Grofit

joined 2 years ago
[–] [email protected] 1 points 1 month ago

In some games it's super obvious that it's doing upscaling and looks awful, some games with without upscaling look awful (TAA), it's odd that in some cases tools like Dlss can look better than native TAA.

For the most part though it feels like the FLAC vs Opus or whatever, most people can't notice difference and don't care enough about it, but some people can tell the difference and want the best, I don't think either are wrong it's just down to how much you notice/can tolerate before it's annoying.

[–] [email protected] 3 points 1 month ago (1 children)

It's a personal preference but I would take occasional smearing over janky frame rate, I don't know why but if you are not a solid 60,90,120 it just feels really like there is a stutter every second or two even though it should be fine if it's above 60fps.

[–] [email protected] 8 points 1 month ago (5 children)

For some games I'm happy to turn it on as it drops power/temps and provides virtually identical output (as far as i can tell anyway) to native, but my fans don't need to go into overdrive mode.

I may even put on frame gen too if I just want to bump a stable-ish 80-90fps to stable 120fps, and again drops power and temps slightly. That sometimes does cause smearing but for the most part I don't notice enough to be annoyed. Without them I would probably be running with more power draw and higher temps, and possibly still not even hitting lower resolutions at 120, some games as you say though can hit 120 no problem even without and the gpu won't be stressed.

[–] [email protected] 2 points 2 months ago

The challenges thst existed to use technology no longer exist, so there is no longer a reason to look under the hood for most people. It's like how a lot of generations after boomers don't know about how to change a tyre or spark plugs etc, cars got more reliable and industries created services to stop you needing to worry about that stuff.

As a kid I remember WANTING to play games with a friend on PC, he knew we needed a null modem cable and we went to pc shop 2 towns over got one and tried to figure out how to play together using it. Then when the Internet came out and we had to fight against Internet connection sharing so one computer could share Internet with friends pc. Trying to use no-cd patches just so we didn't need to keep grabbing cds to play games etc.

There were so many things you learnt back then but it was because we had no alternative, I get why tech knowledge has vanished and I don't blame them, they have had no need to solve the same problems and haven't grown with technology, it's been already established and they have had no need to concern themselves with it.

Problem is the working world still heavily needs PC skills and basic analytical ability so there needs to be more focus on those old "computer driving license" style courses so people can certify they know how to find a file and end task when something hangs.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

DULLARD 😅

Also a bonus code I won't forget:

ADE-NAI-WRA-LKA

You can all guess what games they are from.

[–] [email protected] 11 points 4 months ago

I often wonder if Hideo Kojima is actually a time traveller as it feels like we are living through the MGS series. With AI and government propaganda and control measures it feels like we are at the MGS2 phase

[–] [email protected] 3 points 4 months ago
[–] [email protected] 8 points 4 months ago

The consensus seems to be that AMD priced their cards higher expecting Nvidia to price higher than they did.

Then Nvidia priced lower than they expected (still too expensive imo) and AMD needed to react and price their card cheaper. Problem is retailers already paid for shipments so AMD needed to settle some sort of reimbursement process for the soon to be out of pocket retailers.

This was a big issue for them, but also they realised they could generate more frames if they wanted to, and match Nvidia so they would be able to also claim crazy high FPS figures (it's all nonsense, we care about raster performance).

To be able to do this they needed a couple of months to dev and test it before reviewers get it.

So delaying launch let's them solve both problems with the extra time, but in reality they are missing a window to gain market advantage while also being able to align the narrative with what gamers care about (pure raster performance).

[–] [email protected] 3 points 6 months ago

Not answering your comment directly, and I don't even use Linux, BUT..

One reason a lot of us don't use Linux even if we really want to us because it's biggest strength is also one of its biggest weaknesses, that being it's modularity.

There isn't a single packaging system, window manager, file system, shell, etc etc.

This makes it hard for companies (and devs in general) to target Linux for releases. For example you want to release something for Windows, you build a single exe, apple is a dmg (I think) etc so you just build for one single platform with a consistent API.

When you want to build for Linux there can't be just one build/package. This has actively been cited as reasons why some commercial software doesn't support Linux, as it takes far more effort to support all major permutations of platform and package management.

So back to your question, why is Valve's Steam OS going to help? Because it's going to be a single platform with a single way of doing things. You can always go and replace the bits like any Linux distro but out the box it will be easy enough for vendors to support, it will hopefully also get more adoption because it has commercial support.

Look at Android as an example (I know it's not entirely the same), but that is just a customised version of Linux, but as it's consistent and has a single way to manage packages it's widely adopted.

I am pretty sure Linus himself said how one of the reasons why Linux desktop doesn't have mass adoption is because no one can agree on how things should be done, so we have hundreds of libs all doing the same thing in a different way. Valve will pick what they think is best (even if it isn't technically the best) and through that we all have a singular point of effort and adoption to centralise on.

[–] [email protected] 2 points 6 months ago

Recently, I would say Roadwarden, was such a great game with such a unique feel to it.

[–] [email protected] 6 points 6 months ago

What a gem, my friend and I played through the first 2 lunar games in university.

I also discovered wild Arms which was pretty good and doesn't get much attention compared to jrpgs like FF and Suikoden.

[–] [email protected] 3 points 7 months ago

If these were stories I was picking up to implement I would be asking the BA to elaborate some more 😂

 

Given the information around how AMD are currently focusing on the mid tier, it got me thinking about their focus on multi chiplet approaches for RDNA5+, they will be having to do a lot of work to manage high speed interconnects and some form of internal scheduler/balancer for the chipets to split out the work etc.

So with this in mind if they could leverage that work on interconnectors and schedulers at a higher level to be a more cohesive form of Crossfire/SLI they wouldnt even need to release any high end cards, as they could just sell you multiple mid tier cards and you just daisy chain them together (within reason). It would allow them to sell multiple cards to individuals increasing sales numbers and also let them focus on less models so simpler/cheaper production costs.

Historically I think the issues with Crossfire/SLI was that to make best use of it the developers had to do a lot of legwork to spread out loads etc, but if they could somehow handle this at the lower levels like they do with the chiplets then maybe it could be abstracted away from the developers somewhat, i.e you designate a master/slave GPUs so the OS just treats the main one as a bigger one or something.

I doubt this is on the cards but it felt like something the was plausible and worth discussion.

 

Keyboards have been around for over 40 years and since then not much has really changed in terms of the standard keyboard functionality at the driver/os level.

In the past decade we have seen quite a few keyboards coming out with analogue keys which is great but they are really sketchy to try and actually use for anything as it's not something an OS expects a keyboard to be doing so you need special 3rd party drivers/software which often don't get used in a truly analogue way anyway.

For example in a lot of games analogue directional sticks are the norm, so altering movement speed/sneaking based off the analogue amount is pretty normal, however when you get to PCs you just get keydown/keyup events so you can't process it in an analogue way.

So given we are seeing more keyboards coming out with this functionality at a lower price point is there any company/person/body trying to put together a standard that would allow for analogue key events at OS level or even DirectX (DirectInput) / OpenGl?

I imagine the answer is no, but wanted to ask incase anyone in the know had more info.

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