Yeah, I wasn't a fan of the visual scripting, but I do consider composing nodes in the editor, connecting signals, modifying field values with sliders, having global variables in a separate editor, visual curve editors, file managers, etc. to be a form of visual scripting by a different name, and I do quite like that.
I've been curious how this sort of editor would work for non-game code, like making a CLI in C, C++, Kotlin, etc. Where you primarily interact with nodes and inspectors for data organization and scripts for behaviour implementation. I need to go back to Smalltalk to see some of the ideas there for alternative code organization structures.
But what about those of us in R1C1 mode using lambdas to do recursive cell operations across data pulled from multiple sheets? Am I anywhere near the kinda of Eldritch horrors discussed? I've also written indirect references based on Sheet name to populate filters from web scraped tables. I just don't know how deep the pit goes at this point.