Zykino

joined 8 months ago
[–] [email protected] 3 points 8 hours ago

Nextcloud.

And a subsonic app. There is also another protocol available so you have quite the choice for which you prefer. Currently using Tempo.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

At least the internet crowd went :

Silksooooooooooong ! New images and half revealed date of "you will be able to play it on day one". So either same launch day or a bit before. 2nd time (after the switch 2 trailer) that they mention silksong for this year. So maaaaybe ?

Oh by the way, why are the image shown at an angle? Is it really only to showcase the console? Whatever.

[–] [email protected] 3 points 1 week ago

Yeah, I also read that they stopped the project of building an official Xbox handheld to focus on 3rd party hardware. Because otherwise the delay would make them not launch at the same time than the home console.

[–] [email protected] 3 points 1 month ago

What really? First time I'm seeing this.

[–] [email protected] 2 points 1 month ago (2 children)

I mean Ukraine 2022, just after the war began. 439 points from the public, 192 jury, 631 in total. By comparison Israel this year got "only" 297 points from the public, 60 jury, 357 in total. Last 2 years Israel was also 2nd and 5ft on the public votes. Last year it even had more public points than this year with 323.

This show can be very political on contemporary events.

Note: country residents cannot vote for their own country. I think this is to prevent more populated countries from winning each time. Maybe Israel have some advantage in this system since we cannot vote against. If Palestine had a candidate, the Ukraine scenario was possible. But since it has no representation, vote "against" Israel are just dilutes all over.

[–] [email protected] 1 points 1 month ago

Au secours c'est trop bizarre à lire "moimoi".

[–] [email protected] 1 points 1 month ago (2 children)

Me, my memes and I

[–] [email protected] 5 points 1 month ago

I would recommand to never copy paste but retype so you have the commands on your finger memory.

Also don't be afraid to --help everything. It give more option for commands you know quicker than the man.

[–] [email protected] 4 points 2 months ago (1 children)

Yes. I talked about screenshots because the first message said:

I can't see any screenshots from the article, all require a bluesky account. At least on twitter you could see images without login before the takeover.

For "text source only" I'm with you quotes are enough.

And if images are post anywhere, always provide an alt text, plz everyone !

[–] [email protected] 6 points 2 months ago (3 children)

I don't say "remove the source", I say "the source can disappear, the way back machine have already been attacked, just do your own copy of the source and make it available".

I know screenshots can be faked, but if your news source does it it is not reliable. Drop it immediately.

[–] [email protected] 25 points 2 months ago (5 children)

Source can be destroyed. An alternative screenshoot backup/proof is good measure. Especially in web its better to not depend on an outside server.

Like if they close (or some billionaire buy them and requires an account for everything), your content becomes worthless.

[–] [email protected] 2 points 2 months ago (1 children)
21
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

I have been looking for a way to move non player entities on the map. For example I want cars to move around road, a parking lot, … I found way too many options without comparaison to see pro/cons. Is there a ressource telling which option is privileged?

I saw (in 2D, but I suspect all/most have their 3D equivalent):

Option My understanding
Path2D Very rigid path to follow (only saw used with tween). Can be nice to follow tracks, insert cubes in slot, … But when trying to have a more natural movement, with a bit of variety thanks to physic I don’t see how to do it.
AStar2D (and the AStar2DGrid variant) Robust algo known everywhere. Can add weight to connections. I suspect to make it work we have to give points to reach so we should "cover" the maps with points and link them together
NavigationServer2D Same as AStar2D but experimental, more automatic. Instead of specifying all the point we specify accessible zones. But adding weight to the connection is less obvious (using NavigationObstacle2D?) may be less customizable also?

Are there more options?
Is my understanding of each correct or completely wrong?
What is "the best" one (in Godot 4.3)? Like is there big performance drawback for some (at 100 entities there are lags or whatever)?

Keep in mind that I want my game as little as I can to understand how Godot/game engines work (I’m a developer so that part is easy, Scenes and Nodes choice less so), I don’t really care if using experimental feature means it disappear at some point or change behavior.

Edit: Just found out the official page explaining the different methodes.
So AStar is for grid/pathing on a set of points while NavigationServer can navigate to any point on the accessible area and uses A* as an implementation detail.

=> I think for my use case A* is better suited since I want to move on roads (that look like a grid with weight being the length).

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