JayEchoRay

joined 2 years ago
[–] [email protected] 4 points 3 months ago

Update:

Found Doug's Corpse

Was able to successfully put him to complete rest - was even a slacker in undeath as he was a slow shambler

[–] [email protected] 5 points 3 months ago

I see the title - and first thing I think

"Oblivion, now with 16 times the upscalers" in Todd's voices

19
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

So I got too confident in my ability and while having browsers open, walking on my way to the Riverside Sanitarium for the first time.

I saw a car and a few zomboids, thinking nothing of it, proceed to engage and in the middle of a swing with a two-handed weapon, out from behind a tree, a fast shambler emerges.

Me being an idiot didn't give enough space when I engaged the zomboid to my front and had my back to a tree which ended with me taking too long to respond and got bit twice once by the one behind me and the one in front.

Was able to escape, but consigned myself to get back to base, drop everything and go out on my terms -before changing.

A very long diary entry to allow myself to grieve his loss:

spoiler~~ Doug Walker was a freeloader and when he heard how the problems where getting worse decided to make a run out of town.

Having a passing interest in herbs, he thought it best to make it out on his own living off the land - maybe hole up in that shop he remembered out on the outskirts of town, he was not afraid of fighting, but tried to avoid if he could.

He never saw the need to keep things tidy and in containers and thought it best to keep things all within easy reach.

The quiet life saw Doug start to take an interest in fishing and animal husbandry, and saw him take care of pigs, sheep, rabbits, mice and, developed a special fondness for chickens.

His luck was great, avoiding zomboids from the trees time and again and even found many valuable items from the old world which he planned to collect at a more advantageous time.

His luck ran short however when he wanted to see how the sanitarium was holding up, he was a "visitor" of the facility in his younger years and to his mind thought it a palace in the wastes.

Little did he know that his journey would come to an end, when he stumbled too greedily into unknown dangers, as he was moving in to dispatch yet another of the shambling dead. He caught but a glimpse of something from the trees, that glimpse turned to panic as that something lunged out and before he could react, he felt a sharp pain at his side, he tried to break free but was bit again on the arm. The pain now starting to fade as adrenaline began to kick in as he tried desperately to break free from dead's grip.

He succeeded, his body now burning, knowing and remembering from those early days of the Knox event that he was running on borrowed time.

Knowing this, he decided that in his last moments he will take destiny into his own hands and will enjoy the world from a view that he could appreciate.

That he would rather go out on his own terms and not slowly succumb to the cruelty this world.

He raced back to his home, that was only a month since he moved in, and on his way back thought about how he would go about this task without suffering. His idea, expose himself to the elements and have nature's grip embrace him in its icy embrace and allows him to drift peacefully into that darkness, surrounded by what he loved.

He got home and reluctantly threw everything that he owned on the ground one last time, he thought - at length - of his life, and with the last piece of clothing removed, prepared himself for the end.

So this is it, I always thought I would go out more violently in the end, but it was a good life, even if I was alone in the end, I can at least be able to have the view of my chickens as a last pleasant thought before it all goes dark.

P.S.

To my brother, sorry I couldn't prepare the place better. If you are still alive and read the note I left in the family home, then you should be able figure out where I have been - heh, I've always been a slob, sorry I couldn't make it more homely as a parting gift. And if you ain't my brother, sod off! But you're welcome to anything you find, ain't going to be needing it no more soon.

P.P.S. As I final wish of a dying man, would you name that plump red hen : "Gertrude", always fancied the gal - always made the best eggs. ~~

End journey entry

So I drank a bottle of bleach and waited for the end in the chicken coop, the character surrounded by what brought him peace. I closed the game, but log back in to at least bury the guy, but he is either despawned or roaming around Kentucky.

Continued on that world as Doug Walker's brother and dug a grave - and filled it to at least have closure with the character - there is a side bonus with the slim chance I will be able find Doug and burying properly.

[–] [email protected] 1 points 3 months ago

I know this is subjective, but I had embraced the narrative and got into the character's head as he slowly lost patience with everything

My decisions were at :

"The hanging was screw you, I am not playing by your rules"

and

at the crowd scene, things leading up to it made me just as frustrated at the characters, that I also was getting sick of things, and gunned them down because I got tired of it all and I inhibited the character - that was a point that I felt just as tired as the characters and thought everyone can die, no one here is worth the effort,

Them doing the cop outs does make the scenes weaker, I agree, - the hanging I feel was early enough before things went off the deep end, but the crowd scene, for me, was memorable because I made a mistake in the heat of emotion, when I let myself be engrossed in the role-playing as the soldiers physically, mentally and emotionally break down, it was what stuck with me especially when you reach the end and you realize how you've been played for a fool the whole time.

Would it have been better if it was tighter and they fully commited to that descent into madness, yes. Did they have to go so heavy with the messaging, not really.

The no russian mission, I felt initially shocked the first time, but once the police arrive my illusion was broken. You can just walk through the whole civilian section and do nothing and be blamed for the attack anyway - it had more impact if you were killing people but it also has initial shock value but it is all an illusion like the choices in Spec Ops.

There was a bit of a disconnect with how was it, 5 men in only body armour made a fool out of russian equivalent of swat - they were performing riot police procedure on men armed with machine guns and grenade launchers - no different than spec ops in the last stretch of the game where you are killing juggernauts and armoured vehicles, the airport guards I can understand - but the special police were funneling into killzones - and maybe that was the idea for the context for war but it was like the North Hollywood Shootout, only both sides were carrying equivalent weaponry and only one side was really using it

I know Makarov was connected with politicians and the whole thing could have been decided to be green lit as a false flag to have a pretext.

[–] [email protected] 1 points 3 months ago (2 children)

I think it forms part of bigger meta narrative, and the end of the day you still go through with the white phosphur attack as the game is forcing the choice on you to proceed as the only way to solve the problem - which is what the character believed in

Its message is,to me, "are you having fun" playing a game of murder -it forced, albeit clumsily, the reality of war when you feel you have no other option - a choice you are forced to make like pulling the trigger of a gun. You can leave the game and not do it or you pull the trigger.

You are still killing after that point soon after, with character quick to stat blaming others and you are still going on for the ride by playing- to finish the game, to get to Komrad- it comes off pretentious i admit, but the wp was acting as a turning point and was using a blunt force narrative to make you start asking questions about the character' sanity

Could it have been done better - sure, but the thing is you, the player, still went through with it and pressed the button instead of putting the game down and refusing - it is trying to sell the point of view of the player's character you are playing decided that it was the "only way" and by continuing to play the game you have accepted the condition forced upon you and continued to be complicit in the events that unfold because you wanted to see the story through.

"No Russian is shock value, but there really isn't much player consequence as it doesn't matter what you do so long as you keep up, you could even skip it"

If you wanted to avoid the nastiness of what you were doing you could in No russian, specs ops decided to comfront the player with deciding for the player to either accept the nastiness or don't and if you want to see the story to completion you better get your hands proper dirty and not half ass it.

Again, conveying that is not easy and what they did could have been conveyed better. You are seeing things from the perspective of a dude with severe ptsd and you have been murdering people up to that point on fragile pretense

spoilerEspecially since the whole point was to scout for survivors and head back - and that turned into a quest for Konrad that destroys whats left of Dubai on the orders of a broken man

[–] [email protected] 2 points 3 months ago

I also feel very anxious if I don't constantly check around myself, always get a reality check the moment I get complacent - always the "ninja" zomboids out to assassinate me.

My solution is for my anxiety is to have that pier with the door so I can at least give myself some time to respond. It is an extra precaution once I clear the area and to make sure that one zomboid does not end me.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

Off the top of my head and not at that level yet with carving( I think carving 6), but you can make short baseball bats although carving is useful for making handles and such which can be combined with other stuff to make weapons and with the foraging I have picked up skill books, fruits and vegetables, seeds and even a plushy (was an aphid plushy)

Edit:

Had a quick look at carving, can carve various bone implements that can work like stone like a bone axe head, Other than that one can carve needles, spoons, forks, tobacco pipes or jewelry, etc. Can also carve buckets, spades and various other smaller tools used in the new crafting added.

With foraging you can find a lot of random stuff besides fruits and vegetables, was very disappointed when I found a rotten donut, but I also found sacks and even washing liquid too.

[–] [email protected] 5 points 3 months ago (2 children)

I enjoy it, cannot use spears anymore but with carving and some foraging you can make a fishing rod (and a nail), I think you can also use nets but haven't worked with it yet.

It is relaxing, looking for water ripples to cast a line and spend some down time waiting for lunch to bite. Something I learnt about fishing is always try to keep your line in the black for as long as possible and that the bigger fish put up a fight.

One can more easily catch big fish though - biggest I caught was like 260 hunger at 34.32 encumbrance and that was a medium fish. I personally like to build a safety platform (like a pier) with a door as a extra precaution as I have in past lives been killed by a sneaky zomboid when I am not paying attention in more dangerous areas - especially when you are reeling in a fighter, so it is something like a habit I have formed.

 

Playing on vanilla apocalypse and chose to live off the land and away from most of the Kentucky Apocalypse on the outskirts of Riverside for a chill run with the excitement of danger.

Have been surviving so far off of fishing and foraging, winter is around the corner (might need to work on trapping as well).

Spent a lot of time trying to stabilise my weight (started to worry when I hit the 60s) until my fishing skill got to a point where I could figure out a routine for it.

Still undecided about where to develop a more central base to create an animal farm as I have found sheep, chickens and pigs. The building I am squatting in, is little more than a dumping ground as I work slowly towards self-sufficiency.

Life is more a struggle to survive normally with the added danger of zomboids, but its overall its pretty quiet life with the daily patrols broken up with the occasional background gunshots or blood-curdling screams of anguish.

[–] [email protected] 2 points 3 months ago

I think this is where the nuance is and where the things can go off the rails. Your example is that you want to more easily be connected with people that you enjoy engaging with but find it hard to find - which you did attempt to find a work around for, which I do commend.

I think because of the volume of scale of the internet it has been fine-tuned and engineered towards benefiting the major players more as they have taken convenience features and frankenstein'd it into a tool of "increased engagement".

It is like a market square and everyone is shouting out their wares at the same time and the major players (and others) have done their research on how to be the "loudest and most attention-grabbing hawker at the square"

Here the algorithm approach is useful to help "silence the sea of voices" and find "hawkers" that sell "products" that are of interest to you. It does require some discipline on the users part to curate their "hawkers", but overall the experience is improved as one deals with "products" that is aligned with one's interests.

I feel, in general, however that the intent has been twisted into something that has become a slippery slope that slides down towards "how can I get eyes on my thing and keep people coming back" for as long as possible. One's attention gets bombarded with as many ideas as possible and, from this, one's scope starts to bloat and becomes muddy as one processes too many different ideas and viewpoints in a short time frame and as a result one spends less time forming a individual opinion. I believe this does contribute to shorter attention spans as we attempt to "offload" our thinking onto something else as we try to make sense of all the information we take in.

The easiest thing I can think of is TikTok and how quickly the short video format was incorporated into the big platforms.

It is a human shortcoming I feel that gets taken advantage of (and I feel like it is being cultivated) and as humans we do have a side to us that tries to optimise the shit out of a things - often to our detriment.

[–] [email protected] 8 points 3 months ago (5 children)

I was served the channel by the algorithm and was concerned with the length so I attempted to share in a neutral manner unsure on reception.

I found it interesting and wanted to share the opinion

[–] [email protected] 8 points 3 months ago

Yeah, there is a lot of evolving information, yet for now one can still have some measure of control over the content one can engage with

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

Yes, that is a good idea around what I am thinking in regards to the "magic addictive formula"

They have a system in play that optimises the play experience in a way that is rewarding to "addictive habits" and attempts to "encourage" a habit that leans towards an addiction.

 

An almost 38 minute video about one man's opinion about how the curated algorithmic experiences on the modern Internet have an effect on people and how it has shaped how it is being used.

Edit: Name of channel is Technology Connections

[–] [email protected] 1 points 3 months ago (2 children)

Thank you, it seems the scope of the thought was a lot more open-ended than I imagined.

Was thinking in the line of the how the big game companies seem to try to hook people onto their game experiences and when one hits it big, how they attempt to moderate that experience around trying to keep it at a level that is akin to selling cigarettes.

It is like they are trying to find that "magic addictive formula" and try to be the sole provider of that experience to keep a person coming back to them.

 
  • they want repeat players (users)
  • they repeat a formula that sells
  • when it doesn't, they look to "adjust" it with something new and preferably cheap
  • they give free samples to spread word of mouth
  • they try to lock people into their environment
  • they always want people to chase the next high
  • looking for ways to keep you hooked on something for as long as possible
  • they try to use their formula in all their products
 

Character is only level 3 in cooking, 2 in fishing and 8 in foraging and with a nice cut of fish and some mushroom harvesting, one can eat well.

The pot's condition is like that as it was something I picked up through foraging.

12
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Even though it wasn't in the best of shape, looks in good enough shape to at least do a stair remodeling.

 

Seems B42 unstable is out!

Although it is only for single player for now, looking forward to see the new stuff - even if it might have jank

 

Probably building hype creating this, but best case scenario, build .42 unstable public release looking to drop around Christmas and in the worst case early next year

https://projectzomboid.com/blog/news/2024/11/whatz-next/

 

So had a day where I saw I had Iridium luck and decided to pay for the ticket at 09:00 sharp. Ends up, the farmer hopped on board and decided to drive themselves to the desert

 

https://projectzomboid.com/blog/news/2024/10/hallodoid/

Seems that .42 has started closed external testers so that is good news

The new lighting seems oppressive and looks like night raids are probably going to require flashlights to avoid danger.

Nice seeing some basement gameplay - first thought was looking like 3rd person Rsident Evil( from the sanatorium video) and the distribution getting tweeks and wonder how they are going to tighten up the combat

Besides all the other stuff, I am really liking the reading materials and how its being implemented.

 

Tldr

Warlock and the Lost meet up on Avenger defense mission, and my brain froze like my PC when a Gatekeeper enacted a mass resurrection of a large collection of fallen Lost and for my sanity required me to redirect every available resource to the Gatekeeper to not lose the campaign by virtue of locking myself out of the game if the enemy Gatekeeper survived.

Ended the mission with, if I recall correctly, 355 kills of which most of them where caused by the Gatekeeper who effectively doubled the body count

More detailed account:

spoilerOn a Ironman Commander difficulty chill run, decided to take my time with the Chosen and deal with them as a pre-final mission victory lap.

So leave them to their devices and deal with the Avenger defenses as they come.

This ideal changed very quickly once I was accosted by the Warlock with "The Lost" Dark Event.

So I take it slow as every 2 turns I have to deal with the 4 exploding ghosts the Warlock likes to pop into battle. This forced me into a defensive position and had my Reaper scout and move towards the cannon while snipers pick off what I could in between down time.

Of course, I could not always get the ghosts so they explode and draw in Lost.

So I end up digging in around the Avenger with the rest of the team setting up a "Kill Zone" in a nice convenient pass.

By the time I gain control of the situation and start working towards finishing up the mission, I am sitting with the pass with a graveyard of probably about 100 Lost corpses lying about.

I move the rest of the team forward, taking enemy forces as I advance and on enemy turn, a Gatekeeper, spotted earlier but not finished as I had assigned it a "lesser threat" moved into range towards the Lost graveyard. Needless to say, I could not finish it with what little overwatch I had in place and it did its psionic wizardry.

Game hangs for quite a while and eventually comes to as it is now in control of an army of Lost. My turn has a new objective now that forces me to ignore everything else to kill that Gatekeeper as I cannot handle the thought of having 100+ enemies take their turn if I fail.

Fortunately I was able to kill it with every explosive and ability I had on hand and experienced an equally cathartic release of emotion as my PC was catching up to the sound of the hordes dying out in the ensuing psionic backlash.

Needless to say, I was able to complete the mission with 355 kills to the mission - which the game counts revived enemy zombies as a "kill" if they go down

 

Slapped together images (Doom Eternal, a Waaagh image, some Orkish icon and a picture someone created of Tuska) in celebration of ORKtober.

Tuska the Daemon-Killa

spoilerIs an Ork Warboss who, aided by many weirdboyz, managed to bypass the defenses around Cadia and led his Waaagh! in an invasion of the Eye of Terror, in search of Daemons to fight.

Tuska made his mark in the Eye of Terror, by defeating the Daemon hordes on several Daemon Worlds, and seemed unstoppable until his Waaagh! crash-landed on a flesh planet. The planet belonged to a mighty Daemon Prince of Khorne known as the Blood Prince, who soon led his Daemonic hordes against the invading Orks. In the battle that followed, Tuska suffered many deep wounds and his Boyz took heavy losses.

Just as the Blood Prince was about to finish Tuska, his Weirdboyz managed to distract the Daemon using their psychic powers, giving Tuska enough time to impale the creature between its legs with his Power Klaw before being killed himself. The Warboss’ vast horde was later eventually slain to an Ork by the wrathful Daemon Prince and his minions.

However, the story did not end there for Tuska. Khorne had such joy in watching the murderous spectacle, that he ensured that Tuska's Waaagh! rose once more the very next dawn. Now, the Orks repeat the fight over and over again, for the Blood God was so impressed by their limitless battlelust that he took the Orks into his own domain. In the shadow of the Brass Citadel, his elite Bloodletter generals battle against Daemon-Killa’s undying horde on a daily basis. This suits the Warboss just fine: he has finally found a good fight that never ends.

https://wh40k.lexicanum.com/wiki/Tuska

Tuska Image credit:

Reddit User: smashed_head

https://www.reddit.com/r/orks/comments/neoq0s/tuska_the_daemonkilla_drawn_by_me/

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