andrew

joined 2 years ago
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[–] [email protected] 2 points 1 year ago (1 children)

Wow that Dominaria stained glass play mat is gorgeous! Thanks for the heads up 👍

[–] [email protected] 4 points 1 year ago

1000% agreed, hopefully this was enough of a mistake that they never add crap like this to eternal formats but I’m not hopeful. I can’t imagine what solution they come up with that isn’t “all cards that use stickers are banned.”

[–] [email protected] 4 points 1 year ago (1 children)

I feel this completely, been waiting for what feels like years to actually want to spend money on this game other than random old frame singles I like. Similarly excited for Bloomburrow I think mostly because it feels like Wizards getting back to an actual fantasy motif again with some novel lore.

To expand a bit on your point on product fatigue, I’ve noticed “moving on” from new releases much much quicker these days. MKM hasn’t even been out that long and it’s already spoilers and news on OTJ and the other releases coming soon. I’ve mentally checked out of MKM already whereas before we’d have 3 months to just think about it and get to know it.

Separately, even the products designed for “me” like Ravnica Remastered with all the old frame cards are just priced too high, with no way to get some of that back by buylisting anymore it seems. $150 is so outside my impulse buy range that I invariably just pick up singles again. It could be different if I had a local playgroup again big enough to draft with but without that I just don’t feel any desire to buy sealed products or crack packs like I used to.

[–] [email protected] 2 points 1 year ago (1 children)

“Cloudpost isn’t strong enough, how can we make it better?”

As a big mana player I love this, and tbh given how post decks never show up in legacy anymore maybe this isn’t too busted there? Wishful thinking??

[–] [email protected] 2 points 1 year ago (1 children)

Maybe make it tap for green or colorless? It’d be fetchable and have colorless upside in a set where that’s a theme/need.

I agree without something more it’s just a bad forest.

[–] [email protected] 2 points 2 years ago

Yeah I agree doing this in paper that way creates a lot of overhead, particularly because it’s 7 cards from each player. It just seems like some of these digital abilities at least could be done in paper and it’d be nice to see more fun stuff.

[–] [email protected] 2 points 2 years ago (2 children)

This is cool, I’d love to see the other colors too if you did them.

At first I thought the +2 was a bit too much for a free ”lord” and maybe it is but then again if you’re playing slivers you’re not really holding them back to block. This does really help combat though.

Another random idea: 1 split white/Phyrexian mana instead and theme them all some kind of twisted Phyrexian slivers.

[–] [email protected] 2 points 2 years ago (1 children)

This is awesome! You did a fantastic job putting these together and it’d be really fun balancing them over time. I had never heard of the Star format before so for anyone else here’s a bit more info on it.

I don’t have a ton of EDH experience so my feedback isn’t the best but just some initial thoughts FWIW:

  • I’m sure you’re aware of this but EDHRec is great for card suggestions too. I noticed not a ton of utility lands but totally ok if for budget reasons, just checking.
  • Helios, Krenko, and Azusa all make a ton of sense as identifiable commanders for their colors but Azami and Endrek Sahr felt a little odd. Urza and Yawgmoth would be awesome and thematically cool but obviously thats a huge change.
  • It seems like Azami may have some issues early on or does these games tend to go long? Talrand as commander instead is a totally different game plan but could be worth considering if blue struggles, but that kind of encroaches on Endrek’s ability.
[–] [email protected] 3 points 2 years ago (1 children)
[–] [email protected] 1 points 2 years ago

I remember when Port was like $60 not that long ago!

[–] [email protected] 4 points 2 years ago (2 children)

A lot of them could be under the existing rules, and sometimes I think they just make these digital abilities because they can, or perhaps because they want to keep dividing paper/Arena.

In this case you could just shuffle each deck, exile the top 7 cards face down, and move them to each player to the right. That player "may look at and play those cards, and they may spend mana of any type to cast them" or however they word it. It's clunky but it operates within the current rules.

 
 
 
 
 
 
 
 
 
 

cross-posted from: https://mtgzone.com/post/88190

Still unsure where these are coming from but another huge batch of rare and mythic Wilds of Eldraine leaks. Enchantment Adventures, plus otters and raccoons 🙌


Archon of the Wild Rose - 2WW
Creature - Archon (Rare)
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4


Blossoming Tortoise - 2GG
Creature - Turtle (Mythic)
Whenever ~ enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3


Bramble Familiar - 1G
Creature - Elemental Raccoon (Rare)
{T}: Add {G}
{1}{G}, {T}, Discard a card: Return ~ to its owner's hand.
2/2
//
Fetch Quest - 5GG
Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.


Devouring Sugarmaw - 2BB
Creature - Horror (Rare)
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap ~
6/6
//
Have for Dinner - 1W
Instant - Adventure
Create a 1/1 white Human creature token and a Food token.


Elusive Otter - U
Creature - Otter (Rare)
Prowess
Creatures with power less than ~ can't block it.
1/1
//
Grove's Bounty - XG
Sorcery - Adventure
Distribute X +1/+1 counters among any number of target creatures you control.


Ingenium Prodigy - XU
Creature - Human Wizard (Rare)
Skulk
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if ~ has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0/1


Likeness Looter - UB
Creature - Faerie Shapeshifter (Rare)
Flying
Tap: Draw a card, then discard a card.
{X}: ~ becomes a copy of target creature in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.


Rotisserie Elemental - R
Creature - Elemental (Rare)
Menace
Whenever ~ deals combat damage to a player, put a skewer counter on ~. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on ~. You may play those cands this turn.
1/1


Rowan, Scion of War - 1BR
Legendary Creature - Human Wizard (Mythic)
Menace
{T}: Spells you cast this turn that are black and/or red cost X less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2


Specter of Mortality - 3BB
Creature - Specter (Rare)
Flying
When ~ enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.


The Huntsman's Redemption - 2G
Enchantment - Saga (Rare)
I: Create a 3/3 green Beast creature token.
II: You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III: Up to two target creatures each get +2/+2 and gain trample until end of turn.


Twining Twins - 2UU
Creature - Faerie Wizard (Rare)
Flying, vigilance, ward 1
4/4
//
Swift Spiral - 1W
Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.


Virtue of Loyalty - 3WW
Enchantment (Mythic)
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
//
Ardenvale Fealty - 1W
Instant - Adventure
Create a 2/2 whitre Knight creature token with vigilance.


Virtue of Knowledge - 4U
Enchantment (Mythic)
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
//
Vantress Visions - 1U
Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.


Will, Scion of Peace - 1WU
Legendary Creature - Human Wizard (Mythic)
Vigilance
{T}: Spells you cast this turn that are white and or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
2/4


Yenna, Redtooth Regent - 2GW
Legendary Creature - Elf Noble (Rare)
Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap ~, then scry 2. Activate only as a sorcery.
4/4

 

Still unsure where these are coming from but another huge batch of rare and mythic Wilds of Eldraine leaks. Enchantment Adventures, plus otters and raccoons 🙌


Archon of the Wild Rose - 2WW
Creature - Archon (Rare)
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4


Blossoming Tortoise - 2GG
Creature - Turtle (Mythic)
Whenever ~ enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3


Bramble Familiar - 1G
Creature - Elemental Raccoon (Rare)
{T}: Add {G}
{1}{G}, {T}, Discard a card: Return ~ to its owner's hand.
2/2
//
Fetch Quest - 5GG
Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.


Devouring Sugarmaw - 2BB
Creature - Horror (Rare)
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap ~
6/6
//
Have for Dinner - 1W
Instant - Adventure
Create a 1/1 white Human creature token and a Food token.


Elusive Otter - U
Creature - Otter (Rare)
Prowess
Creatures with power less than ~ can't block it.
1/1
//
Grove's Bounty - XG
Sorcery - Adventure
Distribute X +1/+1 counters among any number of target creatures you control.


Ingenium Prodigy - XU
Creature - Human Wizard (Rare)
Skulk
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if ~ has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0/1


Likeness Looter - UB
Creature - Faerie Shapeshifter (Rare)
Flying
Tap: Draw a card, then discard a card.
{X}: ~ becomes a copy of target creature in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.


Rotisserie Elemental - R
Creature - Elemental (Rare)
Menace
Whenever ~ deals combat damage to a player, put a skewer counter on ~. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on ~. You may play those cands this turn.
1/1


Rowan, Scion of War - 1BR
Legendary Creature - Human Wizard (Mythic)
Menace
{T}: Spells you cast this turn that are black and/or red cost X less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2


Specter of Mortality - 3BB
Creature - Specter (Rare)
Flying
When ~ enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.


The Huntsman's Redemption - 2G
Enchantment - Saga (Rare)
I: Create a 3/3 green Beast creature token.
II: You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III: Up to two target creatures each get +2/+2 and gain trample until end of turn.


Twining Twins - 2UU
Creature - Faerie Wizard (Rare)
Flying, vigilance, ward 1
4/4
//
Swift Spiral - 1W
Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.


Virtue of Loyalty - 3WW
Enchantment (Mythic)
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
//
Ardenvale Fealty - 1W
Instant - Adventure
Create a 2/2 whitre Knight creature token with vigilance.


Virtue of Knowledge - 4U
Enchantment (Mythic)
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
//
Vantress Visions - 1U
Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.


Will, Scion of Peace - 1WU
Legendary Creature - Human Wizard (Mythic)
Vigilance
{T}: Spells you cast this turn that are white and or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
2/4


Yenna, Redtooth Regent - 2GW
Legendary Creature - Elf Noble (Rare)
Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap ~, then scry 2. Activate only as a sorcery.
4/4

 

cross-posted from: https://mtgzone.com/post/87949

WOTC is back with their latest marketing survey, this one for Commander Masters.

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