Ah yes, just how I remember the Gameboy, struggling to see the screen.
But seriously, the top ones look great!
To each their own, but I dislike that kind of DMing in my games. When I DM I try to collaboratively storytell. I make sure that I am aware of what kind of story my players want and make sure my players know what kind of story I want to tell, rather than punish them for stepping outside the bounds of my story.
I literally only understood this after getting an account on one instance, and realizing I still saw posts and could interact with them from other instances. And I'm a web developer with pretty deep technical knowledge.
A simple "choose your home, see and interact with content from everywhere" would go a long way.
DnD doesn't really have rules where you can't coordinate with your other players, and requires a hive mind consensus. My worry is that it will be too far afield from what the players are used to.
If you wanted to keep it more similar to 5e rules, you could give the players a free action to order the godling to do something, but require a DC roll to make the check (whatever makes sense, Arcana, persuasion, wisdom, religion). If the DC is failed, or multiple characters do the order action, then some random combination of target/ability is executed. If no order is given, do some random stuff.