Saledovil

joined 2 years ago
[–] [email protected] 1 points 2 hours ago

They buy it at a store.

[–] [email protected] 7 points 1 day ago (1 children)

As far as I know, this currently isn't technically feasible. So it's likely to scam investors.

[–] [email protected] 6 points 2 days ago

So annoying

Those two words describe about every ad on youtube.

[–] [email protected] 5 points 4 days ago (1 children)

I'm wondering what the plan here was. Did he think that using "joebidennnn69" as a screen name would somehow make people think it's the real Joe Biden? Or maybe the user name was just a dig at Joe Biden.

[–] [email protected] 11 points 4 days ago (23 children)

What even is the "alignment by default cope"?

[–] [email protected] 1 points 6 days ago (1 children)

And how do you know LLMs can’t tell that they are involved in a conversation?

It has no memory, for one. What makes you think that it does know its in a conversation?

[–] [email protected] 2 points 6 days ago

LLM based chatbots have a lot of well documented shortfalls, and more generally, what is being promised is not what is being observed. If you also consider that none of the big players in the AI space are offering their product at a price where they could ever hope to break even, it's reasonable to assume that a market correction is incoming.

[–] [email protected] 2 points 6 days ago (2 children)

Just like NFTs.

[–] [email protected] 1 points 1 week ago (4 children)

That does not follow. I can't speak for you, but I can tell if I'm involved in a conversation or not.

[–] [email protected] 3 points 1 week ago (7 children)

It allows us to conclude that an LLM doesn't "think" about what it is saying. Based on the mechanics, the LLM doesn't even know it's a participant in the conversation.

[–] [email protected] 5 points 1 week ago (9 children)

Well, the neural network is given a prefix (series of tokens) and a token, and it spits out how likely is it that the token follows the prefix. Text is generated by calculating this probability for all known tokens, then picking one random, weighted based on the calculated probabilities.

[–] [email protected] 21 points 1 week ago (13 children)

The burden of proof is on those who say that LLMs do think.

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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