Justdaveisfine

joined 2 months ago
[–] [email protected] 2 points 1 week ago

I have now discovered that one of the users (who posts a lot) was banned instance-wide on Midwest.social, hence the differences.

Not a bug at all, sorry!

[–] [email protected] 7 points 1 week ago (1 children)

... Is this why I couldn't see your posts? I noticed certain communities were very different when logged in or not on Voyager, I have been reporting it as a bug this entire time.

[–] [email protected] 5 points 1 week ago (1 children)

Some people put a lot of weight into their dreams. Like a chain of thoughts that leads to a deeper realization about something that finally puts it in perspective. This can feel important and it feels like you want to do something with this new perspective.

Some people don't as they feel dreams are just chaotic nonsense, and trying to read into them is a fruitless endeavor.

[–] [email protected] 2 points 1 week ago

I couldn't remember the name of this one, but looking it up, it actually had really good numbers in the range of 80-150k concurrent players.

So I was wrong, I recalled PUBG being the dominant game at the time with very little of anything else near its numbers.

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago)

I'd hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.

^ EA's

They would all like to take the lead and have "the" live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.

The only thing that's been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.

You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Established IPs is a safe bet that often pays off, despite gamers lamenting it.

[–] [email protected] 4 points 1 week ago

Balatro has a publisher, Playstack. While they put very little money into traditional advertising, Playstack absolutely had a calculated marketing campaign that nailed success by getting specific streamers on board.

This technically makes it not 'indie' as they have a publisher but the indie/AA/AAA labels are kind of ridiculous.

[–] [email protected] 3 points 1 week ago

Yeah PUBG wasn't the only one on the market, but everything else wasn't anywhere near the punching weight, as PUBG was breaking steam records.

There was an indie battle royale that was struggling, a Minecraft BR mod, and I think the one you're describing though I can't even remember it's name. None of then were really competitors for PUBG and more of trying to edge in a little bit of their spotlight.

Until Fortnite, of course.

[–] [email protected] 5 points 1 week ago

Doesn't this already exist? I could have swore one of the open source Minecraft clones had a battle royale mod.

There are definitely free battle royale games out there though I don't know of their cosmetic unlocks situation.

[–] [email protected] 7 points 1 week ago (7 children)

I don't think this is quite right as BRs were new at the time. When Fortnite released there was really only PUBG in the battle royale space.

I believe it was something closer to a prototype they made in a month or two simply because they liked Battle Royales and thought it would be a fun gamemode to add a side thing.

[–] [email protected] 12 points 1 week ago (1 children)

Jump Ship for sure.

https://store.steampowered.com/app/2841820/Jump_Ship_Demo/

Definitely got some rough spots though.

[–] [email protected] 17 points 1 week ago (2 children)

I can't trust my players to command their own boat again. Not since the incident.

These do look good though so hmm, maybe worth reconsidering.

[–] [email protected] 3 points 1 week ago (1 children)

Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.

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