Nipah

joined 2 years ago
[–] [email protected] 3 points 2 years ago

Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

I'm torn on this... I love playing Dark Souls 1/2/3/etc for the world and the enemies and exploring and overcoming the difficulties and finding cool gear and weapons and trying out new builds.

But I also absolutely hate pretty much every single boss fight in the games.

[–] [email protected] 2 points 2 years ago

Yeah, FFXIV makes is super convenient to revisit a place once you've already been there via the aetheryte, meaning you're probably not going to visit it on foot more than a few times. This means you don't really make that connection between zones (or at least, I didn't) and thus don't really view it as an interconnected world (the loading areas between each zone doesn't really help).

I'm struggling to give proper credit to WoW because I'm not sure if its the staggering amount of time I played the game, the time of my life when I played the game (younger brain retaining knowledge better?), or the seamless transition between zones which lends it to sticking in my memory so hard as a 'real, interconnected world'... probably a combination of the three, if we're being honest.

[–] [email protected] 11 points 2 years ago* (last edited 2 years ago) (4 children)
  • Bastion
  • Castlevania (series, special mention for Symphony of the Night)
  • Chrono Trigger/Cross
  • Dead Cells
  • Destiny 1/2
  • Dragon's Dogma (mainly Into Free, but still...)
  • Final Fantasy (series, but special mention for XI and XIV)
  • Persona 4/5
  • Portal 1/2
  • River City Girls (probably 2 as well, but still waiting on my LRG copy)
  • Scott Pilgrim vs the World (the game (the soundtrack))
  • Tony Hawk (series); a bit of a cop out, as they're all licensed songs
  • Zelda (series, special mention for the Cadence of Hyrule soundtrack)

And then just a lot of old nostalgia for NES games (Duck Tales, River City Ransom, TMNT, etc) and SNES/PS1 RPGs (Lufia, Super Mario RPG, Suikoden, Thousand Arms, etc)

But that main list contains the ones I either bought or downloaded because I loved the music so much.

[–] [email protected] 14 points 2 years ago* (last edited 2 years ago) (3 children)

Let's see what I can come up with (and see if I can remember the names correctly!):

  • NES: Back in the day, it was probably River City Ransom. Growing up, it was a game my brother and I loved to play... but no one ever knew what we were talking about at the time. Now the Kunio games are a bit more known, and with River City Girls 1/2 they're getting attention, which is great.
  • Gameboy: Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits... the game is a bit strange but its very fun and the sprite work is just adorable.
  • SNES: Dragon View. It has great sprite work and a very (at the time) cool looking 3D overworld you can stumble around in... Solid gameplay and some RPG elements make it a nice little gem of a game.
  • GBA: River City Ransom EX. Same deal as the NES version. I worked at Toys R Us around this time, and I think I'm the only person who purchased this game from the store...
  • PS1: Brave Fencer Musashi. Someone else already mentioned Einhander, so I'll go with my other go-to PS1 gem from Squaresoft.
  • Saturn: Guardian Heroes. While I bought the console for X-men vs Street Fighter, I go it with a handful of games on the cheap at EB Games: Magic Knight Rayearth, some crappy 2D Dragon Ball Z game, X-men vs Street Fighter (and a 4in1 cart of course!) and Guardian Heroes. Its such a well made beat-em-up that really doesn't get a lot of love because most folks never played any Saturn games.
  • PS2: Way of the Samurai. Maybe not super unknown, but definitely a niche game back when it released in the US I think.
  • Dreamcast: Cannon Spike. I bought my DC for Capcom games (and SoulCalibur), and this is one of the many gems on that console that never really pops up in discussions. I bought it on the sole merit that Charlie/Nash was in it, but it was wacky and engaging enough to warrant a place in my heart.
  • XB360: Tenchu Z. I loved Tenchu back on the PS1/PS2, but this was probably the one that most folks didn't touch... it was a bit weird but a friend and I played the hell out of it on many a weekend back in the day.

Any other console I either didn't own (Genesis, Gamegear, PS3, etc) or just couldn't think of anything that really stood out as a hidden gem (PSP, PSV) or are more current and also don't really have anything that ranks (PS4, PS5).

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