"It's not a sequel or a remake, it doesn't take 400 hours to beat, has zero microtransactions, no pointless open world grinding..."
All of that sounds pretty great, though. I hadn't heard of this game until now, so I'm wondering how efficient they were with that 40 mil in marketing
Or maybe the idea is good, but the execution is bad. Maybe meeting strict deadlines meant the game had to be pushed out unfinished, or concepts had to be cut or changed. I don't know jack shit about this game, but there are a lot of things worth looking into besides "These games just don't sell these days"
Editing to add that it's currently 60% off on steam, sitting at a "mostly positive"
"This is Melody Crescendo"
"Oh, that's pretty. What's her middle name?"
"Well Melody is her middle name. Her real first name is Hurdy-Gurdy"