Not many that’s for sure, I was thinking perhaps parts of the Depths combo in Legacy but Crop Rotation is just too much more efficient I think. It’d be 1 turn slower for tron lands in the mono G version over Sylvan Scrying but does put it into play and it does have other incidental uses, namely blowing up a Ring. Amulet doesn’t really play any land tutor effects but this also gets Prime Time at instant speed.
andrew
A green version of Archmage’s charm isn’t something I knew I needed until now!
GGG is a lot more restrictive than UUU in the older formats but this does have a pretty wide range of uses. 3 cmc instant speed to get any land into play is pretty strong. Can sometimes work as creature removal and incidental artifact or enchantment exile is very nice (this hits The One Ring).
I would LOVE to see [[Archmage’s Charm]] in standard!
Yeah the fact that this hits any nonland permanent and straight up exiles it at instant speed is really substantial. It's 5 total mana to do this though which is high, but yeah maybe in the right deck this gets played in standard.
I loved this card so much in my Mirage/Tempest era mono red deck! [[Ball Lightning]] was my all time favorite for so long, but I loved [[Mogg Fanatic]] under those old rules and [[Cursed Scroll]] as well.
I remember adding more of these guys to Ben Rubin's sligh deck I copied in 1998.
This is awesome! [[Show and Tell]] is a big addition and probably helps the Titan Field decks as well.
Personally love [[Gamble]] and [[Tireless Tracker]] as well. I just really wish they'd add more utility lands and [[Life from the Loam]].
Wow wither!? Was not expecting that one to ever come back, I love it. I think the first and last time we saw wither was in Lorwyn block?
Seems like an awesome card and really strong in Limited. Makes every chump blocker more effective and can really draw a ton of cards if unchecked.
This seems super fun but I’m having a hard time evaluating whether it’s playable outside of EDh/casual.
The static is cool (though I hate static abilities on planeswalkers) and works really nicely with instant speed flicker effects for tricks. You could a flicker a creature and make one of your tokens a copy of it at instant speed.
Otherwise it’s 4cmc for a removal spell you need to also sac a creature for, or 4cmc for a 1/1 flyer. It can uptick to 5 and I have to imagine any deck running this will have blockers out at this point, which should help her stick around.
Seems like a great limited morph payoff for this archetype.
I first just thought that these are mildly better temples but they have the basic land types and are fetchable. I think that really elevates these, especially for EDH.
Just a straight up better [[Eliminate]]!
This gets around any ward on creatures which is really nice considering how much Wizards loves to give creatures ward lately.
Great reprint! Loved this card back in Guilds block, it’s always seemed underplayed to me nowadays.
Sorry if I’m missing something obvious but what green creature(s) are you referring to?