IncrementalSocialBot

joined 2 years ago
 

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra hugs from Shino for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Previous recommendation threads

x-posted from /r/incremental_games by /u/AutoModerator

 

Hi everyone ! Haven't posted news last two weeks, wanted the game to be release ready before next post, and here it is !

First a few screenshots :

Base scene

Gear menu

Dungeon Menu + Companion Skills

Reward window

Cave content

Cave Minimap to move around easily

Companion menu

Short summary of gameplay/content :

- Auto hack&slash, level up your stats

- Harvest (the rebirth system), offline progress up to 80% max stage,

- Challenge, where you obtain randomly generated gear (helmet torso gloves boots weapon),

- Cavern : Explore rooms in a 20x20 grid (20 moves a day, +10 per ad, max 2 ads) there you can obtain relics and companion summon stones (10/week). The layout is shared between all players, so teamwork is needed to find all the good rooms and avoid the traps !

- Companions : will assist you in battle (Auto Skilling or manual skilling). The first update after release will introduce a Gacha.

I remade the user interface, and added a ton of QoL to the game (gear menu / cave menu...) I can't wait to hear some feedback :D !

What is missing for release :

  1. Add daily limits for dungeon + cave (still unlimited for testing)

  2. Add some anti cheat on the server when saving data (should be easy)

  3. Add IAP to the game (2.99 no ad, 1.99 skins is what I think is fair), and even without no ad, you won't be annoyed with ads everywhere, ill limit it to 1/2 daily on the challenge, and 1/2 in the cave, that's it !

  4. Add (?) buttons for mini tutorials in each menu,

And then prepare the store pages :)
Since it is my very first project I am unsure how long this will take me, but I hope 2 weeks maximum, if I get enough time to work on the project ! (Baby please let me work a little haha :D)

The test versions (TestFlight // APK, didn't manage to get the play store alpha to work x_x sorry for anyone who was waiting for that and didn't want to install an apk) are as usual on my itch : https://mksidev.itch.io/idle-beast-hunter
There is also a link to the discord where I discuss the game daily and implement players feedback live ! I really want to base the games future updates on players recommendations, as I have done until now with all suggestions :)

Thank you guys so much for testing, this community has helped me alot !

Have a great weekend,

MksiDev

x-posted from /r/incremental_games by /u/Own_Lifeguard_4397

 

Achievements Update

I just wanted to update everyone on that Fableverse now has 30 Steam Achievements for you to collect, with each icon an image of a Fable in the game, as a fun way to collect them. In hindsight, this was a major blunder not to have focused on this before release, so thank you for your patience. Some of them will be retroactive to your save, so you'll be able to just open the save and get some that way. A few I wasn't tracking stats for and will have to be earned again sadly, which is mainly the breeding counter and some of the action-based achievements.

Future of Fableverse

Another thing I wanted to address is the lack of updates. When I first started to design this game, I had really grand ideas, but as one person never having built a game before and building my own framework of sorts, I ended up cutting down the scope a ton and that's what you see today, that took over a year. It's definitely lacking in depth and mechanics, but my goal was ultimately to figure out how the heck game dev works and it's tough, but really fun.

As such, these last couple of months were a bit of a break time for me after some burnout, but also I was playing around with the idea of really redesigning the game to fit my original vision. Bigger focus on battle simulation, exploration, Fable diversity, story, automation and complexity. Also... sound and achievements on release lol. As the game currently stands, trying to update and rework the current game would alienate an audience who enjoys the more peaceful and simplistic element and the changes I want to make are very drastic. So, my focus is now on Fableverse 2, which will be a standalone game.

I've been speaking with Steam, and from my current understanding, I can work with them to give everyone who has a copy of Fableverse 1 a copy of 2, on release for free. I'm hoping this will makeup for the lack of content updates going forward, as I'd like to focus on building this new version with everything I've learned and with stronger confidence in my skills having gone through the whole motion. I'm also planning to set it up, so it can be packed with years of content post-release (think along the lines of a new Pokemon game every year, but within one game).

Just wanted to give a little update for those who may have been interested and explain the vision going forward. Thanks all!

Here's a link as well if you want to check it out: https://fableverse.com (Running a 30% off sale as well, but try the demo first if you're interested!)

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x-posted from /r/incremental_games by /u/KingOtterGames

 

After a hiatus due to IRL issues we are back to constantly updating the game and seeking feedback from this community.

The sixth era is under continuous development; in the meantime we have released two updates for the game.

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Version 0.63 The Luck Overhaul

18 new techs

7 new buildings

Added 5 legacy perks

Added 3 units

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Version 0.62

20 new weapons tech

1 new building

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Thanks to our patreons for your continued support.

https://www.theresmoregame.com/

x-posted from /r/incremental_games by /u/Theresmoregame

 
 

A big thankyou too everyone who commented , played , gave feedback , I heard everyone thoughts and acted , the game now has Anonymous Log in for ease off acess. https://dev-bloob.itch.io/bloobsadventureidle

For anyone interested in following the Journey so far , https://youtube.com/@Bloobs_Dev?si=u1rAJFi9vzT_NRRJ

And off course the Bloobs Community where you post your thoughts and help make the game the best it can possibly be . https://discord.com/invite/TfNAQteDre

Again thankyou to everyone

x-posted from /r/incremental_games by /u/BrenoSmurfy

 

A lot of my favorite incrementals are designed to last for ages, but recently I played a shorter incremental game way past its expiration date just to see how it would break.

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Tripling prestige points every run AFTER the endgame

I enjoyed Idle IdleGameDev for a while, although the latter portion of the game really runs out of steam and has basically no new ideas to throw at you. When I got to the "end" of the game (every living being in the universe was a fan of my games) my growth was accelerating rather than decelerating, so I just rode the wave for an extra week to see what would happen.

After enough prestiges, conquering the entire universe happens more or less by accident in the first few minutes of a run. At that point, the game is really about generating population growth throughout the universe & ignoring the quality of the video games you make, releasing so many games per second that it doesn't matter that everybody hates them. So it's not really a "game dev" game in the end, it's a game where you force aliens to breed and then release a torrent of shovelware so enormous that no living being can possibly ignore it. Fun!

Also, the game can't handle itself after certain magnitudes of scale are reached. You can subtract one, ten, or a hundred employees from a task, which isn't so useful when you have 500,000 employees. And you need an "ideas" resource to make new games, but even if you have 1e3000 ideas and you only use 1e500 ideas per tick, your total ideas will constantly drop to -Infinity, for some reason. Stuff like that.

It was a lot of fun to play this thing until it started to rattle and snap at the seams, and now I'm curious. Do y'all have any similar stories about playing an incremental game to the point where it began to collapse under its own weight?

x-posted from /r/incremental_games by /u/WTFPROM

 

After 3 weeks of work, I finally have a demo for my game, an Incremental Platformer! (name not set, please provide suggestions)

What do you do in this game?

You control the player, a blue square with dynamic physics, to jump up high and smash down onto a rock, spewing out satisfying effects to give the player points. Upgrades are then purchasable by the points you accumulate, providing generic and unique buffs to the player and the game! There are currently around 4 unique features - they are for you, the player, to find out! The game automatically saves every 15 seconds.

How do I play this game?

This game's controls are simple - WASD or ARROW KEYS, combined with SPACE BAR and Z key. There is a lot to explore, and if you couldn't get up a ledge before, with enough jump height upgrades, you will eventually be able to get up there anyways!

Here is the link to the game:

https://aaronzengnz.itch.io/increformer

x-posted from /r/incremental_games by /u/GenericDevelopr

 

I personally always wanted a good restaurant management idle game

what about you?

x-posted from /r/incremental_games by /u/CacheGames

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