X3: Farnham's Legacy with mods and plots from the Terran Conflict and Albion Prelude.
This is gonna take me more than a week...
X3: Farnham's Legacy with mods and plots from the Terran Conflict and Albion Prelude.
This is gonna take me more than a week...
I don't think it's that bad compared to X3, in fact I would say X3 is a better candidate than X4 for a "love/hate" award due to the almost constant jank and the... harsher consequences of unplanned rapid deceleration.
spoiler
X3 is still better though
I hear X4 without DLCs is barebones, I got them all when Steam discounted them so I wouldn't know but I think the terran and boron DLCs are pretty important.
Mods? probably a cheat package if you don't truly hate yourself as long as you only use them when desperate.
How to get into it? You need lots of patience, the game's learning curve is very steep and other than consooming guides on youtube the only way to learn is to simply play and eventually look up information online when you get stuck - which may be a lot to ask of a game that costs 50€ excluding DLCs.
Perhaps you can try out X3:TC to see if you like how the series works, it came out in 2008 but it costs 16€, only has one paid expansion, and Egosoft published a free DLC in 2021 that is basically an official unofficial patch to the engine.
Ideally you build at least one shipyard with multiple complexes in nearby sectors, so that you can build an entire bunch of Asgards and just roll over Xenon sectors - of course you need to find a hole in the NPC economy to exploit for that.
I do agree that X4 AI is stupid, every now and then one of my Asgards decides that their fuckin' death star laser isn't enough to destroy a station and gets up close to hit 'em with their sword (which did cause me to give up and stop playing indefinitely).
X3 is not that much better with ship AI, but at least stations don't fight back and the sheer number of existing sectors makes it ok to have a few overrun ones.
I somewhat disagree, the galaxy feels like it's 3 meters wide compared to the lore overload that is the universe before the gate shutdown and there are, like, 2 ships for each race.
I do love the more "personal" aspect of you walking around in a fuckoff huge ship during an intense battle, and... uh, half of the NPC models, but my single playthough's "endgame" felt more of a grind than its beginning somehow ("endgame" in quotes because I kinda dropped it).
ThIs GaMe GeTs BeTtEr 109461824 HoUrS iN, but this time unironically
Starting a space weed business with the funds I received by committing state-sanctioned genocide, and starting the chain of events that culminates with the destruction of a very big halo (no, not that one)
I don't know how this would be useful to someone reading the cheat sheet, but here's something interesting I just indirectly found out while skimming it through:
Ctrl+D
does the same thing as ENTER
, except the latter additionally sends the end-of-line character to the reader while the former sends nothing;
as is the case for shells or interactive programs like the Python REPL, Ctrl+D
causes them to terminate only because it sends a string that is 0 characters long, and 0-size reads are universally interpreted as files reaching the end.
To test this: enter cat
, type "hello" without pressing enter, then Ctrl+D
: you should see "hellohello".
An extremely rare case of this being useful would be using netcat to send a string somewhere, without sending the end-of-line byte at the end.
GPU passthrough is possible if you only have one, but it's TWO pains in the arse to set up and operate
Apparently you can use electricity to power a rocket ~~, they do require expensive fuel like xenon but they're roughly ten times as efficient as chemical thrusters and they do propel ions~~
- Nein, 2024