GulAtiCa

joined 6 months ago
 

Wanted to let others know of this new weekly custom Steam Sale that is benefitting Whales & Dolphins worldwide via a charity group. There will be a Steam Daily Deal happening tomorrow (June 6th, 2025) to help support. Every sale in the group will donate a portion to the charity group.

I have 2 games in the sale myself, Rocket (a roguelite space game) and Drop It: Block Paradise (a physics puzzle game) that every sale I'll be donating 50% to the cause myself.

[–] [email protected] 7 points 2 months ago (1 children)

I've worked on this game for nearly 10 years now, starting on the Nintendo Wii U eShop platform, to now Steam. It's a simple puzzle game with gravity mechanics (bombs, bouncy objects, portals, etc), that I really enjoyed. So I made my paid version (see here), and decided I'd love to have others play it, so I made a free version that could be played by others & ability to make their own levels and share them online.

Steam page: https://store.steampowered.com/app/2894250/Drop_It_Block_Paradise_Builder_Edition/

 
[–] [email protected] 5 points 3 months ago

Thanks! :)

Yes they should! I have a deck as well to make sure they all play well & look good on it.

"Rocket!" was designed with a controller in mind, so that one will do very well on deck. "Drop It: Block Paradise!" and "ZaciSa" was designed with click/touch, so uses fewer buttons and sticks act more like a cursor (though in-game cursor), but still is fitted to it.

[–] [email protected] 8 points 3 months ago

Yeah, I don't know what I was thinking with that title haha. Bit late now. Maybe changing up the short description be a good idea.

[–] [email protected] 11 points 3 months ago

After 2 long years, my puzzle game, Drop It: Block Paradise, finally hit the 10 review threshold and now shows Positive. This is quite an accomplishment for myself. First of my Steam games to hit 10 reviews. And seems like all positive, I'm quite happy.

I originally came from the Nintendo Wii U indie scene, and when I decided to get back into gamedev & release on Steam I had no idea what I was doing. So I made the classic beginner mistake of just releasing it without any marketing or hype.. I didn't even know what Steam Next Fest was haha. But I'm glad to see my patience has finally won out.

Steam Link for anyone curious: https://store.steampowered.com/app/2265520/Drop_It_Block_Paradise/

 
[–] [email protected] 3 points 5 months ago

I was looking back at how much time I spent on my recent game, Rocket!, to see how many git commits I made for it. Was honestly way more than I originally thought.

 
[–] [email protected] 2 points 5 months ago

(sorry for the late reply), cool! Hope you enjoy it. Just put out a big new update to (hopefully) make it even better and easier to use. :)

[–] [email protected] 1 points 6 months ago
[–] [email protected] 2 points 6 months ago

Cool! Hope you enjoy it when you get a chance to play it. :)

[–] [email protected] 3 points 6 months ago

thanks! Felt like a big accomplishment. now to get 10 reviews haha.

[–] [email protected] 20 points 6 months ago (2 children)

For reference, this is what is needed to get the $100 Steam Fee back as a developer. :)

 
[–] [email protected] 2 points 6 months ago

Same. I always went by Bullet Hell myself, but it's a fun idea to call it Bullet Heaven, esp if you (the player) is causing it all haha.

 

Enter Bullet Heaven Festival, a reverse bullet hell celebration. Unleash relentless projectiles, upgrade abilities, conquer foes, and ascend to ultimate power!

 

Part of the ongoing Bullet Heaven 2.0 event!

 
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My 2 kitties: Maze & Mia (media.thebrainbin.org)
 
 

Hi all, I created this little indie game called "Rocket!" It's a game that is a bit more on the arcadey side with 7 different game modes. As you play, you earn resources (iron, gold, etc) that you can use to unlock new weapons and ship upgrades to equip. Thus allowing you to play harder levels and score higher. My game has a free demo as well btw.

Steam link:
https://store.steampowered.com/app/2382450/Rocket/

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