FapFlop

joined 2 years ago
[–] [email protected] 1 points 2 days ago

Mind if I do a J?

[–] [email protected] 3 points 3 weeks ago

You said it, man.

[–] [email protected] 13 points 3 weeks ago

“Luuuuuuke, I am your faaaaaaatheeeeeer..”

[–] [email protected] 7 points 4 weeks ago (1 children)

I’ll take “null timestamp” for 200, Alex.

Guessing January 4th 2024 is the DB creation date.

[–] [email protected] 3 points 4 weeks ago

stall horn intensifies

[–] [email protected] 4 points 4 weeks ago

So this is how the zombie apocalypse starts. Interesting.

[–] [email protected] 2 points 2 months ago

I thought it was strange they all slowed down considerably around that turn during the formation lap, but maybe it’s not very strange at all.

[–] [email protected] 11 points 2 months ago (4 children)

That’s just like, your opinion, man.

[–] [email protected] 10 points 3 months ago

That child has no shadow, yet Mr. Bones does.

[–] [email protected] 4 points 3 months ago

We’re all still trying to figure that out.

 

Right now if the pool timer is switched off, the SWG stays on. Likewise, if I switch the Shelly off and switch the timer on, the SWG stays off (and the pump turns on). Checking the SW terminal with a voltage sensor, it is hot when the pool timer is switched on, and dead when switched off. The workaround right now is the setting the schedule feature to closely match what the timer is doing.

Any ideas?

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