MyOpinion

joined 1 month ago
 

Following its previous launch on Quest and Steam in April, we've known for months that GORN 2 would eventually follow on PlayStation VR2. Now live today on Sony's headset, this arena-based gladiatorial combat game sees you taking the fight to the afterlife, where you must battle the five sons of the God of the Afterlife across five heavenly realms.

[–] [email protected] 12 points 1 day ago

I bet he does. The Orange Turd was a regular on the Lolita Express.

[–] [email protected] 4 points 1 day ago

More blood on these Nazi’s hands.

[–] [email protected] 8 points 1 day ago

They voted for it to be abolished so to be expected.

[–] [email protected] 2 points 2 days ago

Sounds about right for Republican scum.

[–] [email protected] 11 points 2 days ago

The Orange Turd trying to throw is weight around again.

[–] [email protected] 13 points 3 days ago

Republiscum doing gods work.

[–] [email protected] 4 points 3 days ago

Republicans need to ridden out of town on a rail.

[–] [email protected] 3 points 3 days ago

Tax gas to the point that it is double the cost that it is now.

[–] [email protected] 10 points 4 days ago

I would be surprised if this piece of shit was not doing this.

[–] [email protected] 43 points 4 days ago (1 children)

I am AI. Trump is a piece of human shit.

[–] [email protected] 7 points 4 days ago (1 children)

We really need EV trucks on the road. Trucks create so much pollution. I really don't care who makes these trucks.

 

Following 2021's Iron Guard by Xlab Digital, Iron Guard: Salvation is a direct sequel that tasks us with fending off a new threat years after defeating Akris. A new fight for survival ensues across the solar system. While a specific release date wasn't confirmed, it's arriving this August on Quest.

Xlab Digital confirmed that the Steam version will arrive “soon after” the Quest launch, while Salvation's Pico and PS VR2 editions target a launch closer to the end of this year. Cross-buy and cross-progression are not supported, and there's a limited time pre-order discount too.

 

Released on PC earlier this year, Grit and Valor – 1949 lets you command an elite squadron of tiny mechs, as you seek to topple the Evil Axis forces and liberate Europe from their legion mechanical minions.

Players pick their mech combat style, choose their pilots, and upgrade mechs with a variety of unlockable parts, like new cockpits, engines, bodies, legs, and weapons.

Original developer Milky Tea Studios says it worked with XR veteran studio nDreams to bring the game to VR, letting you go hands-on to command the battlefield, move your mechs, and choose your upgrades. Notably, the VR adaptation of Grit and Valor – 1949 is being developed and published nDreams.

 

In September of last year supply chain analyst Ming-Chi Kuo claimed that the next Vision Pro would have an M5 chip and enter production in late 2025, and he reiterated this claim last week, stating that it would have no other changes besides the chip.

Gurman too referenced an M5 Vision Pro refresh in an April edition of his weekly newsletter, though said that Apple was "looking to go further" than just the chip upgrade, with a "cheaper and lighter" design.

[–] [email protected] 25 points 4 days ago (4 children)

I would expect nothing less from my piece of shit country. Taken over by MAGAts.

 

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games.

So what the hell is embodiment and why am I boring you talking about it rather than just talking about all the cool shooting, and explosions, and smart design in the game? Well, it’s going to help us understand why certain design decisions in Synapse are so effective. So stick with me here for just a minute.

Embodiment is a term I use to describe the feeling of being physically present within a VR experience. Like you’re actually standing there in the world that’s around you.

And now your reasonable response is, “but don’t we already use the word immersion for that?”

Well colloquially people certainly do, but I want to make an important distinction between ‘immersion’ and ‘embodiment’.

‘Immersion’, for the purposes of our discussion, is when something has your complete attention. We all agree that a movie can be immersive, right? When the story or action is so engrossing it’s almost like nothing outside of the theater even exists at that moment. But has even the most immersive movie you’ve ever seen made you think you were physically inside the movie? Certainly not.

And that’s where ’embodiment’ comes in. For the sake of specificity, I’m defining immersion as being about attention. On the other hand, embodiment is about your sense of physical presence and how it relates to the world around you.

 

Resolute Games launched a crowdfunding campaign late last month to kickstart a VRMMO called Eldramoor: Haven in the Mist. Now the campaign has officially crossed the $100,000 mark, and it’s not showing any signs of stopping.

Launched on June 24th, the Eldramoor campaign is hoping to revive some of the fun of recently shuttered VR MMO Orbus VR.

Founded by ex-Orbus players, Resolute Games celebrated some early success with the Kickstarter. Within just 1.5 hours of going live last month, the project had already crossed its “all or nothing” minimum funding goal of $25,000.

 

Apple's decision to call its first headset "Vision Pro" strongly hints that it plans a more affordable product line in the future. Kuo, The Information, Mark Gurman, and other sources have claimed to have knowledge of these plans in recent years, though some of these reports have contradicted each other. Kuo's latest report claims that mass production of a headset he calls Apple Vision Air should begin in the second half of 2027, a changed position from his November report where he suggested it was delayed "beyond 2027". According to Kuo, Apple Vision Air will be over 40% lighter than today's Vision Pro, and have a "significantly lower price point". He claims that this weight and price reduction will be achieved, at least partially, by using A-series chipset (specifically, the one also set to be used in the iPhone 19 Pro), fewer sensors, plastic instead of glass, and magnesium instead of aluminum.

 

A Humble Bundle for The UploadVR Showcase gathers together some of VR's best games for an extremely low price.

The bundle benefits Safe In Our World through the PayPal Giving Fund. The $18 minimum nets Steam codes for nine total games in the bundle,

including:

Vertigo 2

Hard Bullet

Until You Fall

The Light Brigade

Pirates VR: Jolly Roger

Moss II

Mothergunship: Forge

Townsmen VR

50% discount code for Metro Awakening

 

Apple is apparently working on at least seven head-mounted devices, with one set to arrive later this year. Analyst Ming-Chi Kuo shared an updated forecast roadmap for the company’s headset and smart glasses market, which includes three products for the Vision series and four smart glasses variants. Additionally, five of these devices already have confirmed development timelines.

According to Kuo, an upgraded version of the Apple Vision Pro which uses an M5 processor is scheduled for mass production in the third quarter of 2025. He also stated that aside from the chip upgrade, the device specifications will remain unchanged. Shipments of the product are estimated to be between 150,000 and 200,000 by the end of the year.

Meanwhile, a cheaper version of the Vision Pro, the Vision Air, will reportedly only enter mass production in Q3 2027. The headset will weigh 40% lighter than the original, use plastic and a magnesium alloy instead of glass and titanium alloy, as well as feature fewer sensors. Kuo also mentioned that it will be equipped with the company’s latest flagship iPhone processor.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

"We're excited to announce that we've started shipping the very first Bigscreen Beyond 2 production units to customers around the world. We expect to ship more headsets in the next 7 weeks than our typical annual shipment volume, and we are prepared to ship 5X more product this year than we shipped in 2023 or 2024." - Bigscreen Beyond Team

 

Rob Yescombe, co-creator of immersive VR mystery game The Invisible Hours (2017), recently regained the rights to the game, which he says could led to a remaster across modern VR headsets, as well as TV and film.

As confirmed by Hollywood Reporter, Yescombe is currently looking for partners for a potential film or TV adaptation of The Invisible Hours—probably one of the most unique takes on the VR mystery genre.

Seemingly inspired by Agatha Christie classics and the board game Clue, The Invisible Hours lets you observe unnoticed as you try to piece together a mysterious murder that takes place in a massive mansion on a remote island.

You’re not a player character as such, but rather an impartial viewer who can rewind and fast-forward time, effectively letting you trail the game’s seven suspects, and unravel the thread of who killed world-renowned engineer and physicist Nikola Tesla.

 

In case you thought that the Quest 3S Xbox Limited Edition launch was the only surprise news drop today, think again. Announced on PlayStation's X (formerly Twitter) account, PS VR2 is getting four new titles, with many arriving later this year. Each game has a featured post on the PlayStation Blog.

Dreams of Another

Meteora

Grit and Valor -1949

Hotel Infinity

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