Which probably also already happened to train it in the first place. Article is about Anthropic, but xAI would do the same if they could.
Mikina
Isn't Aurora still Fedora? Then it probably wouldn't solve the issue with gaming on Fedora being made so difficult to set up, that it forced one of the more popular distros to shut down.
Bazzite is a gaming focused distro, so I wager that that would be a major problem for a lot of people.
The only choice for a lot of gamers (including me) will simply be to not use Fedora, and find a new distro to switch to, which is a shame. (Although, it will probably just be SteamOS at that point). I'm also worried about my Lenovo Legion Go. It's unusable with Windows, and Bazzite being atomic is a really really good fit for it, and they have builds specially tailored for Legion.
But we still have two years to go, so we'll see. I don't think Fedora has the power and market share to force others to follow with depreciation of 32b, and unless other distros join in, it will just be a PR disaster and people will just begrudgingly move to other distros.
By the way, noyb supporting member membership starts at 60$ a year (you can also go for less, but without some goodies), with the 60$ tier providing you with a free 1 hour of professional consultation about your personal data protection/privacy problem you might have per year.
They are also doing a really good job in general with succesfully suing companies, I think they already managed to win lawsuits for billions of dollars. If you have the 60$ (or anything less!) to spare, I'd say it's one of the best cases to donate to, if privacy and data protection is important to you.
I'm not affiliated with them, but I did recently found out about what they do and it feels like a really good cause. Seeing meta being forced to pay billions is satisfying.
I also really recommend EmuVR, it's a frontend for Retroarch, that is the most archetypal 80s room in VR, with CRT tvs, your roms as physical disk or cartriges, and each core has it's physical model you plug into the TV, plop yourself down in front of it, and can play. It makes the experience way, way better than playing on an LCD or a phone, and it's my favorite VR experience I found so far.
I really like logseq for my personal knowledge base, notes, and in general magaging things from to-dos, reading lists or personal projects.
The way you can structure information relationally, and espetially the "referenced from" preview that's on each page makes it really easy to get an overwiev of something, and the query language to make your of previews (such as, list every unfinished to-do with a deadline this week) makes it a pretty powerfull tool.
Figuring out syncing, especially on mobile, took some time, since it lives in a git repo, but there are some plugins for it on PC and on mobile I just use Termux with CLI git.
I'm more fan of the https://www.vim-hero.com/.
Also, one think I was surprised by when I switched to Lazyvim/Ideavim/vscodevim setup few months ago - it's a lot of fun. Learning vim properly is like the dark souls of typing. Sure, you probably won't be as efficient for the first few years, but learning new motion combos is pretty fun, to the point where the minor loss in efficiency doesn't really bother me. Blasting out combos you've been practicing to do that one move efficiently, or discovering another new cool way how to do something is a continuous and fun process. It's basically gamifying typing.
So, if you want a boost in efficiency, just learn all the keybinds your current text editor has (jump to next param/function, multi-line editting, go to definition without using mouse, etc.), and start using them. You'll probably master all of them in few weeks and be much more efficient.
If, however, you enjoy slowly mastering something, vim will give you years of stuff to learn and master. Is it worth it? Probably not, but it's suprisingly satisfying!
Unless you need to work on a solution with more than a few projects, such as Unity games. Then the LSPs go haywire and eat 20+Gb of memory, while not actually working.
Which, ofc, is Microsoft's fault, since it's their analyzer that has had the bug for years now. Rider didn't have that problem, but it shits itself when you change branches. You can't win :(
I work in gamedev, both on my own game in my free time, and professionally. Projects take years to develop, and Unity was doing pretty ok 6 years ago, when I started my own project. Will I make another one in Godot? Very probably yes, Unity sucks, but moving an existing project is unfeasible.
Another reasons are console ports. Getting a Unity game to run (run, not release/port completely, but that's an important step) on any console is pretty simple, since all the core libraries are prepared for you and you just include them. For Godot, you have to find someone who already has those libraries.
Unreal is too heavyweight for a lot of games. It's amazing if you want some kind of realistic-leaning 3D, but the project size and (editor) performance is a huge problem for smaller things. Still better in a lot of things compared to Unity, but it's also harder to get into, since it's C++. Unity with C# is way more approachable, especially for students with laptops, who can barely get the editor running (It was a reason why I barely finished my Unreal assignments on college, and stuck with Unity). So, you have a lot of people who grew up on Unity, making it easier to hire for it. And when you are used to one engine for most of your life, with years of experience that's limited to it, it is difficult to switch (although, almost everyone I talked to who works in Unity has "learn Godot" on their todo list)
I've been mostly seeing Unreal recently, when talking to other devs and studios at conferences, and not many new Unity projects. Anecdotal evidence, though.
Also, while I'll definitely use Godot for any future project (which I already did for some gamejams), I can't imagine maintaining a large AA(A) codebase written in GDscript. To be fair, it might be because I don't have any large-scale project python experience (which I also can't imagine writing a large app with), and IIRC the C# support isn't as good in Godot yet.