English subtitles available.
Military personnel of the DPSU maintain defense in the Avdiivka area. Russian units do not stop trying to bypass the city from the flanks, but all attempts to encircle it are smashed against Ukrainian positions. One of the recent enemy assaults lasted about ten hours. In the attack, the occupiers used tanks and BMPs, artillery, infantry, launched airstrikes against the defense forces and even threw tear gas ammunition at the positions of the border guards. The fighters were able to defeat part of the enemy's armored vehicles, and also eliminated several dozen infantrymen of the Russian Armed Forces. In the end, the Russian assault failed and the surviving remnants of the invaders were forced to retreat. How the assault took place, what was the most difficult for the border guards and in what conditions are the DPSU servicemen in general defending in the Avdiivka area - see in the material.
You're right, I strayed from the title. Arena is where I experience MTG, I guess that's how both got mashed together from my view.
What I still could have mentioned: Ropers, and generally unsportsmanlike behaviour. Like being a dick with emotes, being quick when you win but sluggish when you lose, abusing 'Your Go', spamming 'Good Game' when I still have or might draw a solution. I've also done all that, so I try not to judge too hard. Sometimes I think the whole experience is an exercise in emotion regulation.
What I meant with fast: Decks which can kill in the first few rounds (regardless of how much time has passed
What I meant with slow: Players who physically take a long time to play (like roping on every step)
It can be both, which is the worst. Like a player scaling up his Scurry Oak in one of the first few turns to 100+ counters, while frequently taking breaks to clown around with emotes or whatever. I can't really leave my desk, but also don't want to surrender since I might draw a solution. Though this could be in 5 seconds or 10 minutes, who knows. Sometimes I feel this just isn't worth my nerves and surrender anyway, even with a solution in hand.
I heard about the slow wildcard economy, so I guess you're right. I have the opposite experience, but seen this point numerous times before; seems legit. I've been playing this game for many years (10?), sometimes almost all day. After some start phase, I could make whatever I needed from wildcards, without ever spending any real money. Currently, I have around 15 rare/mythic wildcards, which is a low count for me, since I just made another deck (with an accompanying post in this community). I guess it helps that I usually only play one deck, which rarely sees changes once it's settled. Only vaguely I remember grinding for missing cards, an adventure which I did occasionally miss since then.