Friendship

joined 2 years ago
[–] [email protected] 2 points 2 years ago (1 children)

To jump in on Hunt Showdown, the initial learning curve of the game does require a little time to get used to compared to other shooters. However the biggest call out I would have is to not try playing the game solo. Hunt is very much a game that is made or broken by the company you keep while you play it and it takes a very special kind of player (a masochist) to enjoy playing it solo. Either way, definitely understandable to bounce off it, it's a great game but not for everyone.

[–] [email protected] 1 points 2 years ago

The implementation makes all the difference and if the world is just a boring empty place the novelty has already worn off from all the other games in the open world genre that have already done it. That said, games like Minecraft, Valheim, and the latest Legend of Zelda's leave me with hope that open world games can still be fun.

Minecraft, especially when modded makes for a really fun experience exploring a vast world. I could see a game that leans into the adventuring and finding new dungeons and ruins to explore succeeding provided they make the experience of stumbling across them fun.

[–] [email protected] 1 points 2 years ago

One can only hope. That policy has left Valve spinning in circles and accomplishing very little for a long time now.

[–] [email protected] 28 points 2 years ago (1 children)

As with the several times they tried this before, this is a train wreck of an idea for so many reasons. While I do love the idea of mod creators getting to make money doing what they enjoy, from the consumer perspective this is bound to be awful.. I don't want to have to get nickel-and-dimed by what are essentially third party micro-transactions.. with no grantee that the product I just bought will even work with the others I bought or that they will continue to be supported if the game gets patched a year later. Not to mention virtually zero quality control, leaving users to trust in reviews, AKA other customers who put their money on the line.

And from the mod development side of things, this is going to make building off other mods a complete mess. Think of how many mods you have installed that have had other mods as requirements to work. Are those mods going to need to be bought by the user too? And are the mod creators going to have to set up some kind of revenue sharing with those dependency mods? What happens if a mod developer uses a free mod as a dependency, is that fair to the other mod creator? Do moders have the rights to request their content not be used by other mods? And if so what does that process look like and who arbitrates it? Having seen this tried before, it makes a mess and long term it will stifle collaboration leading to weaker mods.

[–] [email protected] 4 points 2 years ago

Star Citizen. It's a buggy mess as usual but it's such a fun mess. Especially the Siege of Orison event going on right now, I've had some really amazing emergent gameplay moments come from it that have me very excited for the future of this game.

[–] [email protected] 2 points 2 years ago

Saw this while I was in a meeting, working from home is great!

[–] [email protected] 4 points 2 years ago

Exactly this, the idea that every viewpoint deserves to be respected and given an equal share of attention is false. Racists, homophobes, ect don't deserve to be given a platform to spread their views and down votes are one of the more effective tools a community has to limit those kinds of content.

[–] [email protected] 2 points 2 years ago (1 children)

Guildwars 2 is guilty of most of the same things.

[–] [email protected] 2 points 2 years ago (1 children)

I can count the number of times I've been put into an empty server on one hand. The game has a pretty dedicated playerbase.

That said, I completely agree with the notion that time restrictions don't really make sense right now. The game is far too buggy in it's current state to really make the insurance claim times make sense and the developers seem a little out of touch on that. They have actually tried to increase the wait time several times to massive outcry from the community. I really think they would be better served cutting the grind down a little bit while they iron out the game.

[–] [email protected] 5 points 2 years ago

A beautiful example of how teaching someone new knowledge helps everyone!

[–] [email protected] 2 points 2 years ago

Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.

I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.

[–] [email protected] 2 points 2 years ago

I'm late to the conversation here but this exactly my sentiment as well. We're still years from seeing any of the things they showed us actually hit servers that we can play on and experience and then years from them being refined enough to not be a buggy mess that requires wipes every couple patches.

I'm vaguely hopeful that the SQ42 announcement will at least mean a few more resources dedicated to developing for the persistent universe as that's the gameplay I am more interested in but I am also not holding my breath. Feature complete is a pretty vague state for a studio like CI and without a set in stone release date, it doesn't mean much of anything.

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