addie

joined 2 years ago
[–] [email protected] 8 points 2 months ago

I've always thought it was an otter, but never up till now have I questioned why it's stolen an orange. They're not the most citrus-loving of creatures.

[–] [email protected] 6 points 2 months ago

Another fantastic project that makes gaming on Linux so much easier. It's incredibly strong in configurability and 'robustness'. Yes, you might have to set up all of your Wine bottles and things like that, which can be a faff, but once it's working in Lutris, it just keeps on working on Lutris.

Great for long-running series, too. I've been a big fan of the XCOM series since the Amiga days; in Lutris, it's easy to have UFO: Enemy Unknown / Terror from the Deep running in openxcom, Apocalypse in DosBox, and connected up to the Firaxis remakes in Steam. Similarly, love me a metroidvania, and have got most of the 40+ CastleVania games lined up and ready-to-go, just a double-click away.

[–] [email protected] 2 points 2 months ago (1 children)

Heroic has made me start buying games on GOG again.

I used to dual boot "Windows for games" and "Linux for work", and would buy GOG in preference to Steam because I love what they do.

Got rid of Windows years ago because it's more of a PITA than it's worth, and basically went 100% Steam because Proton is so good.

Heroic is so awesome - better interface than Steam, in many ways - that GOG is back on the menu.

Awesome interview as well, @[email protected] - a really interesting read.

[–] [email protected] 22 points 2 months ago

Well, we know that our understanding of physics isn't correct - galaxies rotate faster than we think they ought to based on the amount of matter that we think is in them based on our theories of gravity and the evolution of the universe.

The "simplest" explanation is that there's a particle that only interacts gravitationally, and has no other interaction with matter, hence being dark. Gravity might work differently on galactic scales, although it's hard to make that maths work; or neutrinos (which are also 'dark') don't have the gravitational interaction that we expect from theory.

Simple answer is that we don't know, and "dark matter" is the useful placeholder term until we work it out. Could be a lot of things, although there's a lot of things that we know it isn't.

Wikipedia has a big list of all the things that don't fit our current model, and which a proper theory of everything would have to explain. Dark matter ticks all the boxes, whereas other theories work for one or two but can't explain the rest.

https://en.m.wikipedia.org/wiki/Dark_matter

[–] [email protected] 3 points 2 months ago

CMake, which is kind of the universal standard build system for C++ now, has "fetch content" since v3.11. Put the URL of a repository (which can be remote, but also local, which is handy) and optionally the branch / commit ID that you'd like, and it will pull it into your build directory automatically. So yeah, you can pull anything nefarious that you'd like. I don't think most people would question pulling and building a library from Github as part of the build, especially if it had a sensible name for the task at hand.

[–] [email protected] 3 points 2 months ago (8 children)

You've got that a bit backwards. Integrated memory on a desktop computer is more "partitioned" than shared - there's a chunk for the CPU and a chunk for the GPU, and it's usually quite slow memory by the standards of graphics cards. The integrated memory on a console is completely shared, and very fast. The GPU works at its full speed, and the CPU is able to do a couple of things that are impossible to do with good performance on a desktop computer:

  • load and manipulate models which are then directly accessible by the GPU. When loading models, there's no need to read them from disk into the CPU memory and then copy them onto the GPU - they're just loaded and accessible.
  • manipulate the frame buffer using the CPU. Often used for tone mapping and things like that, and a nightmare for emulator writers. Something like RPCS3 emulating Dark Souls has to turn this off; a real PS3 can just read and adjust the output using the CPU with no frame hit, but a desktop would need to copy the frame from the GPU to main memory, adjust it, and copy it back, which would kill performance.
[–] [email protected] 20 points 2 months ago (5 children)

You say that, but elephants, which are the largest animal alive on land today, are surprisingly quiet. They've got very padded feet to support their enormous weight, which means they move very quietly.

Now, not seeing them? They were big bastards. Need some trees to hide in.

[–] [email protected] 5 points 3 months ago

If you lose, physical scars. If you win, emotional scars.

[–] [email protected] 11 points 3 months ago (1 children)

This, exactly. When we redid our bathroom, we went from "immersion tank" hot water with about three metres of pressure behind it, to central heating in a closed system, where both hot and cold have the exact same pressure, about thirty metres head. Went from being basically impossible to have a shower, to being an absolute pleasure where nearly the entire range of the tap gives a useful temperature, and it's got a right blast of pressure behind it too.

Another alternative would be an electric shower - since you're just heating up cold water, the pressure is "always the same". They tend to be a bit pathetic and crap, tho.

[–] [email protected] 3 points 3 months ago

To be fair, they sent out the email when they first did it. Just their internet connection is a bit slow.

[–] [email protected] 9 points 3 months ago (5 children)

The original did have a lot of varied and interesting quest ideas, and some of the graphics still hold up now - dawn breaking over the mountains and reflecting off a lake looks even better in higher resolutions. The problem is more that there's about a billion identikit dungeons which only contain level-appropriate loot, so you never find anything really exciting, and of course the leveling system is completely busted so every fight is a slog everywhere you go. Felt so limited compared to Morrowind, too - MW might have been a completely broken sandbox, but at least it was open enough to break.

I don't really feel that the main problem with Oblivion is how it looks.

[–] [email protected] 4 points 3 months ago

Google did claim "half their new code" was AI-generated; obviously, take that with a pinch of salt, since they've a vested interest in promoting LLM.

Speaking as a professional dev, about half of my lines-of-code consists of whitespace, opening-and-closing marks for the javadocs, and such matters as function, method and class definitions and their matching curly-close-brackets. My IDE generates all of that for me, but I dare say that I could use an LLM to do it as well, and then "half my code" would be AI-generated as well.

My colleagues who are most enthusiastic about AI do turn in some right shit for code review; I suppose the best of it is over-complex and has confused error handling. They also tend to have about a hundred lines of what they've changed in the pull request description, and little or nothing about why. Github shows me what you've changed, I'm only interested in why you've done it, so that's actually providing negative value by wasting my time having to read it.

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