I still visit using the website in a desktop browser because I can't help myself, but it's noticeably different, even on subs like r/games where there was never a shutdown at all. The weekly "What have you been playing?" topic isn't getting nearly the number of responses as it normally does, and those responses aren't as well moderated. They used to be very good at keeping people on topic and formatting their posts with game title/system/etc. but all of that is getting a little sideways now, too.
audaxdreik
Almost 400 hours in it according to Steam and I'm still feeling the call, thinking of new builds or things I want to try.
Never personally, but I have to say, it's one of the things I miss from late 90's/early 00's internet. Heading over to GameFAQs (set as my homepage, of course) and looking up my favorite game to see some lovingly crafted ASCII fanart as the header. That's how you knew the guide was going to be good.
Rust in the Windows kernel, eh? I suppose it really shouldn't be that surprising at this point with Linux making the move first, but still. I guess I'm a little surprised.
I think that's a respectable enough goal, though. Those games are clearly awful to play or actually experience in any way directly, but something about the weird and off-putting animations and voice acting has really resonated with people. I think with a team that has the skill and interest to put together something they're actually invested in (and polish those platforming controls for the love of god) you could get something truly special.
Sure, it's probably never going to achieve wide appeal, but I don't think that's the intent. This is the kind of stuff I want to see coming out of the indie scene, cult classics born of weird passions.
I'm a sucker for short story compilations so I would also highly recommend The Future Is Blue.
I haven't gotten around to reading it yet, but Space Opera is also sitting on my shelf collecting dust. I've heard it described as "Eurovision in space"
Love Catherynne M. Valente, amazing author. Check out her work if you haven't already; I'm partial to her collection of short stories, The Melancholy of Mechagirl
I'd like to see evidence that he understands literally any other, smaller component of the universe first.
Keep your eyes open for Mina the Hollower hopefully later this year, it wears its Link's Awakening inspiration on its sleeve. Adorable mouse character and healthy dose of Castlevania mashup from the developers of Shovel Knight, I'll be surprised if it turns out anything other than a slam dunk.
If it weren't for the Apple Arcade limitation, I'd seriously consider picking this up.
Looks adorable as hell and it lets me do the one thing Animal Crossing never did: play as an animal! 🐀
It's still an entirely implausible scenario. There's too many hypotheticals here to even properly argue this as "cross-game metaverse trading" is kind of hand wavey in how it would be implemented at all, but getting back to the core issue of centralization just being a mask for trust and authority. If there's truly no trust between the parties, which would be extremely odd of them to set up a giant cross-game metaverse in the first place, it would be better to have an agreed upon third party trustee host the data. Or each host their respective data with an API for others to access it when needed. And ultimately, the final authority lies with each game itself on how it implements that data. They can read whatever data they like off the blockchain, but how it's implemented locally is their final say, the game can warp that data or ignore it in any way it wishes. To say nothing of what that data looks like. Does the blockchain contain the entirety of the model, texture, and stats for all games implementing that item? Does that lock the schema in place at inception? How do new games enter the metaverse then? What about bugs? What about balancing of stats and economy across multiple games, it's hard enough in one. Are all the games similar in nature? How do you implement an AK-47 from a CoD-like game into a fantasy MMO?
The whole premise is nonsense.
I think the sooner the better. Something I've been mulling over for awhile now is the differences between Mastodon and Lemmy. Mastodon has growth issues (or not, depending on how you want to frame it) due to the type of social media it is. A lot of people that use Twitter are looking to follow particular voices in the chatter, or simply be where friends are. That's a much steeper barrier for Mastodon to overcome. Lemmy on the other hand is just a place where conversation happens in general. People will come here for the content and the discourse. I know we're all impatient wanting it to get back to that Reddit level, but it will happen in time. The stronger the foundation we build, the more tempting it will be for others to join.