That's nice of you, thx!
Prunebutt
In my experience Linux repos don't tend to include stuff like ComfyUI
What I meant is that I'm baffled that the tech from waaay back then isn't more widely available by now (as widely available as "even the debian repos got a version of it").
Them you can run it locally. You might be able to run it on RAM only but it will be very slow, but fort your use case it might be fine.
I could, but inswapper_128 seems ok to use for nou. Now I need to check if my org would be ok with that approach. 😬
Thanks for the tip. I'd still prefer to run it locally (considering I want to protect identities... but I guess that you can paint over the faces with blobs and stable diffusion does the rest).
I'm honestly a bit baffled that it seemed so easy for snapchat 10 years ago and you can't find this stuff in the frikkin Debian repos.
We never should have left the trees.
But those faces were swapped. (E.g.: that's whoppie Goldberg to the far left)
True. But depending on how much you pixellate that, those features are still commonlyseen when the faces are blurred.
Those are faceswapped. (Which shows how effective this is ;)
Check it with the original.
Why do publishers increase the price of games, though? It's not like the price of the rare components to make games increased.
Clair Obscur (a gorgeous, new game) is 50 bucks. I rest my case.
Where exactly? I couldn't find any missed faces.
Did they see a bad moon rising?