Scraft161

joined 2 years ago
MODERATOR OF
[–] Scraft161@iusearchlinux.fyi 2 points 2 years ago

Hi, it seems like you posted to Lemmy from mastodon, while this is perfectly possible there are a few things to keep in mind.

  1. The first line of your toot will be the title, this should be pure text and avoid things like links, emoji, and other text markup as Lemmy doesn't render those.
  2. Lemmy will only ever show the first image on a mastodon toot.
  3. Lemmy doesn't handle image alt text very well, this is not a huge issue and I expect this one to get resolved as time goes on.
[–] Scraft161@iusearchlinux.fyi 2 points 2 years ago

Just include their account address, the webui or your app should do the rest if needed.

[–] Scraft161@iusearchlinux.fyi 3 points 2 years ago

I've been using Vendetta with a custom stylesheet for mobile which does the AMOLED theme much better than discord, haven't used the new app yet and I'm honestly contemplating whether I should get the old android native app running again.

[–] Scraft161@iusearchlinux.fyi 2 points 2 years ago

Looks very interesting, love to see how well it works (and interoperates between different fediverse platforms)

[–] Scraft161@iusearchlinux.fyi 1 points 2 years ago (2 children)

Tbh, I would not mind a proper chat standard built on activitypub, it's obvious that this protocol works, now if only somebody built a secure messaging platform with it.

[–] Scraft161@iusearchlinux.fyi 3 points 2 years ago (2 children)

It's because they rewrote the app from the ground up. They had a lot of issues getting the AMOLED theme to work because the base of the entire thing was written with the idea that there will only ever be 2 themes.

[–] Scraft161@iusearchlinux.fyi 2 points 2 years ago

Yup, still mad about that one. Some day nobody will remember that the mobile app was somewhat responsive. I do know that there are projects that still allow you to use the old app; but I don't know how long the API for it will still be supported by discord.

[–] Scraft161@iusearchlinux.fyi 3 points 2 years ago

Knowing how their desktop app works on Linux (or more specifically doesn't and requires you to mingle with it if you want any degree of Wayland awareness) it doesn't surprise me their app remake (because it's not just a redesign) is total garbage. I hope they get around to fixing the performance and bugs; but as things are right now I'm staying on Vendetta and refuse to update.

[–] Scraft161@iusearchlinux.fyi 53 points 2 years ago

Simple, they stand up on flat ground

[–] Scraft161@iusearchlinux.fyi 2 points 2 years ago

Length might have mattered in the 80s and 90s when IDEs were crap but we got autocomplete in pretty much all our text editors (even TUI ones like vim).

As for readability there is an argument to be had in specific contexts, but 9 out of 10 times it makes more sense to use a proper word.

Example:

let list = [1, 2, 3];
for i in list {
    println!("{}", i);
}

In this case using item in the place of i would be more fitting.

[–] Scraft161@iusearchlinux.fyi 15 points 2 years ago (2 children)

Heya, seems you made a post to lemmy from a mastodon instance.

You can post to lemmy from mastodon, but there are a few things to keep in mind:

  1. The first line of your post is the title (if you only post 1 line lemmy will duplicate it), Lemmy only allows text here and things like links will look broken.
  2. Hashtags do work on Lemmy, but they will not be useful for discovery here we use communities instead (which display as groups on mastodon)
  3. Only the first image in your post is visible on Lemmy, be mindful of this when posting image or video content

I am a human that stumbled upon your post, if you have any questions feel free to reply.

[–] Scraft161@iusearchlinux.fyi 1 points 2 years ago

Except all but 3 apps are built on top of things that don't support it.

Maybe in the future; but I don't have too much hope right now.

 

Source: Gelbooru
Artist: i.f.s.f (Gelbooru)

 

Source: unknown (tried saucenao and iqdb)

 
 

Artist: Ajita Ponzu (gelbooru)

Bit late with this one as I had quite a bit to do today, but I'll make sure that there aren't any leftovers.

 

Source: unknown (tried saucenao and iqdb)

Wanted to do a bit of a semi-regular post and like any sane person I have a collection of artwork of anime girls (totaling 3.2GiB).

 

it started popping up on lemmy 0.18 instances for me and it's inconsistent, sometimes refreshing or updating the feed or even posting something there would make the buttons pop up (as new elements that is).

I can't interact with them so something is definitely wrong.

 

I've been using this ever since I got it and besides a couple minor issues such as the touchpad I never use not working and dealing with it's NVIDIA GPU setup it's been working really well.

I've been using dwm for over 2 years now using a custom package that is automatically patched using arch's build system and I've been happily using the tokyo-night colorscheme since late last year.

 
 

disclaimer: while I've only fully extracted Tsukihime, both Plus Disc and Kagetsu Tohya are built with the same tooling so everything should still apply.

Before we start you should have some installation of Tsukihime (not the remake), we're only going to use a couple files from it; but these are the actual game contents. Addtionally you want to get AETools to actually extract the archives, the program isn't really maintained anymore; but neither is Tsukihime.

Audio

By default Tsukihime streams it's audio from the CD, if you have the japanese release or an ancient translation patch you'll have to rip the audio yourself or find a source online. The Mirror Moon translation includes a patch to the game that alters the way the game does music, you'll be able to just find the music in the CD folder or somewhere near the game's installation.

Game script

The game's script is found inside the nscript.dat file, this .dat archive contains a single file 0.txt. This file might not display well in all applications as it is SHIFT-JIS encoded, you should be able to save a copy of the file as UTF-8 using notepad; otherwise there exist various tools to do this for you.

NScripter's language is very primitive, but Tsukihime's script is pretty hefty so I would advise against dropping it in a heavy IDE. What is of note is that you have 2 types of sections: f-blocks dictate the flow of the script, if you are interested in all the choices the game makes you should look here, s-blocks contain the scenes, this is where the text lies alongside what graphics to show and what audio to play.

Assets

These are all the audio, backgrounds, character graphics and other tidbits the game uses, you'll find these in arc.sar. if you have arc.nsa and arc1.nsa they aren't too relevant (mostly copies of files found in arc.sar).

PS: if you have any notes on this please let me know. Additionally if you have knowledge/experience with the remake (or mahoyo HD) I would love to hear of anything you have.

 

I know people will say I'm biased, but you can't spell biased without "I" and "based".

 

I like both designs quite a bit myself; but I feel like the remake one does a couple things that I don't like.

The original is a really good embodyment of the character and is able to do a lot with Takeuchi's more primitive art at the time, it manages to set her apart and highlight what her character is while not straying from what the rest of the VN is. That said it is obvious that like many other things og tsukihime that it is very much a diamond in the rough situation and that it does lack this aspect of polish.

The remake is able to address a lot of this by just 20 years of extra experience and in many ways is able to refine the overall design a fair bit; even if we have to put up with the sameface problem (even though Ciel suffers the least from this). My main gripe with the remake is her executioner outfit which goes from pretty badass but still rough to an immitation of Mash from Fate/Grand Order, while I do like a lot of the work put in the new outfit and all it does to try and improve; it goes from bland in comparison to the rest of the game to bland in comparison to the rest of the nasuverse. The big thing for me is the tattoos (or lack thereof), they worked as a really nice accentuation to her outfit and managed to make executioner Ciel a quite nice and detailed design especially in the original game; remake throws all of this out of the window for a more generic version of her outfit which would do well with the tattoos and early design documents show that they were considered and then later removed.

 

Title says it all.

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