Wouldn't that make it matter more? If your opponent can't hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
all-knight-party
That's actually why I drink Alani, it has no sugar, but tastes amazing. There's this whole new wave of energy drinks that don't use sugar, such as Alani, Ghost, and Bang. I'm not sure what they use for sweeteners instead, maybe something also bad, but it's an energy drink, I'm not gonna pretend I'm a saint to my body
It's about the size of a red bull, smaller than a Monster.
Edit: 12 fl oz, just checked a can
I did not know that! That's clearer wording, I'll use it in the future
I don't like the taste of coffee, so I drink energy drinks. Energy drinks often have much more caffeine than a cup of coffee. for example, I drink Alani brand, they have a whopping 200(!) mg of caffeine per can.
When I drank one every day of the week at work, I then wouldn't drink any on the weekend because it didn't matter if I had energy. By Sunday I would have a day long caffeine headache and it was awful, but I refused to drink an energy drink JUST to stave off the headache because it made me feel like a junkie lol.
Instead, I now drink one every other day of the week, and I don't have headaches. That is how I chemically (not psychologically) became addicted to caffeine.
What game is that? It's not Stray, I haven't played little kitty big city, that may be what it is, but I wanna know for wife gaming purposes.
I'm a little behind, but I completed AC Odyssey and that was just buy it and that's it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it's a "there is an MTX shop but the game is balanced without it" situation
By asking that you've already failed. You needed to have the khakis the whole time.
You are correct in some ways, such as dedicating all your senses while giving you less on average to engage them, but are also over generalizing by saying it's always terrible voice acting, which just isn't true, it can be anime hammy, but I happen to really love well done over the top anime voice acting, which is a whole different style compared to something extremely realistic like The Last of Us. And if you don't like that style, that's okay, but it's not terrible.
I feel like biggest representatives could go to things like Danganronpa, Phoenix Wright, or Persona, which all feature choice and gameplay, and I'd say Danganronpa and Persona have good voice acting, with Persona's as excellent. I feel like generalizing that fans of the genre don't care about choice is just not correct for all fans, I personally dislike most of the choiceless VNs because they then rely extremely hard on story, for example I disliked House in Fata Morgana because that's a "reading a linear book" style of VN with no voice acting, and it's really long, and the soundtrack was not super amazing (compared to Phoenix Wright, Danganronpa, and Persona, which have OUT FUCKING STANDING soundtracks, and with a manga you're not getting a soundtrack that emotionally engages you and brings you back to listen to them long after completing the games as I have with those series.
They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.
Then you have ones like Steins;Gate that don't have very much choice at all, that's a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.
I like that, suddenly is sudden to the listener, all of a sudden is surprising to the story's characters, and makes the listener anticipate that surprise without being able to warn them about it