PentastarM

joined 2 years ago
[–] PentastarM@midwest.social 11 points 17 hours ago (2 children)

Jraphics Interchange Format

[–] PentastarM@midwest.social 19 points 19 hours ago (4 children)
[–] PentastarM@midwest.social 2 points 1 week ago

"You see here, when you take the black rock thats burried deep underground for ~~hundred of million years~~ 6000 years and burn it. The ghosts of dinosuars will collectively piss on your garden."

Fix it for you

[–] PentastarM@midwest.social 4 points 1 week ago

I nuked my reddit account from orbit back when the API fiasco hit and haven't looked back. My understanding is it's become even more a shithole since.

I have people at my work that are so so strongly anti-union, and it makes zero sense, because even basic googling will tell you what our specific union has fought for and accomplished over the decades, and how they are directly benefiting from it. But, no one is immune to propaganda, and wow did these people buy it hook line and sinker.

[–] PentastarM@midwest.social 6 points 1 week ago (2 children)

Exactly. And I 100% support the VAs for striking, they need to protect their craft from being exploited by AI.

I mean, I played Genshin for a long time too, and I never whaled on it, Welkin Moon was my jam, just to get some extra pulls for characters I was excited to have and play. So, I was used to the MC being pretty unspoken, and I can appreciate that at least from a narrative perspective, allowing the player to insert their own voice and what not (although I really like both Lumine and Stelle's English VAs though, really criminal Lumine had so few spoken lines.)

[–] PentastarM@midwest.social 9 points 1 week ago (4 children)

Jesus. I was already pretty upset about them replacing VAs every other patch, and now replacing VAs because of the strike. I think I'm done, Star Rail. Which is sad because I was really enjoying the story. But I can't really support a game that behaves like that.

[–] PentastarM@midwest.social 14 points 1 week ago

"Sherman twank"

 

cross-posted from: https://rss.ponder.cat/post/172539

Retroid Flip 2

When it comes to handheld gaming, you could drown in the number of options to choose from. The best way to narrow things down is to consider what you’re looking for out of a handheld. Do you want something palm-sized that can easily slip into a front pocket? Or are you cool with something larger that can be tossed in a bag, while still being viable for daily use? It’s fair to say that the ROG Ally, for example, is not exactly something you want to lug around constantly, but its raw power makes up for those drawbacks.

But what if you’re looking for something that can act as a jack-of-all-trades, capable of running a wide swath of games without the huge footprint of a Steam Deck-like? One of the best options on that front is the Retroid Pocket 5, but even that critically-acclaimed device has some drawbacks. The all-glass front means that you really need a bulky case to keep the device safe in a bag, and its ergonomic design makes long-form dual-analog gaming pretty awkward. Well, Retroid is back and seems to have tackled some of those issues with the Retroid Flip 2.

The Retroid Flip 2’s internals, screen, and buttons are identical to the much-loved Pocket 5. But it’s the externals that have gotten the most attention. It is, after all, a clamshell. The design obviously hearkens back to the Nintendo DS, and like that device, there’s no real need for a separate protective case for the Flip 2. In my two weeks of testing, I’ve tossed this thing in my bag with nary a concern that the screen would get messed up. It’s great for peace of mind, while also ensuring that I don’t need to carry around a ton of bulk.

The clamshell design offers another benefit. Because the entire lower half of the device is dedicated to housing the Flip 2’s buttons and sticks, there’s way more room to make everything more ergonomically reachable than on the Pocket 5. Most smaller handhelds usually excel at either analog or D-pad gaming, but the Flip 2 is the first smaller device I’ve used where I’m able to easily bounce back and forth between the analog sticks and D-pad in the middle of a game. The off-set controls are a huge relief compared to the almost-vertically stacked controls of the Retroid 5.

That said, there are drawbacks to the clamshell design that prevent it from being more comfortable than, say, a Steam Deck or a traditional controller. Because the device needs to actually close on itself, the analog sticks need to be recessed in little divots, which make them feel a little less precise. Despite the divot, they have the same range of motion of a standard, raised analog stick, but there does seem to be a slight drop in accuracy.  If you’re not worried about competitive play with this device, though, you shouldn’t have too much trouble here.

The other ergonomic issue you may run into is that the Flip 2 is, like the DS, mostly flat on its back, which is simply not as comfortable to hold as something that molds a bit more to your hands. I ran into similar issues the first time I picked up a Nintendo Switch 2, for example. But compared to the hand-cramping I experienced trying to get analog gaming to work on the Retroid Pocket 5, I found the Flip 2 to be far more comfortable.

I also probably won’t know for quite some time whether the hinge on the Flip 2 is capable of withstanding hundreds, if not thousands, of opens and closes. The hinge on the Nintendo DS eventually got a telltale wobble when the consistency of its plastic started to wear down. Retroid does have experience with clamshells, and reworked the original Retroid Flip after serious durability issues, so I’m hopeful that the Flip 2 will last several years at the very least.

Unfortunately, several years might be how long I’ll have to wait before I test another handheld made in China, where Donald Trump’s tariff policies have made this device absurdly expensive for those living in the U.S.. But for everyone else, you’ll be pleased to know that the clamshell heyday is back in a big way.


From Polygon via this RSS feed

 

Just wanted to post that I have BotW running on Cemu for Android on my RP5. By running it, I mean it hovers around 15-20 FPS, playable but not jaw dropping performance.

I have left the Great Plateau, and am closing in on Kakariko, having gotten the Shekiah Tower by Dualing Peaks, and several shrines along the way. We'll see how it does when I get to Kakariko, since that seems to be a difficult spot for hardware to run, even on my switch I noticed frame drops when entering. Maybe I'll do a screen recording and post it for Ss&Gs

When I first started trying to play BotW, Cemu would crash inside the shrine of resurrection, so this is a marker improvement. I have done no tweaking, just waiting for Cemu updates to drop.

Anyway, thanks for reading. Also, I'm posting stuff in the hopes of keeping this community having new content (even if my content isn't very good).

 

Just wanted to say that Shantae works very very well in Cemu for Android, if you are a fan of that series.

One of the things I've enjoyed about having an RP5, is being able to play the games I either didn't know about as a kid, or that I never would have bought (either because I knew my parents wouldn't get it for me, or would throw a fit if I bought it)

Shantae is one of those game. I've been enjoying playing it. Maybe should have started with the GBA version, but I gave the WiiU version a try. Lots of fun!

 

I haven't seen much regarding Vita3K functionality on the RP5, so I was wondering if anyone has had stuttering issues with Vita3K on the RP5? Is it just a driver issue I need to play around with? Or maybe Vita3K just isn't all that ready for prime time, or the RP5 isn't just able to handle Vita emulation?

 

My Endo just started me on Ozempic. I'm a type 2, 42 years old and I've been in the low 7s for my A1C for the last 6 months with using metformin, Jardinace, glipizide, and moderate exercise and diet changes. I am about 30 pounds over weight as well and have been having a horrible time losing any weight at all.

Anyway, I'm starting at a 0.25mg dose for four weeks then moving to the therapeutic dose of 0.5mg after, and even now while starting the 0.25mg dose, I really have no desire to eat. It's like a switch was flipped. Before, I was thinking about what to eat next constantly, was basically food fixated, and now I couldn't care less. Maybe it's partly a placebo effect, but hopefully not.

Anyway, just wanted to share my starting experiences with Ozempic. I'll come back and update as I go along with this medication. Thanks for reading!

 

Going to the search feature doesn't seem to yield any results when I search for things. Ex: I want to find Disney instances, but typing in 'Disney' in the search field provides no results.

I am on an instance that is at version 0.18.

Any help is appreciated!!

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