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joined 2 years ago
[–] [email protected] 1 points 2 years ago

what does this have to do with gaming

[–] [email protected] 1 points 2 years ago (2 children)

Is there a wireless version

[–] [email protected] 2 points 2 years ago (1 children)

Just for stocktake

[–] [email protected] 8 points 2 years ago (8 children)

When does Chrono Trigger really start to get good? I've tried to play it a few times but it never fully holds me.

[–] [email protected] 1 points 2 years ago

Here's why:

During Ubisoft's latest investor briefing this week, CEO Yves Guillemot was asked for his thoughts around Microsoft's deal to buy Activision Blizzard, and he's a fan. He said the deal helps show how valuable IP is. Not only that, but Guillemot said Microsoft looking to buy Activision Blizzard in part for its mobile game business with King and Candy Crush helps to validate Ubisoft's own investments in the mobile market.

"I think it's good news that the transaction can go through because it really shows the power of IPs, and where the industry is going. So there will be lots of opportunities in the future for all the companies," he said. "It also shows the value of IPs that can be on console and PC, but also mobile and become more worldwide brands. That's a fantastic opportunity. Microsoft is saying that the mobile part of the Activision deal is important. So all the investment we are making to be stronger on mobile is also in line with that."

[–] [email protected] 7 points 2 years ago (1 children)

It is exactly the same as Overwatch. There is no reason at all to call it a sequel.

[–] [email protected] 2 points 2 years ago

I wonder which franchise it is? And I wonder what Shigeru Miyamoto's theory is?

Pikmin 4 is out tomorrow, July 21, and from the sound of it, the Switch game is pretty dope. Despite this, the series has only had four mainline games since the first entry launched on the GameCube in 2001. The games don’t perform as well as other first-party Nintendo games, with the best-selling entry, Pikmin 3 Deluxe, selling a little over two million copies, compared to say, Super Mario Odyssey’s 25.76 million units. Why is this? Well, series creator and Nintendo big wig Shigeru Miyamoto has a few theories.

In an interview from Nintendo’s “Ask A Developer” series, Miyamoto noted to other company developers that he’s always wondered why the series hasn’t “exploded more in sales” despite so many people enjoying them. Then, he considered whether it’s because the real-time strategy series might be too difficult for some players. However, the interviewer also proposed that Pikmin might be emotionally fraught for some players as the titular little plant guys you throw at your problems in these games die frequently and in droves. Though Miyamoto concedes this is part of the stakes that make Pikmin appealing in the first place.

“I get that people find it more difficult when death is a factor,” Miyamoto said. “But I think the franchise’s strength lies in its relationship with mortality. If something is irreversible, you need to figure out a way to prevent undesired things from happening. To try to prevent Pikmin from dying, you need to practice ‘Dandori’ (a Japanese term that means ‘to think about planning and efficiency in advance to get things done smoothly’). To me, that’s what makes this game unique. I think people find Pikmin difficult for two reasons: the controls and the depth of gameplay. I spent a long time mulling over how we could convey these points as ‘interesting’ rather than ‘difficult.’”

Despite this concern, Nintendo isn’t considering watering down the experience for Pikmin 4. Miyamoto said that the series while the series isiterative, Nintendo always tries to maintain what made the first game compelling.

“We were talking about how we want as many people as possible to play Pikmin 4, but if it’s not Pikmin-like enough, we won’t meet the expectations of those who’ve enjoyed the series until now,” he said “The first game provided a deeper challenge, while the second game was broader in terms of content, and we went back to something closer to the first one in Pikmin 3. But after thinking about it, I realized that we could do both. We could retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”

[–] [email protected] 7 points 2 years ago (1 children)

This was all I had to read to decide the entire article is junk.

[–] [email protected] 1 points 2 years ago

Has Tom Cruise really never heard of an amazing movie that ends on a cliffhanger?

[–] [email protected] 7 points 2 years ago

So that Sisko could do a song with him as a little icing on the DS9 cake

[–] [email protected] 1 points 2 years ago

This broad ain't playin' with a full deck!

[–] [email protected] 9 points 2 years ago

I loaded up TF2 a few months ago just for a quick game, expecting to get into yet another round of I'm-so-over-it 2fort.

What happened instead of that was a completely nostalgic get-into-any-map-I-wanted round after round of full servers like I'd never put the game away. Dustbowl, Gravelpit, Steel, trying to re-learn all the maps, finding other players who had long since figured out new clever ways to use weapons and classes that I'd always thought of as sub-standard.

And I'm in a region where there should be less players.

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