TyrianMollusk

joined 11 months ago
[–] [email protected] 1 points 4 months ago

8/10 for a shell of a game, gutted of significant single player modes from the VF5 series (like VF5's quest, and VF5FS's licenses), plus only porting some of the customization options, even though VF created fighter customization.

VF5 has become less every installment, and it's sad this is all that's left to limp onto PC, still praying that such basic online fighting can be the only thing that actually matters and should earn them a pass on how much of the game they've cut.

[–] [email protected] 3 points 4 months ago

I wish companies could do genuinely good things like release big games on more platforms, without everyone's response being hand-wringing about what bad things it might mean for their own hardware.

Especially when it's Microsoft, whose Xbox platform already extends into this tiny other thing people might have heard of, called Windows... I think they'll be ok, somehow.

I'm more interested in this being FH5, which is just switching into a kind of maintenance mode, where weekly activity playlists repeat instead of doing new things, and both of those before there's even talk about FH6. Adding significant new players to FH5 now seems an interesting choice.

[–] [email protected] 2 points 4 months ago

However, the reality is that most gamers are now using gear that has some ray-tracing capability.

Sure, plenty, and I'm still going to hard-pass any idiot game that forces raytracing or upscaling. Find something actually useful to do with the power available, instead of something that worthless and computationally wasteful, or don't and run at lower power. That's more valuable than raytracing.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Seems like a strange problem. I'd suggest playing more different games, and focusing on getting your hands in tune with the specific game rather than the type of game or perspective, and being more aggressive about remapping controls to fit how you want to play.

I switch games a lot and don't generally have issues settling into a game just because its controls are off from another game, but if a dev puts something common somewhere weird, I'm absolutely going to move it to one of the places I expect it to be.

[–] [email protected] 2 points 4 months ago

It's more that many keep Origin because the EA App is so much more of a problem.

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Generally the control im talking about is whether or not I can continue to play the game.

Obviously, and I'm saying that's an extremely small amount of control, for which you give up a lot of other control to have.

"Straightforward" or not, it's well-trod territory, and devs don't do their homework on a doing a good job before putting games out. I don't just mean absurdly basic niceties like rebinding (which is frankly only difficult if your game input is built wrong), but mechanics like deadzones, trigger response handling, aim reticle behavior, and so on. All these are things I frequently need to adjust from outside of games, because we simply can't rely on developers to do quality work, nor to correct things afterward. Building new input schemes is also occasionally useful, eg Curse of the Dead Gods used a dumb weapon switching mechanic on controller, but I was able to build a more reasonable swap-button mechanic on top of it, and share it so anyone else running through Steam can load that config to play that way. It'd be nicer if devs listened and did it themselves, but they couldn't be bothered, even though they already built the kbm input to work the right way.

I've had one Steam game delicensed the past ten years or so, and I got it replaced later. I couldn't easily count the number of games I've changed in one way or another, but I've got a couple thousand hours playing controller in a game with no support whatsoever, so the control I have over my how games play seems a pretty big deal ;) Off-Steam, there was Ubisoft taking The Crew away from owners. How's your physical copy of that running for you? Oh, right, it doesn't run for anyone, at least aside from PC people working on modding in replacement servers.

I'm just saying, there's a lot more to it all than "game runs".

[–] [email protected] 2 points 5 months ago (2 children)

It's funny to talk about "keeping control" because you can put a disk in a device that completely locks down every aspect of the game environment. PC offers generally way more control over games, allows more games, etc.

And there's GOG to buy from if one doesn't want Steam's potential ability to delicense a purchase, but I'd be playing games through Steam either way because of it's ability to tweak and rebuild controller handling for each game. I'm picky and a lot of game devs are sloppy about how they handle controllers, so having that extra control over the experience is a major plus to me.

[–] [email protected] 1 points 5 months ago (1 children)

Raksasi is not so much about elemental effects as it is about spacing and good core action. It's also a fantastic game with a lot of value.

[–] [email protected] 1 points 5 months ago (1 children)

Doubling down on not finding anything because you're not looking so there's nothing worth looking for isn't very compelling. 2024 wasn't as strong a showing as 2023, but Exhuma, Cuckoo, It’s What’s Inside, and Krazy House say it's not a full dud either.

[–] [email protected] 1 points 5 months ago (3 children)

Seems your eye doesn't see very far.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)
  • Exhuma 2024 KOR
  • Cuckoo 2024
  • It's What's Inside 2024
  • Late Night with the Devil 2024
  • Oddity 2024
  • Krazy House 2024
  • Beezel 2024
  • Abigail 2024
  • Lisa Frankenstein 2024
  • Succubus 2024 RUS

Note: Haven't seen Nosferatu or Smile 2 yet. Also, I've seen some call You'll Never Find Me as a 2024 movie. If one includes that, it goes very high on our list.

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)
  • Nioh 2
  • Witchfire
  • Devil Slayer Raksasi
  • Curse of the Dead Gods
  • Metal Mutation
  • Cavity Busters
  • Waves (free, but still)
  • BlazBlue Entropy Effect
  • 30XX
  • Nova Drift
  • Quantum Protocol
  • Deep Rock Galactic
  • Hellsinker
  • Twin Ruin
  • Devader
  • Arboria
  • Bloody Spell
  • Aura of Worlds

Also, if he's a bit of a tinkerer, he might be interested in trying shooters using gyro+flick-stick, which he probably didn't have access to before. Witchfire, Deep Rock Galactic, and Deadlink can readily play that way once set up in Steam Input. Some games you only need to set up the gyro-to-mouse and flick-stick, whereas others (eg Vermintide 2) you have to map the entire controller manually.

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