I never asked for this!
TechieDamien
Chunky could also mean using curdled milk
Bold of you to assume that you wouldn't be the one being beat up.
No idea. Maybe it isn't even a letter?
It is about expansion. All you need to do to get that copper patch is extend the network from your nearby coal patch and build a station. Whereas you might need many thousands of belts to do the same and you wouldn't be able to share the existing infrastructure of the coal patch (unless you really like sushi as well as spaghetti).
That explains a lot. I played Grim Dawn and thought that it took a lot of inspiration from Titan Quest, especially the levelling system. Never put 2 and 2 together though.
But 0! is 1.
Swords in stones obviously!
I reckon there is a large overlap between people that share their ship designs here and people that like to use circuit networks which leads to an apparent bias in favour of using circuit networks on ships.
It really depends on the role you are looking for. If working with data and doing analysis, you need some knowledge in stats and probability. If you are working on simulations, you will need basic calculus and algebra. If you are looking at game development, you will need basic trigonometry and vector arithmetic. The one thing you don't need is mental arithmetic because you have a computer.
That being said, you can get by without these skills, it just becomes harder to see what you need to do, even if you would know how to implement it. This is alleviated if you are working in a team however.
Technically not but practically yes. You need calcite to convert lava and coal for oil products, but these are fairly low quantity and plentiful.