Frank

joined 5 years ago
[–] [email protected] 30 points 8 months ago (4 children)

If I was going to conduct an assassination, which I wouldn't, I would probably get a hack-saw or a cheap angle-grinder and reduce the weapon to 30 or 40 pieces of scrap distributed across the tristate area ASAP.

[–] [email protected] 19 points 8 months ago

idk about Torres but most Christian Fascists think the Pope is literally working for the Devil.

[–] [email protected] 9 points 8 months ago (2 children)

Yeah, that's what it looks like.

https://www.recoilweb.com/bt-vp9-review-veterinary-pistol-163880.html

I think, like I initially did until I got a better look at hte video, people want this to be a little more John Wick than it was.

[–] [email protected] 4 points 8 months ago

I forgot these were even a thing.

[–] [email protected] 14 points 8 months ago

Pretty sure it's right off the highway because I vaguely remember it being a landmark indicting that you're going to spend the next three to five hours driving through Chicago.

[–] [email protected] 4 points 8 months ago

I am pleased to say that my teeth remain sturdy and embedded in my jaw. Thankfully my health problems don't run towards malnutrition or mineral deficiencies.

[–] [email protected] 21 points 8 months ago (2 children)

Apparently his wife has been estranged and living apart for years.

[–] [email protected] 7 points 8 months ago

In the communist America of 2053 everyone is issued a Leatherman Wave multitool at birth. It has their ID laser engraved on it and serves as their identity document. DO NOT LOSE YOUR MULTITOOL OR YOU MIGHT HAVE TO LOOK IN THE DRAWER FOR A BOTTLEOPENER AND THAT WOULD BE SLIGHTLY INCONVENIENT.

[–] [email protected] 4 points 8 months ago

We talked about trying to do Plain English Theory a while back but AFAIK nothing has come of it yet. The idea was that if most Americans read at a 6th grade level, well, let's translate theory down to a sixth grade level. The problem is people don't read good, not that they can't understand the theory.

[–] [email protected] 5 points 8 months ago

In my mind this is what I want.

[–] [email protected] 4 points 8 months ago
[–] [email protected] 3 points 8 months ago

volcel-judge

PLEASE CONTAIN ALL LUBRICATING FLUIDS IN AN APPROVED RECEPTACLE AND PLACE "WARNNING; SLIPPER FLOOR" SIGNS AS APPROPRIATE.

 

The Stirling cycle engine post reminded me of these solar furnaces. Under the right conditions they can produce a great deal of heat without much in the way of complicated machinery. A few generate enough heat to melt steel, and smaller versions can be used for cooking or heating water.

 

idk but we definitely need a The Terror emoji when we make excuses for why we aren't out in the streets burning this fucker down.

 

So, straight up - Read the Art of War. It's like baby's first book of strategy. Forget all the business dorks who think it gives them an edge in the corrugated cardboard industry or something. Fuck those guys. The Art of War is a solid treatise on when, why, and how to engage in conflict. It can be applied to all kinds of conflict at all levels. It also has some of the hardest lines in all of world literature.

  • All warfare is based in deception

  • If you know the enemy and know yourself you need not fear the result of a hundred battles. If you know yourself but not the enemy for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself you will succumb in every battle

  • The acme of skill is not to win a thousand battles. The acme of skill is to win without fighting

  • Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

When you're reading it try to look past the specifics of the iron age from which Sun Tzu is speaking and try to see how the underlying principles can be applied.

For instance, when he talks about positioning yourself on accessible ground, he is speaking about iron age armies. He says

With regard to ground of this nature, be before the enemy in occupying the raised and sunny spots, and carefully guard your line of supplies. Then you will be able to fight with advantage.

At an action in a city this might be applied to an open park - If there's a raised area move you crew there. There are numerous advantages - If it rains water will flow away from you. If you're approached by cops they'll have to move up hill towards you. The reach of their weapons will be shorter, and the opposite is true as well. You'll be able to see further and more clearly.

In a meeting this would mean positioning yourself where you are visible to the chair or the dominant political clique so they will see you when you or one of your allies is speaking. Position yourself where you can see opponents or hostile cliques so you can observe what they are doing and how they respond to propositions or discussions.

 

I want to try to find one or two pieces to snazz up my exptremely basic wardrobe so I can feel good going out again. I like the techwear look bc I'm a huge dork. The problem is I mean "huge" literally. I'm very tall and pushing 270, and techwear is notoriousaly for skinny fit kids so i'ma need expert advice to find anything that fits. Which brings me to - does anyone know of a lemmy techwear instance?

 

Please keep in mind that the Volcel meme exists largely for the comfort of our ace or otherwise do-not-want-to-hear-about-sex comrades. Please be courteous and use content warnings and spoilers where appropriate.

spray-bottle

 

Starship Troopers Extermination just released a day or two a go. In this game sixteen players with absolutely dogshit guns, sub part jet packs, and 3 foot high barricade walls fight hordes of 15 foot tall space bugs for the glory of earth, humanity, and fascism.

I've only played one round of the game, idk if it's good or not, but the forum flame wars happening right now are hilarious. All the CHUDs who never found out that Verhoeven was laughing at them, and the die hard Heinlein enjoyers, are very mad that people are laughing at their politics and making fun of them. Much screaming of "THE CURTAINS ARE BLUE" and "Verhoeven is dumb and doesn't know what fascism is".

Making this game at this time is a bold ass move. In a single player game you don't communicate with anyone, but in a multi player FPS game you can have discourse. I look fondly ahead towards some of the epic gamer moments this game will surely create.

 

So someone was like "Halo:CE doesn't hold up to modern games, so I looked at what Steams top FPS games are right now and, according to a panel of experts I made up in my head, they are objectively trash. Counter Strike is literally several years older than Halo and hardly constitutes a modern game. Apex Legends is Titanfall if you took all the cool Titanfall parts out. CoD:Modern Warcrimes is uniquely awful in such a perplexing way that I believe it is a modern art performance secretly performed under activisions nose. Siege is a game about poking holes in walls then shooting people you don't know. Rust is a man's inhumanity to man simulator. GTAV is about selling shark cards. The first four games on the list that are actually good in any sense are Deep Rock Galactic, Team Fortress 2, and Halo: The Master Chief Collection.

DRG is geuinely good and innovative. They made something cool, it's awesome, Rock and Stone.

Team Fortress 2 is a re-make of a Half-Life mod from 1997, and was itself released in 2007, only a few years after Halo:CE and Halo2. And Halo is, literally, Halo, still a top seller on Steam 22 years after it's release.

The last "Good" game on the list is the one my friend held up as an example of why Halo couldn't stand up to modern games. It's Destiny. And I said "But Destiny is Halo" and he said no, it's a totally different game, and i don't want to argue about it, and shut me down.

The left stick moves right stick looks around controller system that a considerable number of games use today was solidified and became an industry standard because of Halo.

The idea of a dedicated button for grenade and melee, instead of having them be another "gun" selected from the list of weapons every time you need to use them, comes from Halo.

The regenerating health bar, in Halo's case justified by shields, comes from Halo.

Destiny has all these things... because Destiny, in terms of it's core gameplay loop, is Halo. It's more Halo than a lot of the Halo games that came after three.

One of the biggest innovations in Halo, and one of the things that made it such a fun, successful game, was what I think they said at the time was something like the shoot-punch-grenade loop. They had set up the game around those three actions. They all had their own button, which wasn't really a thing at the time. The loop was that the player would shoot some things, then punch something, then throw a grenade to get breathing room, maybe go in to cover to regen shields, then repeat the loop. And the loop was fun. And the whole game was structured around that loop. Most of the guns were either inaccurate or had slow projectiles. Players would naturally try to move in to a zone where the guns would be most effective, able to consistently hit enemies. This also brought them in to a zone where enemy's could rush in to melee with them, or they could rush enemies, at which point they could punch something or even have a little boxing match. If they felt overwhelmed or saw an opportunity they could throw a grenade to buy some breathing room, reload, re-charge shields. Then it was right back at the top of the loop, moving in to weapons range and shooting stuff. You were always on the move, always doing something, but you have a couple of verbs to work with instead of just move and shoot like a lot of FPS games leading up to that point had. You had some flexibility. And the whole game was tuned around that loop. The speed at which you moved, the big, long, floaty jumps that could carry you up or down terrain, they way the reticle and auto-aim worked, the design of large, open levels intended to be navigated by vehicles to get the game a sense of scope and allow the player to explore, alternating with much more constrained areas that complimented the gameplay loop.

And Destiny, made by Bungie, designed by many of the people who designed Halo, uses all the same stuff. The guardians have more or less the same weapon inventory system as Halo - Two main guns that you switch between. Destiny switches it up by letting you carry a third "power" weapon, but the player's ammo supply is restricted so in practice it gets used against bosses and minibosses rather than being used as a normal weapon. Normally you choose two guns based on what role you want to take and what you expect to run in to and you stick with them. Halo:CE was the game that made "You can only carry two guns" an industry standard, even in games where this didn't work and was a terrible idea.

The Guardian's in Destiny have a bunch of "powers", but the powers are explicitly Halo's punch and grenade with fancy graphics. The grenade power is even called grenade, even though you're supposed to be throwing some kind of magic doohickey.. But most of the, what, 15 avaialable options now? are grenades. A few of them behave just like the halo plasma grenades, sticking the enemies for a few seconds until they explode (this was the height of comedy in 2001). Some are different, but most a ranged AOE attack thrown in an arc from the player, serving the same function and role as halo's grenades.

Melee works the same way - The characters have a variety of "melee" abilities, but for the most part they constitute a relatively powerful attack used at very short range.

A big part of Destiny's design is about severely restricting player behavior by constraining what they can do and when. They took the free form nature of Halo's melee and grenade and assigned timer's to them. In Halo you could melee any enemy with any weapon and do full damage whenever you want. In Destiny you have a powered up melee attack on a cooldown timer. Once you use it you're left with a much weaker attack that does less damage. Halo let you carry four grenades - Two human grenades and two alien plasma grenades. Destiny puts your grenades on a cooldown timer. Halo basically trusted that the player would figure out the shoot-punch-grenade loop. Destiny enforces it mechanically - You can only punch once, then throw one grenade, then you have to either shoot or use one of the game's mechanics for recharging your punch and grenade. It's the same loop using the same verbs for the same purpose. Destiny just gives the player a bunch of largely superficial choices and adds additional restrictions on what the player can do at any given moment.

Speaking of two guns - Destiny has a system wherein both guns and enemy shields have "energy" types. Supposedly they tie in to the game's story but they're really just a color coded excuse. You need a blue gun to do damage to blue shields, a purple gun to damage purple shields, and a red gun to damage red shields. There are also white guns, which are "Kinetic" and don't work as well against shields. This is almost directly from Halo. In Halo the human weapons shot bullets and were did less damage to shields, but more damage once someone's shields were down. The alien plasma weapons did more shield damage, but weren't as effective once the shields were down. Destiny does the same thing, they just have three flavors of shields to force players to use different weapons instead of finding a favorite and sticking with it. At higher difficulties they go even further than halo; A given color of shield can only be taken down by the right flavor of gun, otherwise the enemy is much more difficult to kill. If you don't bring the right flavors of guns for those enemy's you're essentially soft-locked and have to leave the mission, get the right guns, and come back.

Destiny's offers each class three different ways to jump, all of which end up having roughly the same range and height in order to make the game's jump puzzles completable by all players. Most of them are relatively high, long, floaty jumps that are a direct evolution from the way the Master Chief character handle's in Halo. They're used for the same purpose - To give hte player character a good deal of mobility to navigate up and down the terrain.

There are fewer direct parellels, but the enemy's do follow similar patterns. Halo:CE had big guys with shields and dangerous guns, small guys that were less dangerous but could flank or harass you, and really big guys that needed a special trick to take down. There were also the unbiquitous guy who explodes.

Destiny has several enemy factions, but in practice each one has a big guy who is dangerous close up or at range, has good guns, and often has shields, a little guy who is less powerful but can flank and harass you, and some kind of big guy, like a tank or an ogre or a giant floating eyeball.

If you've been playing games the whole time from 2001 to now the similarities would be striking even if you didn't know that Destiny was Bungie's passion project after they managed to flee from Microsoft, leaving their IP behind. If you were a true, verified fossil you'd even recognize how much of Marathon made it in to Halo and Destiny, right now to concepts like AIs slipping human control to gain true sentience and agency. Rasputin is just Cortana is just Durandal, exploring the same concept in different ways. Guardians and Spartans both have two weapons, a grenade button, a melee button, regenerating shields. Even the basic weapon classes in Destiny - Assault rifle that sprays ammo everywhere, battle rifle that fires short accurate bursts, semi-auto accurate scout rifle, sniper rifle with massive damage but low ammo, shotgun that can kill anything as long as it's within 5 feet, extremely accurate high damage pistols, missile launchers, smgs - can mostly be found in very similar forms in Halo.

I forgot one - Destiny's sparrow hoverbikes are very similar to the covenant ghost hover bikes. Indeed, the enemy hover bikes behave in the same way as the Halo ghosts, being a vehicle with medium heavy firepower, which the players can steal by shootin

I mean, Destiny has an anniversary DLC that has a bunch of weapons and items from Halo but with the serial numbers scratched off, ffs.

 

Ok. So first off let's nip the whole thing about RFE in the bud. Radio Free Europe and other US-govt funded media like Voice of America are independent media outlets. If the government tells either one of those outlets what to publish, there's a scandal, outrage, whistleblowers, resignations. We know this because it's happened in the past - feel free to hit up their wikipedia. VOA famously has a "firewall" in its charter that prevents any US govt official from intefering in stories - I've met a few VOA journos and they take that extremely seriously. Euromaidan Press is funded by a Ukrainian NGO which is in turn funded by the Open Society Foundation and it is, again, independent. Both RFE and EuromaidanPress are transparent with their funding and reporting, and they can and do criticize the governments or organizations that fund them. They have mechanisms of accountability to their audiences and the people and organizations they cover.

 

People are like "Ew that's a child you sickos!" but like, bruh - Look at that thing. There is nothing human about those proportions. This isn't a human child. It's some kind of hideous changeling, a humanoid abomination from beyond the stars sent to infiltrate our world, subvert our governments, and presumably steal all our brains to be put in jars for further study. The fact that it doesn't reflexively trigger the uncanny valley response is horrific in and of itself. It's already overcome our instinctual defense against infiltration. It's already in our homes and the halls of government. It's already won.

(I know the lizard people from space control our government thing is a white supremacist dog whistle for Jewish people. I actually spent a lot of time thinking about whether or not to post this because the whole genre of "Alien infiltrators" stories is so tied up in white supremacy, anti-communism, anti-immigration, racism, and so forth. But, eh. Dumb jokes about Genshin probably aren't harmful? But feel free to call me out if you think I should take it down or that there's aspects I'm missing.)

 

I got up this morning and thought "How could I piss off 97% of the entire internet?" and this is what I came up with.

 

My immediate thought was Harry Harlow's wire mother/rag mother experiments with Rhesus Monkeys (CW: live animal experimentation - https://en.wikipedia.org/wiki/Harry_Harlow#Monkey_studies) which were an early exerpiment showing that it's really, really bad for primates to be socially isolated. A bunch of polar expeditions were demonstrating the same thing about a decade prior.

Recently we've had a whole bunch of movies about men failing the Turing Test regarding their digital waifus - Blade Runner, Her, Ex Machina, Archer. There are like five different TvTropes pages directly related to this question. And you can go back all the way to Hellenic Greece, with the story of Pygmalia and Galatea, to get the OG "Incel falls in love with body pillow" narrative.

 

When I was a kid I loved Heinlein, Asimov, Piers Anthony, Howard, Lovecraft, among dozens of other then popular scifi and fantasy authors

Heinlein is some weirdo libertarian fascist

Asimov hates women and was a notorious sex creep

Zanthony is a pedophile and his books are full of creepy shit

Howard was staggeringly racist

Lovecraft is also famously racist.

And that's just the ones off the top of my head.

At some point I learned that all these guys were creeps, came to terms with it, and moved on with my life. Like an adult.

So all these people whining that "oh no I can't let go of my childhood!!!!" fill me with contempt. Many of the great shit-head scifi/fantasy writers of the 20th century made great contributions to the field of fantasy and sci fi. Our conception of robots wouldn't be the same without Asimov. Heinlein changed military sci-fi forever. Howard's Conan had a lasting impact on fantasy fiction far beyond what was merited by his mediocre writing. Lovecraft introduced the notion of Cosmic Horror that continues to push back the borders of science fiction today.

Rowling can claim none of that. Her wizard books are extremely mediocre with poor plots, flat characters, and no new ideas. Their popularity is the result of a then unprecedented marketing campaign, not any particular artistic merit. They're entirely pedestrian and forgettable and there's no reason to read them except as a historical curiosity or a case study in successful marketing of children's literature.

I gave up many genuinely influential and talented writers when I realized that they were jackasses. There was nothing riding on it. No one is using Lovecraft to justify violence against Inuit people or something. I just found out they were jerks and said "Well shit. Guess I won't recommend these to kids anymore".

And all these jackasses have the audacity to say that we should respect their love of the mid wizard book beause it's so important to them?

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