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Developer Blog #143 (steamcommunity.com)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

The new Dev Diary #143

Highlights:

  • The next community update for Call to Arms-Gates of Hell will feature a full rework of the German faction’s models to the same, if not better, standard as the U.S. models which will also be receiving an improvement to their RAM and VRAM usage.

  • Besides human models, there will be more in the next community update. Release has yet to be scheduled; we’ll tell you more about it in future blogs. In the meantime, as we have mentioned before, work on the next DLC has already started. We’re not ready to announce it yet, but we will tell you as soon as possible. So far, we are full speed ahead to fulfill our plans for 2024 and 2025. Stay tuned!

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Development update #136 (store.steampowered.com)
 

Some Highlights:

Content Update 5 will be the largest free update we have introduced so far, giving every Ostfront player a reason to come back and play. It will not only add to the original “Ostfront” package, but to “Talvisota” as well!

You will have noticed that in multiplayer, when vehicles get stopped or destroyed, it could take a second before these units would be shifted to the correct position, due to what is called “position lag”. We have Improved the netcode to address this. Another important issue that has been improved on is the so called “inventory desync” that would sometimes occur.

Content Update 5 will go live around the time when we’re ready to publish the Liberation DLC, which (currently) means this will happen before the end of the year. The exact moment will be announced at some point, together with a detailed list of contents in the shape of a change log.

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Development update #135 (store.steampowered.com)
 

Another dev update, and rough release date below which is pretty soon

We are going flat out at the moment and progress is very good. The release of Liberation gets closer every day! As we have stated before, and as you can see on the Liberation store page, we will release the Liberation DLC before 2023 ends. The roadmap on our website used to mention that we planned to release in Q3 of 2023, and this has gotten many people excited assuming it would be coming in September. It also contains a statement which tells you it’s subject to change. It is our tool to let you know our broad plans. We have updated the roadmap to reflect the reality we are predicting for release in 2023. If anyone asks you, tell them to follow our development updates for official predictions.

 
  • Fixed timing issue with ejected shells on automatic small arms (new tag added to semi_auto rifle weapon preset)

  • Fixed issue with some trees not having obstacles thus causing vehicles to path into them when they should go around

  • Updated volumes on trees to extend slightly through ground so they fall more consistently on contact

  • Updated CH localization

 

Conquistadorio: Prologue

  • Price : Free
  • Release Date: September 8, 2023
  • Developer: Morion Studio
  • Gameplay: Kyle on Youtube
  • Steam: Steam

https://store.steampowered.com/app/2553960/Conquistadorio_Prologue/


Become Jules Verne and adventure into the dangers that hide in Hemera, a fantastic parallel world built from his own imagination. Explore, solve puzzles and unlock the most coveted secret of the mighty Atlantis.

There are 4 levels in which you will understand the backstory of the Conquistador and get the answer to why he went on the quest.

  • Plot: You are about to embark on a search for the missing item and find it.

  • Puzzles: Inventive and challenging puzzles will help you spend many hours solving captivating logical riddles.

  • Graphics: A distinctive hand-drawn artistic style will allow you to enjoy a unique and charming aesthetic.

  • Sound: Ambient sounds, background music, and character-specific sound effects will further immerse you in the game.

  • Dialogues: Conquistador relies on non-verbal storytelling. So, no long and boring dialogues - only expressive animation of characters and the surrounding environment.


 

Devs posted an update. I posted some of the highlights below.

https://store.steampowered.com/news/app/1128860/view/3684562604963787185?l=english

After carefully analyzing your feedback, that we’ve gathered throughout public playtests, and running some additional QA rounds, we’ve made a tough decision to postpone the release of Men of War II to next year.

At this point, Men of War II is content and feature complete and includes 3 narrative and 2 historical campaigns, Conquest and Raid dynamic campaigns, each playable in 4 variations of competing nations, 15 PvP and 8 PvE multiplayer modes with over 20 maps and more. The dev team has been working tirelessly, but it’s a lot of content and features to polish, especially given that BestWay employees have to deal with difficult conditions in their home country of Ukraine. We simply need more time to fix bugs before we release the game. Thank you so much for understanding and for your continuous support of Men of War II !

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Devs just posted info about a new update, its about 67 MB

Change Log

  • Fixed rocket launcher ammo desync when unit gets killed while reloading

  • Fixed human unit state desync after unsuccessful boarding of vehicle

  • Fixed Mosin M39 normals

  • Fixed Sdkfz250a_11 missing 1st person view

  • Fixed ables for vehicle windows

  • Fixed damage_process_pierce for AT Rifles (order listed is important)

  • Fixed randomized crew_shock time so that it would not add a small amount of time when shock time should be 0

  • Fixed a couple of fallen_tree entities to break when contacted by cars and armored cars

  • Fixed some normal map issues with the tiles ground texture

  • Fixed wood_bridge_205 material

  • Fixed localization redefinitions

  • Fixed total tank crew count for T50_fin in MP

  • Fixed T50 and T50_fin having 1 crewmen leave when spotting enemy

  • Fixed obstacles class for several _industry/environment entities

  • Fixed crash related to test mission file in 2v2_tikhvin map folder

  • Fixed pathing around cliffs on MP Jarven, Reka and Karvola

  • Updated overhead squad icons for vehicles

  • Updated log bridge textures and added winter texmod

  • Updated yellow band to icon above humans carrying Soviet HE rifle grenade (Same icon as AT rifles)

  • Updated flag_stick to be destructible

  • Updated crew of cars/trucks to be targetable test before only gunners were targetable

  • Updated german soldiers with k98_grenade_launcher to have it in hand and spawn and it comes preloaded with HEAT shell instead of HE

  • Updated conquest scripts to use bot spawn points for logics

  • Increased accuracy for light mortars

  • Increased zeroing accuracy for all mortars by ~%10 after multiple shots

  • Reduced turn radius for tanks so AI will stop and neutral turn less often

  • Reduced cost of terrain type in pathing formula so units can leave roads more often

 

You get 11 point and click games for $5 USD

Uploading images doesnt seem to work yet or I would post a picture of all the games


Welcome to the Intrigue Bundle, where you’ll immerse yourself in the world of adventure, mystery and murder!

Solve heinous crimes and uncover shocking secrets in games like Agatha Christie - Hercule Poirot: The First Cases, Blacksad: Under the Skin and Murder Mystery Machine.

With a variety of games that will challenge your deduction skills and keep you on the edge of your seat, this bundle is perfect for fans of murder mysteries and adventure games. Explore mysterious locations, interview suspects, and gather clues to piece together puzzles and reveal crooks and killers. Get ready to solve some of the most complex cases with the Intrigue Bundle!

All games in the Intrigue Bundle are supplied as official Steam keys. Available while stocks last.

 

Devs just released update 36. I've posted the highlights below which aren't even half the patch notes, its huge. The update is 276MB.

View Patch Notes


Highlights

  • Added new 'Region' option to Conquest creation screen that will choose map pool selection. Ex. Osftront Maps only, Osftront + Finnish Maps etc. Feature is moddable.

  • Added new prop 'engine' to vehicles with engines so only they have the engine button on the right control panel

  • Moved Engine button in right control panel to same location as cannon switch stance button

  • Moved Ammo Switching Lock button in right control panel to where engine button use to be

  • Added experimental pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often

  • Added "Kick" button for MP and CooP hosts to use during loading screen

  • Added new pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often and work on bridges and tight spaces better

  • Fixed several memory leak related crashes

  • Fixed several Conquest related crashes

  • Fixed several online sync issues

  • Fixed several cases of humans not shooting at other humans due to skeleton limits and alignment

  • Fixed humans being able to walk through windows/walls of buildings when ordered to garrison/crew a window

  • Fixed human continuing previous move order, when new move order was to garrison/crew a window. New order should override old order now, as it should

  • Fixed canceling a squad formation move order so that whole squad stops instead of just squad leader

  • Fixed crash on MP server on airstrike, if airstrike can't happen (cooldown)

  • Fixed sync issue with cannon when link/unlink using quick command

  • Fixed inventory sometimes weapon stayed locked ("flashing") after failed boarding attempt

  • Rebalanced spawns and capture point positions for Domination and Battlezone maps

 

Verne: The Shape of Fantasy

https://store.steampowered.com/app/1424600/Verne_The_Shape_of_Fantasy/


Become Jules Verne and adventure into the dangers that hide in Hemera, a fantastic parallel world built from his own imagination. Explore, solve puzzles and unlock the most coveted secret of the mighty Atlantis.


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[NEWS] Development update #132 (store.steampowered.com)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

The devs posted Dev update #132

There's lots of cool screenshots and it looks like there will be an open beta before before Liberation launches.


https://store.steampowered.com/news/app/400750/view/3668798644189379664


Some Highlights:

SP campaign The SP campaign has a different approach than usual in two ways. First of all, we have focused on particular fighting units, with 2 units in each campaign. The second difference is the fact that we have integrated the skirmishes in the US SP campaign storyline. As our Store page mentions, the US campaign focuses on the 2nd Rangers and the 3rd armored division. As you may know, the 2nd Rangers did much more than take Pointe du Hoc on D-Day; they fought in Belgium and Germany as well. The 3rd armored division arrived in France a few weeks after D-DAY, and started making history immediately.

On the German side, the SP campaign follows the 3rd Fallschirmjäger division, which arrived in Normandy 4 days after D- Day, and 116th Panzer division. Both of these units were in the thick of it after D-Day and both fought until the end. The 4 skirmishes for the US faction will be integrated in the SP campaign, filling in the spaces in the linear storytelling. Basically this will give the player a 10 mission storyline.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Sherlock Holmes Franchise Sale

  • Sale Price : Varies from $1.99 USD and up
  • Sale Ends: August 28, 2023
  • Developer: Frogwares
  • Sale On: Steam

https://store.steampowered.com/sale/sherlockholmes/


All the Sherlock Holmes games developed by Frogwares are on sale.

The older games are a bit rough but they recently released some updates so they run better on newer computers.


Snapshot of everything that's on sale below


Click/Tap Here to View Full Size Image

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