It doesn't help that all biomes are basically the same. A wide open landscape with the occasional PoI dotted about. Where are the mega-cities? Factory planets? Planets strip-mined to the core? Why is every space station basically the same?
Maestro
Resources aren't very grindy, but exploration can be. This game is the logical extreme of mile-wide-but-inch-deep gameplay. A billion stars and planets to explore but they are all basically the same. A vast landscape of $one_of_eleven_biomes with the occasional PoI sprinkled about. That said, it was pretty fun for a hundred hours or so.
You can. I have ethernet, 2 monitors, mouse, keyboard, webcam, speaker and power all running over a single USB-C
Yes! Don't read anything about it. Go in blind.
Curious as to why this happens. My bet is on Ubisoft tampering in windows kernel space. Probably some copy protection or anti-cheat BS
A lot of UE4 games had big issues with shader compilation stutter. This is nothing new.
I don't think any Lemmy or Mbin instance has more that 45 million monthly active and users. So it doesn't matter.
Great info, thank you!
Thank you!
How does it prevent weeds once the newspaper is gone?
What are you using? I saw nothing ( Firefox Android + uBlock on a network with a pi-hole)
They kinda are, though. My take is that all organised religion is bad. But what is the difference between a personal belief and a religion? It's pretty much the level of organisation. And with organisation comes hierarchies.