Unfortunately, there isn't a spoiler format that works for all cases. There's not much you can do. It was just a warning since you were obviously trying to mark spoilers I thought I'd let tou know they just don't work.
Skyhighatrist
Recent news that they would be releasing games that would have previously been exclusive to X-Box on other platforms such as Playstation has led to many a rumour that MS may be planning to stop developing the console at all.
Those style of spoilers are not supported on Lemmy except in the Sync app. For literally everyone using the web, or accessing the content through the fediverse from other federated services, those are just plain text visible for everyone to see.
Am I missing something? What makes you say Scotland? I assume they are referring to Canada.
Yeah, I definitely died a few times when I first started playing the game on release. And then tons of times after that too because the game is very unforgiving at the start (But gets better as you improve your skills).
Just an FYI though, those types of spoilers don't work on Lemmy clients other than Sync. So your spoiler is just visible to anyone that is not using Sync. Sadly, Lemmy's spoiler format isn't supported by sync, so you're screwed either way.
Well yes, ultimately that was the problem in the end. But they had 2 good releases under EA before that happened. Somewhere along the way EA went entirely to shit and Sim City was one of many casualties.
The series shit the bed with the online only bullshit with small maps, and then Cities Skyline came along shortly thereafter to steal their lunch.
#!/bin/bash
w=$(($(i3-msg -t get_workspaces | tr , '\n' | grep '"num":' | cut -d : -f 2 | sort -rn | head -1)+ 1))
i3-msg move container to workspace $w
i3-msg workspace $w
i3-msg move workspace to output $1
Here's my version. It's a little different than yours and is obviously for i3. I have it bound to display specific shortcuts, so I can send the focused window to a new empty workspace on the display of my choosing.
I also don't use a set number of workspaces, I have 4 primary, one for each display. And I have shortcuts to switch to the primary on a given display, and then other shortcuts to cycle the active workspace on that display. So the above may not work for everyone, but it is another option. I assume it would require only minor modification to work with Sway.
Edit: I suppose I should provide an explanation. That first line just gets the highest workspace number currently in use and adds 1 to it. Then the rest is pretty straightforward. It moves the container to the the workspace with the new number (i3 creates a new workspace for this) and then brings it into focus, and finally moves it to the display requested.
Yeah, at the beginning of the game you're complete ass at swordplay. You get better as you improve your skills and learn how to parry, but those are gated behind experience and training in the game.
I suspect you may have been running the wrong way. It's an easy mistake to make. But that entire sequence can be challenging even after you get on a horse.
I'd argue that Ears is even better knowing he's deaf. And what does he care, he can't hear you anyway.