I would be worried about finding drop bears up there.
ayaya
I am on the same page as you. New Vegas especially since it was really Obsidian not Bethesda and it shows. FNV is in my top 5 of all time. I liked Skyrim enough. Not a fan of Fallout 3, 4, or 76 so I have a feeling I am not going to like Starfield much. Though I am going to give it a try anyway.
You probably haven't gotten to Act 3 yet, the game is extremely CPU bound. I have a Ryzen 9 7950X and while Act 1 and 2 were basically locked to 144fps the entire time, in Act 3 I have seen dips down to the 40s.
Coincidentally this article is about a use case that isn't crypto. Clearly you didn't read anything more than the title.
That was confirmed to be a bug, I believe it is fixed as of the last patch.
Double Agent was actually great, but the only way to play the true one (IMO) is on Xbox, PlayStation 2, GameCube, or Wii. This version was made by Ubisoft Montreal who developed the first game and Chaos Theory. It is at the same quality level as those two.
The version of Double Agent for the 360, PS3, and PC was developed by Ubisoft Shanghai who also did Pandora Tomorrow. Like you said it is okay, but it is pretty blatantly different from the other ones. Different engine, different vibes in general, and honestly just inferior in most ways.
Aw you are missing out, he's the most fun character IMO and his VA absolutely kills it.
Proton and the Steam Runtime bundle a bunch of different libraries so they all play nice together and are consistent across everybody's machines. There are the obvious things like DXVK and VKD3D, but the Steam Runtime includes basically all of the system files that affect games. It's not quite the same thing but for the sake of simplicity think of it like running in a virtual machine. The Steam Runtime is using libraries from Debian. It is the same concept as docker if you know how that works.
Lutris on the other hand lets you select DXVK and VKD3D versions independently of the wine version, and uses your system's actual libraries rather than the standardized ones. If you're wondering why running Proton inside of Lutris is not working it's because Lutris is missing the Steam Runtime. It's searching for a container that doesn't exist so it can't even start in the first place.
Proton isn't meant to be run outside of Steam at all. If you are running games in Lutris you need to use the "lutris-GE-Proton8-14" you can find in the Lutris wine version manager. There is actually a huge bold disclaimer about that on the proton-ge-custom repo I linked in my last comment. Proton (and Steam) bundles a bunch of libraries together while Lutris uses whatever versions your system has installed.
Proton is Valve's version of wine running inside a container specifically made for Steam, while Lutris is only using wine.
And the versions being used by Lutris and the version being used by Steam are not the exact same thing. If you use GloriousEggroll for example there is the proton-ge-custom repo for Proton, which is the one Steam uses, and the wine-ge-custom repo that Lutris uses.
I'm not even sure that the latest "GE-Proton8-14" and "Wine-GE-Proton8-14" are actually equivalent to each other. They were released two weeks apart and might be based on slightly different wine and/or dxvk versions since they are using whatever the bleeding edge git commits are, rather than actual stable releases (i.e. using commit #ABCD1234 instead of release version 1.2.3)
Interesting choice of words because masks are literally in your face about saving your life, lol.
Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I'm not even sure the key people are necessarily still around.