Does this one allow you to share lists with friends, by chance?
Prox
I played for about two hours today. It's fun, though not spectacular. Feels a lot like Destiny 2's Gambit game mode (but no buttery-smooth announcer).
I'm not too invested in the story personally. It seems like there's a decent amount of depth here for those who are.
The game really needs per-class tutorials, or at least in-game descriptions of class abilities. I've been paying as the grenade dude and I have no clue what exactly my RB ability does.
There's enough here to keep my interest for a few weekends at minimum. Glad to see it's on Game Pass!
He was probably one of the best community managers for any company ever. He did a ton to connect Xbox as a brand with gamers, communicating as a two-way process and (seemingly) bringing about change with Xbox as a result of this process.
Whereas most community managers start strong with a couple of good blog posts and a promise to "listen more", Major Nelson actually kept this up... for the better part of two decades.
Hybrid Heaven on N64. Great game with a super interesting battle mechanic. I've never played anything else quite like it. Maybe The Surge would be the closest system, wherein you can target specific body parts for interesting effects. But you can't suplex an alligator in The Surge.
If you have friends to play with, yes. If not, wait for a sale.
I've been playing couch co-op with my partner and we're having a blast. The campaign is fun, progression comes at a good pace, and loot offers enough of a push to experiment and explore with builds.
D4 is a lot like Destiny in that it's not easy to find and link up with others players within the game.
Really not a great article. Okay, there's tension and challenge that exists today. But what tools and approaches are working? Which companies, frameworks, or postures are effective?