Justdaveisfine

joined 2 months ago

No, but not because of this though. We just slowly drifted apart over time. Then I stepped away from social media and that was the last time I seen or heard anything from her.

[–] Justdaveisfine@midwest.social 7 points 21 hours ago

Nah it was his concealed carry glock. Officially he wasn't supposed to have it with him at the office but unofficially no one really cared unless clients were around.

[–] Justdaveisfine@midwest.social 30 points 1 day ago (4 children)

We were having a meeting and our boss was bringing up on-call schedules, and how the new policy was going to be much stricter, as well as a three missed calls and you're fired deal.

In the middle of his talk, my coworker loudly announces 'excuse me' as he reaches down to his bag, pulls out a glock, lowers the slide to make sure its loaded, then places it back in his bag. Then with a lot of enthusiasm, waves his hand saying 'Please, continue.'

Our boss said something like "I'm sensing some push back on this so we're going to rethink it before we go further." The changes never materialized.

In fairness we had all a bit to drink so this was pretty hilarious at the time, but in retrospect it was a pretty fucked up joke.

Not quite 4 months, but I've seen this happen and it was weird.

This was awhile ago, back when working from home was pretty unusual.

The guy took a bunch of equipment home but stopped working on anything. Management really wanted the hardware back so were waiting to ambush him at the office to fire him and take the hardware.

So when he just didn't come in, management shrugged and said they couldn't do anything about it until he showed up.

It was months before someone called him and just asked for the equipment back, to which he did without hesitation - But he did get immediately fired afterwards.

[–] Justdaveisfine@midwest.social 42 points 1 day ago (3 children)

I was returning an item to a friend, and her roommate let me in before we went into her room and realized she wasn't there.

I was being snarky and shared a story with the roommate about my friend that wasn't awful but one I probably shouldn't have shared.

As I was coming up to the punchline of the story, I walked across her room to put the item on her side table, only to realize she was there the whole time. The blankets and pillows were shoved aside and blocked her from view if you were standing by the door.

The reason she had done that - and remained quiet for the whole story - was she was naked and getting munched on by her girlfriend, and they were both waiting for us to leave so they could continue.

There was like 4 seconds of locked eyes between all of us before I pulled a Skyrim NPC moment out of embarrassment. ("Well I guess she isn't here, I'll just leave the item I borrowed on her side table...")

The whole situation, and especially my Skyrim moment, makes me cringe to this day.

[–] Justdaveisfine@midwest.social 0 points 1 day ago* (last edited 1 day ago) (1 children)

Taking a cursory glance through the solutions that already exist for this (which are largely standalone MMO style servers):

You lose out on many network troubleshooting tools unreal has built-in, as well as some of Unreal's play-in-editor testing tools. Its also common to add roughly 1.25-2x netcode development time as you're going to be coding things in on the Unreal client side as well as the server side.

I can see why this is feasible but rare to see in the wild. I think anything you pitch to an exec with a note that it may add 6 months to a year of extra development time (and QA time) is going to cause people to start swinging.

Edit: This comes off as negative and I don't mean it to be - A lot of companies do their own Unreal engine tweaks and I could see if a company built it up, they could have something solid and easily reworkable for future projects.

[–] Justdaveisfine@midwest.social -1 points 1 day ago (3 children)

I'm not a smart nor good developer so maybe I'm looking at this wrong, but if you're a game Dev and you're using Unreal Engine or Unity, aren't you already bound to whatever license they have?

I believe if you're following say Unreal's structure, you're using their server/client netcode, and while you can release whatever you've made you can't use or share any of Epic's code. That would still require users to agree to Epic's EULA to get the full engine to compile your server setup.

Add in server handling for VoIP, audio middleware like FMOD, proprietary stuff like Xbox/PS crossplay, Steam's SDK, etc and I feel like that's a tangled web.

I'm also very tired and am probably not fully registering here.

[–] Justdaveisfine@midwest.social 7 points 2 days ago (4 children)

What makes Misskey better than Mastodon? I haven't used it yet.

This is kinda long and kinda vague: I had a meeting recently with some devs/artists to discuss an upcoming project.

In short, the meeting went poorly. I stood alone against everyone else on the design/direction things were going to be headed.

I was tired and frustrated and walked away basically saying I'm not going to support any of it.

After mulling it over for a day, I felt I was too harsh and unreasonable. I reached back out and apologized and asked to give this one more try.

Well they didn't accept. I guess that bridge is too scorched to go back on. It wasn't until that point that I realized I really messed this one up.

Dinnede looks very delicious.

I've never heard of grilled stickies before but they look delicious.

[–] Justdaveisfine@midwest.social 15 points 3 days ago (1 children)

Around here I'd say beef brisket sandwich with sweet BBQ sauce.

... And of course a Dr. Pepper.

 
 
 
 
 

For some reason I keep finding many posts missing while browsing through the app as opposed to the web browser.

I don't have any user or instance blocked, am I missing something here?

 
 
 
 
 
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