Sonotsugipaa

joined 2 years ago
[–] Sonotsugipaa 36 points 1 month ago (11 children)

In defense of people who say LLMs are not intelligent: they probably mean to say they are not sapient, and I think they're loosely correct if you consider the literal word "intelligent" to have a different meaning from the denotative "Intelligence" in the context of Artificial Intelligence.

[–] Sonotsugipaa 1 points 1 month ago (1 children)

I'm not sure about impracticality, I wasn't aware the HMG ever had a 1200RPM option but I imagine it would be pretty satisfying to mag-dump an entire HMG into a bile titan in 0.3s and just fuckin' GMod–toolgun–delete it.

[–] Sonotsugipaa 9 points 1 month ago* (last edited 1 month ago)

~~0.4889 / 7 chance of failure, naively accounting for Windows' market share and assuming the user is sufficiently privileged~~ (according to LostXOR's comment, I stand corrected)

[–] Sonotsugipaa 2 points 1 month ago* (last edited 1 month ago)

There's also the content I actually couldn't get into at all, because they decided to just pull it from the game *_*

[–] Sonotsugipaa 3 points 1 month ago (2 children)

I haven't played FFXIV (perhaps one day I will), so no comment there; I did play Warframe for quite some time (forgor 💀), and... fair enough (I still feel like HD2 has a higher mass/volume ratio, in a way).

But... Destiny 2? The two seasons I've been through had me considerably less hooked on what was going on, compared to the very first change of pace HD2 had since I enlisted, despite the difference in (production_value / event) if that makes sense.

A D2 season was basically a small storyline gated by chores; on the other hand, my pre–lvl150unlockedeverythingthegamehastooffer HD2 experience was "hey I'm directly part of this neat event I can participate in right away" rather than "I need to play for 2h every evening to get my level up so that EVENTUALLY I can get to the stuff that was paid for (unless I take too long, in which case lol sucker)".

Hell, I grew up on Bungie's Halo, so if I wasn't aware of the studios' full history (which I wasn't) brand loyalty alone would've had me favor my time with D2 over HD2. But it wasn't enough.

[–] Sonotsugipaa 3 points 1 month ago

SWEET LIBERTY, MY APARTMENT

[–] Sonotsugipaa 20 points 1 month ago (2 children)

Tbh, despite the horrible UX I wouldn't even be mad if I saw the month dialog in the wild

In fact, depending on my mood, someone may have to figure out which month Deculyuary is.

[–] Sonotsugipaa 1 points 1 month ago (2 children)

It sounds like you're suggesting single-letter variable/function/class names everywhere

[–] Sonotsugipaa 1 points 2 months ago

I'll just sleep on it, maybe I will

[–] Sonotsugipaa 1 points 2 months ago* (last edited 2 months ago) (2 children)

No, I got it, but if Helldivers 2 is an existing game today it is also an existing game at the time of potential regulation, dead or alive.

The Helldivers 2 backend has been planned before the EU mandates end-of-life plans
-> Arrowhead designed the Helldivers 2 backend before the EU mandates end-of-life plans
-> the EU can't (or shouldn't) mandate Arrowhead or Sony to design the Helldivers 2 backend in a way to accomodate compliant end-of-life plans.

To emphasize my point: judging by how things have been going, a significant part of the game is spaghetti code, which doesn't bode well for said EOL plans.

[–] Sonotsugipaa 1 points 2 months ago* (last edited 2 months ago) (4 children)

https://www.stopkillinggames.com/faq

Isn't it impractical, if not impossible, to make online-only multiplayer games work without company servers?

Not at all. [...] If a company has designed a game with no thought given towards the possibility of letting users run the game without their support, then yes, this can be a challenging goal to transition to. [...] it could be problematic for some games of today, but there is no reason it needs to be for games of the future.

Isn't what you're asking for impossible due to existing license agreements publishers have with other companies?

For existing video games, it's possible that some being sold cannot have an "end of life" plan as they were created with necessary software that the publisher doesn't have permission to redistribute. [...] For the European Citizens' Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with "end of life" plans and stop this trend.

... we are talking about the EU initiative in particular, right? I assumed so, mb if that wasn't the case but given Ross' "I just want this to happen" attitude I still believe they're not going for retroactive legislation.

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