extra). The making part takes another day and video kinda became too long so I decided to release this as standalone - show casing what can be done.

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🤘

 

This is one of the cockpits that inspired me to start working on my own: https://www.youtube.com/watch?v=j1gNmbLAhjw

The topic came up so I had to look up the channel and I think this deserves some more attention. I really hope that we'll see one day some updates on this project ❤️

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