MoogleMaestro

joined 2 years ago
[–] MoogleMaestro@kbin.social 15 points 2 years ago (1 children)

They almost certainly had, as it was downloaded from the net.

That's not how it works. That's not how anything works.

[–] MoogleMaestro@kbin.social 121 points 2 years ago (12 children)

This is why some of us have been ringing the alarm on these companies stealing data from users without consent. They know the data is valuable yet refuse to pay for the rights to use said data.

[–] MoogleMaestro@kbin.social 22 points 2 years ago* (last edited 2 years ago) (2 children)

To be honest, it would be a bigger surprise if a Trump lawyer somehow wasn't a real piece of shit.

[–] MoogleMaestro@kbin.social 2 points 2 years ago

Not to mention, of course he'd be hyping ai now that his new toy has lost its luster. He's already thinking about x's migration to an AI company as his next grift.

[–] MoogleMaestro@kbin.social 2 points 2 years ago

I think it's less the press's fault and more a side effect of how absolutely clear George Santos' corruption is.

[–] MoogleMaestro@kbin.social 13 points 2 years ago

Until there's evidence there's basically no reason to treat this as news.

[–] MoogleMaestro@kbin.social 3 points 2 years ago (4 children)

The ai is trained on recordings of his voice which they have not secured the rights to though. You can't simply use any data you find on the street and use it professionally in any field.

An impression is a very different context. You're vastly overestimating the independence of an AI model to equate it to human performance or impersonators.

[–] MoogleMaestro@kbin.social 3 points 2 years ago

Insanely deep rpgs are a bit of an issue for me as well. And I generally do love rpg games, but I feel like the good ones should ease you into decisions a bit better than dropping you into a character creator.

So it's a mixed bag for me.

[–] MoogleMaestro@kbin.social 3 points 2 years ago

As an added note to the development team @ernest and others:

This has worked pretty well and I'm now trying to clean up the areas I have ownership of now. However, I have a few notes:

  1. I would like it if, in the case of a community ownership transfer happens, that the original "founder" account was noted on the right hand side with the panel details. It would be nice to know this as a moderator or owner of a magazine as, if the user ever comes back, they could reapply for moderation access and I could approve knowing that the person was actually the original founder. Right now, it would be hard to verify that the person submitting a mod request is actually the person who originally founded the community for example.

  2. It would be nice if moderators had the ability to add badges to existing posts to help clean up communities that might have had a lot of content but not much in terms of badge management.

  3. When ownership transfers, it would be nice to get a notification. When transfer of /m/manga and /m/bitwig came to me, for example, I didn't notice until a few days after since I didn't receive a notification.

Should these types of issues be posted as a "bug"? Or is it better to just leave feedback here?

[–] MoogleMaestro@kbin.social 4 points 2 years ago* (last edited 2 years ago) (2 children)

Does anyone know if this affects mods like CS?

Edit: Idk if it's just me on linux, but it seems like CS1.6 no longer launches on the new update. A bummer, but I had a lot of fun play HLDM just now so I think they'll fix it eventually.

[–] MoogleMaestro@kbin.social 5 points 2 years ago (1 children)

This is great. I dont want to request moderation on too many so I just picked a few that I think I could handle and communities I'd like to see developed. (Specifically the manga and bitwig magazine.)

[–] MoogleMaestro@kbin.social 7 points 2 years ago (2 children)

Does anyone have a change log?

 

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I was thinking about buying a Keebio Sinc keyboard despite never owning or making a mechanical keyboard. https://keeb.io/collections/sinc

There are some tangible benefits of this keyboard that I really want -- specifically a split mechanical keyboard with QMK support (my current keyboard has a crappy driver situation, I would like to avoid that by using a QMK compliant keyboard) and the price is arguably pretty good for a split keyboard. I haven't found one that suits my needs for a cheaper price -- I don't necessarily need hot swap-able, but I imagine it will eventually help in the case where an individual key stops responding. If anyone knows of another deal that's less hassle or better value, let me know.

Anyway, basically I know very little about building my own mechanical keyboard or just owning a proper mechanical keyboard. But I figured that if I wanted to buy a split keyboard, which are already expensive, I may as well delve into the world of mechanicals at the same time. I know there are a few well-advertised gotcha's around the keebio builds such as needing to buy a set of keycaps if I build myself and appropriately ordering the right number of stabalizers.

However, I have more questions that aren't as easily answered searching so I thought I'd ask people who know a lot more about this than I do.

  1. How do I know exactly how many stabalizers I need? Additionally, how do I make sure that I buy the "right" set of keycaps for the keyboard I'm making (do I look up "ANSI keycaps, ISO keycaps" or is there some other trick to make sure I buy the right "set" of keycaps?)

  2. If I build my own, what other gotcha's do you think I should know that aren't advertised well on site?

  3. I know that Keeb.io offers prebuilt versions, but how do you feel about the cost difference and shipping quality? Obviously it's much easier to ship disassembled than assembled,.

  4. Is it a smart idea to build my own before having owned or maintained a mechanical keyboard? Despite the much higher cost, is it worth it to purchase a preassembled keyboard?

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