Your intro does not make it clear - is it not all bad?? Why claim "propaganda" just because the US does it too? Fair enough if you want to spread awareness of all forced labor equally, but your response makes seems to me like you think it's not actually happening in China, only in the US (which if true a source on that would be nice, not just sources about it happening in the US).
MrGabr
It seems that several employees of Nexon left and recreated a game that Nexon had been working on, down to buying the same Unreal assets. I saw somewhere (but I have no source so this might be inaccurate) that as part of the legal proceedings, the Dark and Darker team were ordered to provide documentation about the early stages of creating the game as proof of originality, and they had nothing to show.
While there aren't any great sources in here, it seems a little more complicated than "Valve hates them arbitrarily."
I would guess you're doing a much larger range of motion relative to each joint, squatting "ass to grass" but doing calf raises just from standing. Your ankles don't move as far generally as your knees, but if you want to maximize calf gains, do them off a ledge so you raise from the bottom of the range of motion to flat-footed.
Graphics are, like it or not, the main thing the majority of people look for first when they go to buy a game, and raytracing is a ridiculously easy way to achieve that in comparison to the time and skill required to elevate traditional lighting to that same level of beauty. PS5 and XSX both support raytracing, and PC graphics cards that don't are coming up on 10 years old at this point.
Any AAA developer is going to see those two facts, that it's way cheaper and runs on most of the market's hardware, and abandon development work on traditional lighting. Indiana Jones and the Great Circle is RT-only, and it was a huge success.
DLSS is in a similar boat - it reduces the need to spend time and money on optimization.
Now, let me be clear, I lament both of these facts. I think raytracing looks gorgeous, and DLSS is usually a nice performance boost for minimal tradeoff, but I don't think every game should look photorealistic, and some games just don't look good with DLSS on. What I'm saying is they both make game development cheaper and faster for very little relative downside, so I wouldnt be surprised if all AAA games required raytracing within the next few years.