ampersandrew

joined 1 year ago
[–] [email protected] 6 points 2 hours ago (1 children)

Even if you like it, there's a high chance you're not playing it for more than a month.

[–] [email protected] 9 points 2 hours ago

No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that's about $100M. Even looking at concurrent players, right now, at 98k players, it's the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.

[–] [email protected] 3 points 15 hours ago* (last edited 4 hours ago)

Is this the much talked about Steam integration? I’d doubt it (what manufacturer will let you use their service to give money to another platform?!), but…I do hope I am wrong!

It's not just a throwaway line. It's something they've been building up to in their public statements for a while now. The direction the wind is blowing in a lot of countries right now is that of breaking down walled gardens, often times via legislation. Not only is this a matter of them accepting this as an inevitability, but none of their own walled gardens are responsible for their own success. Yes, they've got a Windows Store, but it doesn't make the kind of money that Apple's does. Their competitive advantage is that they can say, "look how nice and open we are," while Sony goes about business as usual. Meanwhile, in a world where the next Xbox is expected to just be a PC, they can legally play the Windows version of God of War on a machine called "Xbox", and there's nothing Sony can do to stop it. All of that exclusivity money they spent is worthless. And the appeal to an Xbox is that it plays all of those games and is a cheap entry point for Game Pass. The part of this most recent PR statement that throws me for a loop is how they're getting the full backward compatibility with old Xbox games, because that's the only piece of evidence that points to them making a traditional console and not a Windows PC in disguise.

As for what I've been playing, I made good progress in a number of games lately. I finally hit the turn in Devil May Cry 4. Even knowing roughly what it would be through cultural osmosis, it's every bit as disappointing to get to the halfway point of the game and realize they're just going to make you go through the exact same levels as the first half of the game but backwards. It's sort of like making New Game + mandatory in order to see the ending.

I also played a number of quests in Kingdom Come: Deliverance, and it looks like I'm at about the halfway point in the main story. The biggest problem with the game so far has been anything relating to its stealth systems, as they don't give you much to go on, and the punishment is severe, but the story is pulling me along, and I finally leveled my way out of most of the game's tedium.

And here or there, I've been playing some more missions in Borderlands 3. The upgrade in game feel is hard to overstate. The writing's not great, but it's not so unbearable like its reputation would lead me to believe. The skill trees are much better, the shooting feels much better, the quality of life is vastly improved; all keeping me pumped for the fourth game in a few months. The DRM situation isn't my favorite, but I'll deal with it.

EDIT: Breaking GOG news, Perfect Dark: Devil May Cry 1-4 are now available via GOG's Good Old Games program. Of course they did this as I'm nearing the end of my journey through this series, but combined with Breath of Fire IV, Dino Crisis, and Resident Evil showing up on the service lately, I take this to mean they've got a good partnership with Capcom right now. I emulated DMC1-3 when I played through those lately, because I heard there were weird artifacts when playing the Steam versions through Proton, but maybe the fixed up GOG versions fare better.

[–] [email protected] 1 points 20 hours ago

Honestly, much like with Marathon but on a shorter time scale, I think they just bet that there aren't enough fans of the old one to be precious about the name. The name had very little to do with why I (still) haven't played Prey 2017.

[–] [email protected] 4 points 22 hours ago

What the data pointed to, with tests going around the same time, is that Arc Raiders will likely hit and Marathon will likely bomb very quickly. Destiny isn't proving to logistically be a solution to their problems either. As we've learned more about Bungie since the Sony acquisition, it appeared that they banked on their success continuing forever, but it was very much running out.

[–] [email protected] 5 points 23 hours ago (3 children)

It was a single word title that they own. It's probably how Prey 2017 used the same title as Prey 2006.

[–] [email protected] 16 points 1 day ago (4 children)

An extraction shooter from Bungie, wearing the skin of a game that company made 30 years ago, that didn't test well.

 

No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

[–] [email protected] 1 points 1 day ago

I'm playing through BL3 right now, and the game feel is fantastic. The story isn't great, but after 5 hours, it still hasn't hit a point where it's so off-putting that I'd consider putting the game down. Pre-Sequel's story did really bother me, but even then, the level design and bosses still made it worth seeing.

[–] [email protected] 1 points 1 day ago (1 children)

That interrupting turn sequence part is the one that upsets me the most, and I'm not fond of the extra drag on pacing that the "yes, but"s and "no, however"s can have over time. If they are putting their weight behind it, I hope it's resonating with others, but if they intend to ever replace their D&D with Daggerheart, I wouldn't be thrilled with the substitution.

[–] [email protected] 3 points 1 day ago (3 children)

I'll grant you I'm not typically the GM. From your perspective, do you see it making things more interesting as a GM? Because as a player, it's less up my alley, and the GM's response currency without that system is whatever they want it to be, because they're the GM.

[–] [email protected] 2 points 1 day ago (1 children)
[–] [email protected] 6 points 1 day ago

Most games trying $70 have a hard time selling at $70 already. They can't will a new normal of $80 into existence even though they'd like to. At least not right now.

 

A lot of it is almost exactly what you'd expect.

 

Not just a mini documentary about where this game and studio came from but also a pretty good look at how it works. I can't deduce what the button configuration is or how that top meter on each character works, but it does seem like active tagging reduces your combo meter and allows you to get greedy with longer combos, at the cost of giving your opponent an opportunity to break the combo.

 

You can see the writing on the wall for FairGame$ and Marathon from a mile away, and this can't possibly instill confidence in the people still working there.

 

Also noteworthy that not only are PS5 sales behind PS4, but the PlayStation's competition has almost entirely disappeared, and that hasn't resulted in more PlayStations sold.

 

Just announced on twitch.tv/pax, live from PAX East. The reaction was so negative to what happened with Giant Bomb that Fandom sold to Jeff Grubb and Jeff Bakalar. It sounds like this deal closed yesterday. Along with those two, Dan Ryckert and Jan Ochoa are now co-owners. Mike Minotti was informed of this deal this morning, and he will be the fifth co-owner when he comes back from Disney World. Blight Club and Grubb's morning news show sound like they are returning this coming week. This PAX panel is officially episode #889 of the Giant Bombcast.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

“We think there’s a large audience for compelling stories that don’t require massive time commitments,” 2K president David Ismailer said in a statement. “We’re excited to offer a game like Mafia: The Old Country in our portfolio, and to provide a linear highly-polished narrative experience that can easily complement the other more persistent games our players also love and engage with on a more consistent basis.”

So wait, is this that thing where AAA publishers think shorter, linear action games are inherently worth less than shitty bloated open world games? Like how Hi-Fi Rush was $30 and Redfall was $70? I mean, I'm not complaining about it costing less, but it's so weird, if so. Going by the store page, it seems like you do have to travel places, implying open world in some capacity, but maybe just a small open world? Cynically, is this them pricing a game lower than usual that they know is bad?

EDIT: Confirmed via FAQ, this is a linear action game and not open world. Optimistically: great! Most open world games don't make great use of it, and I'm here for the crime story anyway. Pessimistically: there's a good chance they salvaged a bad open world game into a wonky feeling linear game with open world vestiges, like Ride to Hell: Retribution, and the low price is to just get any kind of return on a project that produced a bad video game. I hope it's the former!

 

May 26, 2026

 

Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.

 

Other than what they explicitly call out as a change to address criticisms of Borderlands 3, I don't know what this does differently from Borderlands 3, but I really like what I see. This looks great.

 

I've been playing through the Borderlands games for the first time lately and really enjoying them. I should be through the Pre-Sequel and 3 by then. Also, there's probably something we can infer about the GTA 6 release date from this, given the leak that Mafia: The Old Country comes out August 8th.

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