EvaUnit02

joined 2 years ago
[–] [email protected] 2 points 2 years ago (1 children)

I (genuinely) don't understand. What exactly was disrespectful?

[–] [email protected] 3 points 2 years ago

Got in a great 7P game of Ares' The Thing. I was the starting alien. I infected someone and they, in turn, interacted with someone else.

Just as the rescue helicopter was to arrive, I decided to out myself as an alien. That instantly cast doubt on those two other players, one of which was actually human. The humans left him behind and we won. So fun.

[–] [email protected] 4 points 2 years ago

I think it's just an effort to collect a licensing fee.

[–] [email protected] 4 points 2 years ago

You have to take stock of your goals for the evening. E.g., does the game need to wrap up at a certain time?

I'm someone who doesn't mind playing a game for literal days. However, if you need the game to end at a certain time, then that means there's an implicit time-limit on play. That, to me, strongly suggests you want to keep the timer in play.

I would make the decision up front that the timer will be in play and decide for yourself what a maximum timer duration could be for your time requirements. Then, I'd announce it to the group ahead of time and allow the group to discuss what a reasonable timer duration should be.

As an aside, time limits like these are often not arbitrary and are part of the rules for game or experience reasons. Bullet is supposed to invoke similar feelings to a bullet-hell shooter. Removing the time limit, to me, seems like just choosing to play an entirely different game. A significant part of the game is being able to make decisions while under the stress of a time limit.

Similarly, I view the timer in Cosmic as intentional. The original Eon edition called the cards "Compromise" cards. I believe the intention was to force a compromise (as in, neither player necessarily gets an optimal outcome) I think it hurts the game to allow players to be able to entirely analyze the situation in order to make an objectively optimal decision.

[–] [email protected] 9 points 2 years ago* (last edited 2 years ago) (3 children)

Price per unit time suggests that the only value of a game is in how much time it consumes.

The value calculus is going to be different for everyone but for me, I tend to look for:

  • A game which is a game first and foremost rather than an entertainment experience. That is to say: something that demands decision making of me in which I can either increase or decrease the payoffs of those decisions. Games which focus heavily on cinematic scenes, heavy QTEs, or long dialogs disinterest me.

  • I am often willing to take a punt on a game that tries to do something creative and interesting.

  • I tend to not like games that demand a high degree of memorization and/or dexterity.

  • Games which perform well. A recent example of a regretful purchase I made was with Shin Megami Tensei V. I adore the series but the framerate on the Switch really brought my experience down to a level where I just didn't want to play anymore.

The weights of these things will change from game to game and other elements may enter or exit the equation from time to time, of course.

[–] [email protected] 1 points 2 years ago (1 children)

tri-Ace games have fantastic combat mechanics, imo. Give the original Valkyrie Profile, any Star Ocean (later games have more intricate combat), or Resonance of Fate a spin.

[–] [email protected] 1 points 2 years ago

I'm not sure how ad blocking is going to work once more and more ads are delivered via the domains you don't want to block.

[–] [email protected] 1 points 2 years ago

tri-Ace has made some of my very favorite JRPGs on the face of the Earth. I am so stoked for this release.

[–] [email protected] 5 points 2 years ago

The machine can be identified via a GUID or hash without leaving anything behind.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago)

I guess good luck to the mid-size developers who take service deals, then.

[–] [email protected] 14 points 2 years ago

In addition to the mentioned Godot, Monogame is available as well.

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