JakenVeina

joined 2 years ago
[–] [email protected] 1 points 4 months ago (1 children)

Sick. I've tried a few times in the past to find a frontend for postgres that I liked, and was never able to. Will have to give this a try.

[–] [email protected] 5 points 4 months ago

Nutritious breakfast cereal.

[–] [email protected] 2 points 4 months ago

I see no messes in the background. Only progress

[–] [email protected] 1 points 4 months ago

Stupid simple, but looks really nice alltogether. Especially with that lighting and framing.

[–] [email protected] 4 points 4 months ago

He was much less vocal in the past, back when SpaceX and Tesla were getting big. He barely HAD any amount of public persona, so people just associated him with the cool tech that the companies were doing. That was also before he started taking direct control over technical decisions, so the tech they were outti g out was actually pretty cool.

Something around... like 8 years ago?... made him lose his good sense for keeping his mouth shut. Obvious bet would be the ketamine.

[–] [email protected] 5 points 4 months ago

The most straightforward thing to do, on a private LAN, is to make all your own certs, from a custom root cert, and then manually install that cert as "trusted" on each machine. If none of the machines on this network need to accessed from outside the LAN, then you're golden.

[–] [email protected] 4 points 4 months ago

Not banned.. at least not that I know of. Just saw the writing on the wall after the API horseshit.

[–] [email protected] 1 points 4 months ago

Yeah, just like it was announced for 2023 in that one XBox showcase.

I'll believe it when I'm playing it.

[–] [email protected] 2 points 4 months ago

And here I'd assumed he'd cath'd himself.

[–] [email protected] 5 points 4 months ago

In this case, it seems tobbe the same deal as it was with Bloodborne: FromSoft didn't make it by themselves. It was co-developed by Nintendo, so they have co-ownership rights and are free to keep it on their own console. FromSoft likely wouldn't have hadntge manpower to make it on their own, with whatever other projects they have going.

[–] [email protected] 8 points 4 months ago

Sick concept for a post.

[–] [email protected] 5 points 4 months ago* (last edited 4 months ago) (1 children)

And here I thought the fact that it's spelled "Cucumber" and not "qcmbr" was the giveaway that it's a joke.

 

My wife got the Ironworks factory juuuuuuust about finished, today.

Only the ground floor needs finished up.

Meanwhile, I made (you guessed it) more progress on the steel belt lines.

 

Steel backlog is built up, so I swapped back to ripping all that down, and laid out a rough guess of what I think the footprint of this factory will be. I'm gonna try and go for one large building, made up of one central factory floor, and a bunch of oblong wings shooting off of it, where all the production happens.

I then decided I need to have something of a "mini" logistics floor, to route all the ores. I want to do all the actual logistics up above head level again, but I also realized I don't want to mix all the ores into that, since they're spread out all over the footprint, but they're all going to be processed in the "Ingots" wing. They'll just run with no crossovers, merging or splitting, within a little 2m access layer.

Aaaaaand, that's pretty much all I got done today.

 

My actual plan for today was to start rebuilding Steelworks.

But given how ubiquitous steel is as a building material, I wanted to build up an extra container worth of backlog, before tearing the existing factory down, so I emptied all these containers and figured I'd get a head start on Frameworks, I.E. Modular Frames, and Heavy Modular Frames.

Problem is, I don't actually HAVE Heavy Modular Frames unlocked yet, so I figured I'd just lay out some baseline stuff, and then..... I kinda just kept going.

I built out a basic prototype, with the idea that, for this whole little campus, I wanted to try out building with lots of big fat foundations, instead of just nothing but walls.

With the footprints for these buildings all being rather small, I'm gonna go with a very similar design to the big skyscraper from a few weeks ago, so that means lots of opportunity to leverage blueprints.

First building will be ore processing, with 30 smelters for Iron Ore. Also need 3 Foundries, but those will all fit on one floor, so no point in blueprinting.

Night shot.

 

DONE!

All things considered, I'm satisfied with it. I honestly can't say I like it, though. Much more of a giant cube than I'd have liked. But I did everything I set out to do with it, and I'm ready to move on.

Also, finally made it to 100% efficiency on the last machine in the chain.

 

Three more floors done today. Two more to go.

 

More progress on the Rotor/Motor factory, today. I'd say maybe halfway done with the cosmetics?

Basement floor (logistics for Motors, Depot, & Sink) is fully done, I think.

Also the first floor itself. Except for walls.

Also the top-most floor (Iron Ingot).

Also the logistics floor below that. And this sorta-balcony thing.

Some wide shots.

 

Rotor/Motor factor is fully-online and functional. Running at 1/8th clock, it's gonna take a whiiiiiiiiile to prime up and fully debug, though. Gives me plenty of time to do cosmetics, next time.

Logistics floors, again.

This one in particular was a little interesting. I've got 20 machines here making Cast Screws, and instead of trying to figure out the logistics of balancing these across 3 belts, I just took advantage of the fact that I also have 10 Rotor assemblers, that need to receive the screws, so I grouped all the Screw machines into pairs and each pair is just a dedicated single-belt feed straight to an assembler.

Actually had to cut TWO holes in the floors to fit the damn Sink. I don't actually mind, though, it ought to provide a nice little bit of flavor, when it's decorated.

What do y'all think? Better with or without the frame pillar supports for all the splitters and mergers?

 

Got all the machines laid out today, across all the floors, and I think the floorplan is now fully set. Gonna try and get the factory functionally online, then get all the cosmetics filled in.

Got all the ore lines laid out as well.

Slightly better view of all the machine lines.

 

Made a little more progress in the coop playthrough, with my wife. Still just working on this one belt line.

Once again, we only played for like an hour, and we didn't get much done. Seems like every time we play lately, she gets nauseous. I'm hoping it's somehow related to the engine settings changes I made to help make Lumen look better, so I can just roll that back. Otherwise, I dunno, we might have to call this one off.

Anyone else had issues with nausea when playing this game?

 

The next factory's gonna be for Rotors and Motors. I got the miners all laid out yesterday, with walkways to connect them, and established roughly where the building is gonna go.

I'm going for a large multi-floor single-building factory this time, so I did some prototyping for how those floors might space out, and a concept for interchanging resources between floors.

Also did a little rough estimation of the longest machine lines I'll need, and how much width and length the floors will need to accommodate them.

With all that, I think I have a good-enough picture in mind for how this will come together.

Skeleton for the first 2 floors, out of 4 planned. No significant issues disrupting the plan, so far.

 

More backlog today. You can see the bare beginnings of the next factory in the background, but I really didn't get much else done.

This one here is my recycling facility. It sorts and processes processes anything you drop into the scrap container to produce, Biofuel, or DNA Capsules, depending on what it has room for in storage. Anything that isn't already one of those things, can't be converted, or that there isn't room for gets sunk for tickets.

I really liked how this little enclosed balcony accidentally came about, but this will also be where I expand on to the building, eventually, to produce Liquid Biofuel, once I have that unlocked. That was the reason to build it on water in the first place.

Around the time of building this was when I realized I wanted a nice lookout tower near HQ, so I figured, why not just plop it here?

Here's the recycling line coming from HQ.

 

Didn't really do anything today, except finish building the walkway/tubeway out to meet the new factory. Wife and I played Diablo 4 instead.

So, it's time for some more backlog. This is my concrete factory, and it might still be my favorite.

I particularly like the embedding of glass floor here, together with the steel floor, looking through to the logistics floor. I need to reuse this idea again, at some point.

Given the super uneven nature of the terrain here, I thought it'd be cool to build the sink and depot into a whole separate wing, that sits well below the main floor, as it hugs the hillside. Really happy with how that turned out. It made for a really interesting layout on both the inside and the outside.

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