addie

joined 2 years ago
[–] [email protected] 22 points 1 month ago (3 children)

So all of the mainstream porn will be blocked, leaving all of the niche and special-interest stuff available? Excellent, excellent...

[–] [email protected] 3 points 1 month ago (1 children)

Love Tyranny and PoE. Think Deadfire would have been an exceptional game if there was about half as much of it, but even as an epic RPG it does go on. Ten bucks for 'three big games' of content is a steal, though.

It isn't that 'successful game has a better-funded sequel that loses the magic due to feature creep' is exactly unheard of - it's a tale as old as time. But Deadfire was a sales disappointment, which it probably wouldn't have been if they'd only spent half as much making it, and so we won't be getting a PoE3 :-(

[–] [email protected] 6 points 1 month ago

Didn't realise you worked at my place, Ascrod.

[–] [email protected] 9 points 1 month ago

12 years since it was released, zero remotely executable code vulnerabilities. By some measures, the most secure operating system of the 21st century.

Your move, FreeBSD.

[–] [email protected] 5 points 1 month ago (1 children)

Fallout 1 was pretty stable.

Fallout 2 had plenty of occasions where the damned car would end up with the front and back halves on different maps, frequently in locations where you could no longer walk to it so any quest items you had in the trunk would be lost forever and your save would be forfeit, but not actually that many crashes, no.

[–] [email protected] 1 points 1 month ago

Agreed. Amazing game, but it's because most of it is excellent so the jank is easy to ignore, rather than the whole thing being polished.

I think they made the parry-heavy emphasis of the game even more difficult to 'read' by having all the early enemies be very twitchy robots with difficult-to-anticipate parry timings. It becomes much easier to get the timing right once the enemies become more 'organic' a bit later. That's also the point where you have some better gear and some level ups, so it's not quite so brutal.

Giving the early enemies slow, smooth attacks with big swings would make sense for robots, sort out the difficulty curve, and give you plenty of chance to get used to parries. They can reasonably require a lot of damage so ripostes would be the only way to effectively defeat them - health which you could reasonably remove from a lot of the late-game enemies who are stupidly robust.

Never felt like P actually has iframes on his dodge? It's serviceable enough when the important thing is to move away from where an attack is going to land, but it's certainly not a Dark Souls-style 'dodge through the attack'. It's not Sekiro's 'running away to tease out an attack you can punish' either, he's a very slow dude in comparison.

[–] [email protected] 2 points 1 month ago

At least werecrocodiles look reasonably respectable to lose to. I lost a fort to werekoalas once. Missed one dude that got bitten in the initial attack before my military eviscerated the interloper. Next full moon everyone was chilling in the tavern and he managed to bite about fourteen more before being killed. Subsequent full moon ended the fort.

Still, had a laugh about it. More fun than enthralling fog, or rains of elven blood that stop anyone caught in it from ever being happy again.

[–] [email protected] 6 points 1 month ago

They might be former users of FARK, where submitting stories didn't allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird 'news' websites.

Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.

[–] [email protected] 3 points 1 month ago (1 children)

I dunno how common a use case that would be. I've a laptop that makes a great job of Dwarf Fortress but gets a bit hot and choppy when doing 3D, and a gaming desktop for 'everything else'. I certainly don't want those settings synchronised. My friends with Steam Decks like the cloud saves but need to set lower settings than their 'main computers'. Strikes me as unusual to have multiple machines with roughly equal capability, unless you're an internet cafe from the 90's and have multiplayer Doom set up.

[–] [email protected] 2 points 1 month ago

Not so much "remade" but the engine was open-sourced and it's been kept up-to-date for modern computers. Exact same levels, graphics, sound effects as it ever was, but obviously the resolution now is much higher than it was in the early nineties. Think my graphics card can push it at 4K 144Hz while still being in power-saving mode; it does more work rendering desktop fonts nicely.

There's also a port of Pathways Into Darkness onto the engine, if you want to play it? It's a real bitch to emulate a classic Mac to get it running, but this is basically drag-and-drop. It was brutally unfair even at the time, and contains a lot of features which have not aged well and are distinctly un-fun - it is not a game that's afraid to waste your time, put it like that. I do love the idea of it - the atmosphere of it is probably the best bit, and I'd love a modern remake of it.

https://lochnits.com/aopid/

[–] [email protected] 21 points 1 month ago
[–] [email protected] 20 points 1 month ago (1 children)

I quite liked how the original Linux fix for the Spectre-style speculative execution bug on Intel processors was called "Forcefully Unmap Complete Kernel With Interrupt Trampolines", but alas, in the interest of diplomacy it was renamed to "Kernel Page Table Isolation" (KPTI) rather than "FUCKWIT".

Doesn't feel like it was that long ago, but of course, all search results are dogshit in this new age: https://wccftech.com/intel-kernel-memory-leak-bug-speculative-execution-performance-hit/

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