Now I can't stop picturing a college student running around jumping everywhere, just cause he can.
JakenVeina
Shit, this is a cool idea. I might have to steal this.
All any file is is just numbers. Opening a file in a program is just interpreting those numbers. To over-simplify, in a plain text file, for example, the number 32 means "space character", and the number 10 means "move down to a new line". In an audio file, the numbers are going to have meaning related to volume and frequency of sound, at points in time.
Kudos to you if you can guess where in the map this is just looking at the image.
Coal Valley Lake?
Transphobes have been trying to turn it into one for a while, so they can play victim about it.
That inserter issue has been annoying for so long.
"And then I forgot it in another dream."
You should definitely consider having a small handful of weapons you can swap out for different situations, but yeah, Miyazaki is kinda notorious for doting on heavy weapon builds, and the Darkmoon Greatsword is basically always the best one, or close to it. Learn the moveset and make good use of the weapon art, and you're gonna have a great time.
Let's say it's a cipher, but with a twist.
For one, Ōkami was supposed to have a bigger story, but the team ran out of time and ended midway through what Kamiya wanted to do.
WHAT?! The game's campaign is already obnoxiously long.
I've not played the game myself (can't, no PS), but I've absorbed a fair bit of the lore through the rest of the fanbase.
It was my understanding that the doll was given to him by the Moon Presence. Like, in a disturbing "Oh, you loved this person and want them back? Here, this is the same thing, right?" sort of way.
I'm echoing your thoughts, almost exactly. It's the base game, with many of its best and worst aspects cranked up to 11. It's best parts are its fantastic boss fights.
Rellana was BRUTALLY difficult (at least, at the BL I was at) but I loved every moment of it.
Midra was visually stunning, and EXTREMELY clean to play, while still being a solid challenge.
Messmer was just a solid fight, all around.
Scadutree Avatar initially had me annoyed, but by the time I got through it, it was one of my favorites. Very unique.
Romina needed a massive buff, my goodness. I barely had a chance to DECIDE if I like the fight or not.
The Furnace Golems were a really cool concept, but in gameplay are just tedious and annoying, and had way too many "fuck you, there is no counter to this move, except to abandon the fight for the next 30 seconds" noves that they can just spam repeatedly.
Promised Consort Radahn is also BRUTALLY difficult, but ultimately learnable, like Rellana, but unlike Rellana is 0% fun to fight. One of those bosses that crosses the line from "learnavle because you get more skillful" to "learnable because you figure out how to metagame it".
Radahn, Consort of Miquella can actually die in a fire. "Let's take the design concepts that ruined Malenia, even though they were a minority of the fight, and build an entire fight around them, exclusively." I.E. it's and entire fight made of Waterfowls. It's every combat concept that was a step backwards for FromSoft, across the entirety of Elden Ring, rolled up into one. Seriously, guys, your job as devs is to make difficult but learnable challenges that an average gamer can overcome, with enough effort, within the rules that the rest of the game has established, not to engage in an arms race against speedrunners and hitless runners. They are not your core audience.
Overall, an experience thst mostly improves on the base game, but was disappointing due to a few VERY significant lowlights. But it's still Elden Ring, so still an excellent game.