There is a loss of 1.5 damage at range but melee seem buffed you are right. Average 7 damage at lvl 1 instead of 6.5 but ability mod on damage is less random than dices so I think we still lose some damage.
Owl_Master
Someone on the Paizo team confirmed the focus pool is still capped at 3.
I hope Thunder Strike is not replacing Shocking Grasp because it is not an attack roll and Magus still need their butter to go with the bread.
Some cantrip got nerfed... The fire one doesn't add ability mod to the damage anymore. I don't like this.
I like the Edict/Anathema flavor to replace the old school alignment.
I don't know how I feel about Wizard... They get a very limited pool of spell to choose from instead of a school of magic (evokation, illusion ...) for their bonus spells per day.
On Foundry VTT I used the web version of Pathbuilder2e on my second screen and it was perfect.
People seem to forget http://pf2easy.com/ It is my favorite web site on the side to look for actions, condition, class feat, item, monster, spells, and everything else during the game.
It's has been confirmed they removed the + ability mod to damage on all spell.
Caster got nerfed hard at low lvl. You can now do 1 or 2 damage on bad roll for 2 actions.
Having an assured minimum with ability mod was a good thing. Hope they reconsider.