S13Ni

joined 2 years ago
[–] S13Ni@lemmy.studio -2 points 4 months ago (3 children)

Weird hill to die on, gn.

[–] S13Ni@lemmy.studio -1 points 4 months ago (5 children)

Comment was about as shallow as the article, so only fitting. It just listed same talkikg points, that are common in AI critique, didn't even present those particularly well, didn't bring anything new to the convo.

I would had been all in on reading actually decent in depth AI critique.

But this was just "top 10 talking points for AI haters we can hate together". I'm a AI hater but I don't want to read low quality junk media that just confirms my bias without nuance.

[–] S13Ni@lemmy.studio 1 points 4 months ago

Worm weapons were easiest way to actually kill yourself in that game. Agreed.

[–] S13Ni@lemmy.studio 2 points 4 months ago

I mostly want them to fix spawning, so I don't see when enemies spawn.

Otherwise I never had any particular issues with bugs, and don't expect major gameplay changes since it's remaster not remake.

[–] S13Ni@lemmy.studio 2 points 4 months ago (1 children)

Shit that mobile game is still better than anything else I played on mobile. Can't say I have tried too many options, but it was so much ahead of its time.

[–] S13Ni@lemmy.studio 2 points 4 months ago (1 children)

Yeah same, I don't want to dismiss it as useless, just don't vibe well with the hype people either. So I'm quite critical on what I consider good use case.

[–] S13Ni@lemmy.studio 1 points 4 months ago

So I just looked up first image of Nicole in this scene, and didn't notice it, didn't add it.

[–] S13Ni@lemmy.studio 1 points 4 months ago* (last edited 4 months ago)

Lol me neither, at the time I posted no way I would had seen that in daylight without maximum brightness. I just got first Nicole pic of this scene I found.

[–] S13Ni@lemmy.studio 3 points 4 months ago

I agree, one of my favorite games. Remake is surprisingly good coming from EA and this day and age although badly optimized and they stopped making patches for it really faat.

It works very well that Ishimura is freely explorable, and no place is truly safe even after you cleared it due to intensity director AI that basically makes your game harder and randomly turns out lights or spawns enemies if you're doing too well.

[–] S13Ni@lemmy.studio 16 points 4 months ago (1 children)

Dead space game. Hallucination of your dead GF called Nicole.

[–] S13Ni@lemmy.studio 4 points 4 months ago
[–] S13Ni@lemmy.studio 5 points 4 months ago

I mostly hate AI but constantly try to find actual usecases for it past the hype.

I have made a VST audio effect plugin where I used AI as coding assistant, set up different local AI things, like fabric to get summaries from youtube videos, autogen where I have been testing AI agents, LM studio/Ollama local server etc.

I also use local AI to make instrumentals out of songs for singing practice (UVR).

These things said I'm still bit unimpressed with gen AI. Like sure as tech savvy person I find uses but don't think any of those are particularly revolutionary as is claimed.

Why I'm on this community, like any other AI community is to follow any developments as I continue this search for actually good use cases. With many things I just don't find AI reliable enough, or if it's something I'm good at, I rather use my old non AI workflows.

view more: ‹ prev next ›