Pamasich

joined 1 year ago
MODERATOR OF
[–] Pamasich@kbin.earth 3 points 1 day ago (1 children)

When you post something, it is first posted to your own instance, then sent to the community, then the community sends it to its subscribers.

The authoritative source is always the one the originating user is from in ActivityPub.

[–] Pamasich@kbin.earth 9 points 1 day ago (2 children)

I just asked ChatGPT too (your exact prompt there) and it did give me the correct solution.

  1. Take the child over
  2. Go back alone
  3. Take the candy over
  4. Bring the child back
  5. Take the priest over
  6. Go back alone
  7. Take the child over again

It didn't comment on moral concerns, though it did applaud itself for keeping the priest and the child separated without elaborating on why.

[–] Pamasich@kbin.earth 4 points 1 week ago (2 children)

or better yet, create my own instance and Android app for Mbin!

Please do actually, if you can. One app is good, but it's not ideal. There needs to be a wider selection for Mbin.

[–] Pamasich@kbin.earth 2 points 1 week ago (1 children)

I agree that jwr1 comes across as a bit passive aggressive here, but you're the one that started it. If you're wondering why, take another look at what you wrote:

You shouldn't have made kbin.earth the default instance when signing up from the Interstellar app if your instance has some serious security issues! I need answers NOW!

No comment from the admin of kbin.earth even after 13 hours of posting! This doesn't inspire much confidence in you or your instance or your app

This is definitely really rude. Your comment here is also significantly ruder and way more aggressive than jwr1's was.

Judging by what jwr1 said, this seems to be a rare issue with Mbin itself, likely caused by something on your end. It has nothing to do with kbin.earth specifically, or at least that's what it looks like. That's probably why jwr1 is taking it more lightly and not as seriously as you are. kbin.earth just runs the latest Mbin code after all, and jwr1 isn't an Mbin dev themselves — they just use the API. So while they're willing to help, this isn't really their problem directly. You should be bringing it up with the Mbin devs instead.


On a side note, are you seriously upvoting and boosting your own content...?

If you're doing the upvoting because Lemmy users start at 1 upvote: don't. The initial Lemmy self-upvote is a lie, or at least was when I last checked. It's there to discourage users from upvoting their own posts, and it's only cosmetic. There's no initial self-upvote behnd the scenes, at least as seen from the federated side. Newly created posts and comments federate with 0 upvotes from Lemmy instances.

No good faith idea why you'd boost your own content though.

[–] Pamasich@kbin.earth 2 points 1 week ago (1 children)

Nöd i dem Fall, nei. Ussert mer wett da ide Schwiiz go wohne, bringt Schwiizerdüütsch nöd würkli öppis. S Hochdüütsche degäge chan mer au da bruuche. S lohnt sich also viel meeh.

Mer chan ja au Schwiizerdüütsch lerne wenn mer s Hochdüütsche langsam chan. Sött denn au viel eifacher sii.

Schwiizerdüütsch lerne isch au viel schwärer ohni Immersion wills halt eifach chum Lernmaterial dezue git. Und natürlich viel weniger Regle, wenn doch Regle bim lerne hälfet. Somit dänke ich nöd, dass Schwiizerdüütsch em Titel da grächt wird.

[–] Pamasich@kbin.earth 3 points 1 week ago (3 children)

I don’t even get, why we have to have gender based toilets,

If urinals weren't a thing, I'd agree.

[–] Pamasich@kbin.earth 7 points 1 week ago

kbin.earth uses Mbin, like fedia.io which you're using. The name is just a legacy holdover.

[–] Pamasich@kbin.earth -1 points 3 weeks ago (1 children)

Then the actual chess isn't LLM.

And neither did the Atari 2600 win against ChatGPT. Whatever game they ran on it did.

That's my point here. The fact that neither Atari 2600 nor ChatGPT are capable of playing chess on their own. They can only do so if you provide them with the necessary tools. Which applies to both of them. Yet only one of them was given those tools here.

[–] Pamasich@kbin.earth -2 points 3 weeks ago (4 children)

Isn't the Atari just a game console, not a chess engine?

Like, Wikipedia doesn't mention anything about the Atari 2600 having a built-in chess engine.

If they were willing to run a chess game on the Atari 2600, why did they not apply the same to ChatGPT? There are custom GPTs which claim to use a stockfish API or play at a similar level.

Like this, it's just unfair. Both platforms are not designed to deal with the task by themselves, but one of them is given the necessary tooling, the other one isn't. No matter what you think of ChatGPT, that's not a fair comparison.


Edit: Given the existing replies and downvotes, I think this comment is being misunderstood. I would like to try clarifying again what I meant here.

First of all, I'd like to ask if this article is satire. That's the only way I can understand the replies I've gotten that critized me on grounds of the marketing aspect of LLMs (when the article never brings up that topic itself, nor did I). Like, if this article is just some tongue in cheek type thing about holding LLMs to the standards they're advertised at, I can understand both the article and the replies I've gotten. But the article never suggests so itself. So my assumption when writing my comment was that this is not the case and it is serious.

The Atari is hardware. It can't play chess on its own. To be able to, you need a game for it which is inserted. Then the Atari can interface with the cartridge and play the game.

ChatGPT is an LLM. Guess what, it also can't play chess on its own. It also needs to interface with a third party tool that enables it to play chess.

Neither the Atari nor ChatGPT can directly, on their own, play chess. This was my core point.

I merely pointed out that it's unfair that one party in this comparison is given the tool it needs (the cartridge), but the other party isn't. Unless this is satire, I don't see how marketing plays a role here at all.

[–] Pamasich@kbin.earth 3 points 3 weeks ago (1 children)

There are custom GPTs which claim to play at a stockfish level or be literally stockfish under the hood (I assume the former is still the latter just not explicitly). Haven't tested them, but if they work, I'd say yes. An LLM itself will never be able to play chess or do anything similar, unless they outsource that task to another tool that can. And there seem to be GPTs that do exactly that.

As for why we need ChatGPT then when the result comes from Stockfish anyway, it's for the natural language prompts and responses.

[–] Pamasich@kbin.earth 1 points 3 weeks ago

I don't pay for ChatGPT and just used the Wolfram GPT. They made the custom GPTs non-paid at some point.

[–] Pamasich@kbin.earth 1 points 3 weeks ago

why don't they program them to look up math programs and outsource chess to other programs when they're asked for that stuff?

They will, when it makes sense for what the AI is designed to do. For example, ChatGPT can outsource image generation to an AI dedicated to that. It also used to calculate math using python for me, but that doesn't seem to happen anymore, probably due to security issues with letting the AI run arbitrary python code.

ChatGPT however was not designed to play chess, so I don't see why OpenAI should invest resources into connecting it to a chess API.

I think especially since adding custom GPTs, adding this kind of stuff has become kind of unnecessary for base ChatGPT. If you want a chess engine, get a GPT which implements a Stockfish API (there seem to be several GPTs that do). For math, get the Wolfram GPT which uses Wolfram Alpha's API, or a different powerful math GPT.

 

With the new month, Beyond Skyrim: Cyrodiil has released the latest issue of their #BlackHorseCourier.

This issue of the Courier takes a more direct approach, telling us hard numbers about the team's progress in Anvil. We also learn the likely reason behind the focus on showcasing paintings recently: an art gallery for those interested in Cyrodiilic culture. Besides that, they also talk a bit about a special sword.

The Black Horse Courier, themed around the in-universe newspaper of the same name, is the Cyrodiil team's monthly newsletter. They use it to showcase some (not all) of their recent progress to get people interested in joining the team. You can find out what they need at the bottom of the Black Horse Courier.

I've had to reduce the attached image's size and quality to fit it into the file size limit of Mbin. For the full image, see here.

Disclaimer: I am not a member of the Beyond Skyrim team, I'm just reposting this here for the fediverse.

 

Testing something, please ignore

 

The Beyond Skyrim: Cyrodiil team is back again with another volume of their Black Horse Courier. This time, they show off new paintings and an npc. They also announce that Imperial Tomb dungeons (the last dungeon type they haven't started on yet) are finally entering development, and provide some information on what we can expect from Sutch (a major city cut from Oblivion).

The Black Horse Courier, themed around the in-universe newspaper of the same name, is the Cyrodiil team's monthly newsletter. They use it to showcase some (not all) of their recent progress to get people interested in joining the team. You can find out what they need at the bottom of the Black Horse Courier.

I've had to reduce the attached image's size and quality to fit it into the file size limit of Mbin. For the full image, see here.

Disclaimer: I am not a member of the Beyond Skyrim team, I'm just reposting this here for the fediverse.

 

Reposting this here to bring some life to this community.


  • Feature: For multiplayer servers, added a connection queue for when a game server is full (Experimental, off by default. Set MaxClientsInQueue in serverconfig.json to a value above 0 to activate it - the number determines how many players are allowed to sit waiting in the queue)

  • Feature: For multiplayer, added a ModWhiteList for better control of used mods on game servers (set via serverconfig.json)

  • Tweak: The decorative chimney block now covers entire bottom of block, and provides a solid downward face for creating a room

  • Tweak: Interactions with a tamed Elk, such as mounting/unmounting and attaching/removing attachments, is now only possible for the Elk's owner. (As a reminder, attach a medallion to an Elk's brow to claim ownership)

  • Tweak: Further reduced spawn quantity of new mobs during Temporal Storms

  • Tweak: Some animals need to be of a certain generation before they can be roped. Goats are now rope tieable

  • Tweak: Added tongs transforms to a large number of metal and ceramic items

  • Performance tweaks:

    • Fix a source of server-side lag spikes (Technical info: Addresses 5-200ms despawn times for individual entities, entities should now be despawning in microseconds)
    • Reduce server RAM use by approximately 82MB through reducing duplicate Block/Item/Entity data
    • Doubles the client side framerate around lots of entities, e.g. when spawning 2000 chickens
    • Reduce overkill butterfly spawn attempts
  • Tweak: Reduce error log spam when too many sounds get loaded, now prints a notification 2x per second instead

  • Tweak: On client startup, silently re-try to verify the single player session a second time if the first one fails

  • Tweak: Allow /wgen pregen command to be run from console

  • Tweak: On World creation when the worldname is empty choose a random one again

  • Tweak: Fix role change audit log: caller name, role and target player name were not in the correct order

  • Tweak: Update community translations

  • Fixed: Should permanently fix player phasing into blocks when getting damaged

  • Fixed: Minimap opening at game start when it was supposed to be turned off

  • Fixed: Beehive Kiln instantly firing blocks inside

  • Fixed: Colors in character customization screen now named correctly

  • Fixed: Should prevent tamed Elks attacking players after suffering fall damage and similar

  • Fixed: Should fix Elk teleporting into Lava/Boiling water

  • Fixed: Water rendering at the wall of a solid block (e.g. on a chiseled trough)

  • Fixed: Light brown raw daub recipe only allow each sand to work with one clay type, rather than either sand with either clay type.

  • Fixed: Rift Ward was blocking rifts even when not activated

  • Fixed: Devastated soil and rock were chiselable

  • Fixed: Treasure Hunter Trader should drop item when giving a map to a player whose inventory is full

  • Fixed: Treasure maps could get broken by regenerating/deleting chunks and cause server-side errors

  • Fixed: 2nd Story Chapter boss stuck in mid air

  • Fixed: Land Claims would not work properly for large ones like the Devastation area after a restart

  • Fixed: Maybe fixes players able to break the Jonas lens on the tower

  • Fixed: Chat not opening on Broadcast messages like Temporal Storm warnings.

  • Fixed: Command: Waypoint modify command did not check the waypoint index correctly and could cause an error

  • Fixed: Server throwing an exception when the masterserver sends an invalid response

  • Fixed: Rare issue where player group commands op/deop/kick would not work properly on some servers

  • Fixed: Can pick up ingot molds while holding a mold

  • Fixed: Overhead chat message no longer displayed

  • Fixed: Log spam with charcoal pits when it has ground stored objects inside the charcoal pit (BlockFirepit.IsFirewoodPile)

  • Fixed: Server side exceptions thrown by a bowl of meal in water

  • API Change: Certain elements of blocks, items and entities which are intended for use on client-side only - for example, Textures and ShapeInventory - are now null on a server after game start. (Mods are not expected to make use of these on the server-side: if a coded mod experiences new "Object reference not set" errors in game versions 1.20.4+, it may need to check its code to ensure that code referencing these things runs only on client-side.)

  • API Change: Added Block.CanAcceptFallOnto() method, for thread safety this must be used if implementing Block.OnFallOnto()

 

Does anyone know of any interesting and unique #Minecraft "clones", like #VintageStory or even #Terraria (which is a bit far removed from Minecraft, but I'd count it for this question)? I do know of #4DMiner and those two, but that's about it.

Edit: To clarify, I mean games that are clearly inspired by Minecraft, and would be called clones of it by ignorant people, but which actually offer a unique experience of their own. Luanti sounds like it probably has some interesting cases of this, but MineClone itself is actually the opposite of what I'm looking for.

#Gaming

 

This is a community for discussing Beyond Skyrim on the fediverse.

I'm not affiliated with the actual Beyond Skyrim team. If you want to ask them questions, your best bet is their official subreddit and their Discord server.

You can mostly expect me to repost progress update posts here. I've added some recent ones for now, and will be posting new ones going forward.


FAQ

What is Beyond Skyrim? Beyond Skyrim is a mod project for Skyrim which aims to add the rest of the world of The Elder Scrolls to the game. This includes areas from previous games like Morrowind or Cyrodiil, but also entirely never before seen places like Atmora. The project consists of several subprojects, which each tackles a different region of the map.

What's the difference between this and Skyblivion? Skyblivion aims to bring Skyrim's predecessor, TES 4: Oblivion, to Skyrim's engine. It's a total conversion project which is meant to be a replacement to playing Oblivion itself. Beyond Skyrim, on the other hand, aims to expand the playable world to Cyrodiil (and other provinces). It's set in the same time period as Skyrim, two centuries after Oblivion. There will be a ton of differences between Beyond Skyrim's Cyrodiil and Skyblivion's.

What's being worked on? The project currently consists of the following subprojects:

  • Cyrodiil: Seat of Sundered Kings, which aims to bring the heartlands of the Empire, Cyrodiil, to Skyrim.
  • Morrowind: The Star-Wounded East, which aims to bring the home of the Dunmer to Skyrim.
  • Illiac Bay: Tower of Dawn, which covers both Hammerfell and High Rock together.
  • Elsweyr: Sugar and Blood, which is adding the home of the Khajiit.
  • Argonia: The Roots of the World, which is bringing us the marshes and jungles that Argonians call their home. "Argonia" is the non-imperial name for Black Marsh.
  • Valenwood: Lure of the Wilds, which aims to create the province of the Bosmer in Skyrim.
  • Roscrea: Voices of the Deep, which is adding a large island located somewhere between Atmora, Skyrim, and Solstheim.
  • Atmora: Expedition to the North, a more story-driven mod in which you take part in an expedition to the northern continent of Atmora, the homeland of humanity.

Where's Summerset? Are these all the projects? Additional projects may join in the future, but they need to already have some progress to show for themselves. Beyond Skyrim is quite reluctant to accept new projects until they actually release one. Valenwood only relatively recently joined the project however, having been merely partnered with Beyond Skyrim before that, so it's definitely possible.

There are related projects for Alinor (Summerset Isles), Thras (home of the necromancer slugs), Esroniet (an island on the way to Akavir), and Pyandonea (a continent to the south). Those might join Beyond Skyrim in the future, but they're not quite there yet.

Why don't they just all work on one province at a time? Why spread so thin? With a project covering this much ground, different people join because they're interested in different regions. Someone who joins the team because of their interest in Morrowind would hate having to complete Cyrodiil first. They just want to work on Morrowind. And so they do. There are members that work on multiple projects, it's all about where your interests lie.

Can I play this already? If not, when will it release? There is no release date yet for any of the projects. Cyrodiil has a prerelease out, giving you access to just the region of Bruma. Other large projects like Morrowind and Illiac Bay plan their own such prerelease. However, their next goal is the full province, not more pieces of it.

Will this be on consoles? No. Bruma itself had to be split into multiple parts, so especially the large projects like Cyrodiil and Morrowind will definitely not come to consoles. Smaller projects and the other prereleases MIGHT come to Xbox if they're small enough, though last I've read there are no plans to.

Does Beyond Skyrim respect ESO's lore and world design? Many projects started before ESO, and the game keeps getting new content. It's simply not feasible for Beyond Skyrim to constantly change their plans to fit the whims of Bethesda and Zenimax. They're certainly drawing inspiration from ESO, but that's about it.

I want to help out, but don't know how to mod. The Beyond Skyrim team created the Arcane University Discord channel to train aspiring members, though it's open to everyone who wants to learn how to mod the game. If you wish to join Beyond Skyrim, they have an FAQ on that on their Discord channel which I've linked above.

 

This map was provided to the community as part of their advent calendar. It shows their progress with the terrain of the various projects. A new map is expected every Christmas.

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