I'm not opposed to the idea of having intentionally dumb AI, but seeing a necromancer with its back turned to me on an adjacent square zapping its minion in another room came off as a programming error more than anything else and was kind of immersion breaking imo.
GeometryEnjoyer
Speaking of clarifying information about the duelist, the character description should also clarify why the rapier is "unique" so people don't mistakenly think it's an endgame equipment like the rogue's cloak or huntress's bow.
I see. Thanks for the explanation. Still seems like flawed AI logic to me though. If the skeleton doesn't have valid attack target the necromancer should consider teleporting the minion, which it can already do.
I did notsee that coming.
The update was exciting. I'm looking forward to the city quest revamp too. I wonder if the game will be considered "complete" at that point? Or are there other aspects of the game that are planned on being revamped?
Sorry, to clarify nothing happened to my wand, it's the ward that I set on the floor that immediately gets destroyed by the second zap from the wondrous resin, which basically makes the warding wand useless...
That's too bad. I think it would be a lot of fun to make them breakable. Not only because it would be nice to take out my frustration on an easy target, but also because it would add another layer of strategy in terrain modification.
Wow you got two items from it? That's cool. I would feel kind of bad about killing an "exiled" gnoll though...like aren't they down in their luck already...
The new exiled gnoll killed me in like 2 hits. 😭
Don't know how to pronounce their name, but still cute.
Seems interesting. I usually get the crystals if given the option, but I might pick this instead. I could always use more evasion.
I never mentioned the warrior's seal, but anyway, do you not attach it to your end game armor?